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Configurations.targets
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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)' == 'BelowZero'">
<DefineConstants>BZ;BELOWZERO</DefineConstants>
<GameDir>$(CommonDir)SubnauticaZero</GameDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Subnautica'">
<DefineConstants>SN1;SUBNAUTICA_STABLE</DefineConstants>
<GameDir>$(CommonDir)Subnautica</GameDir>
</PropertyGroup>
<PropertyGroup Condition="$(Configuration.StartsWith('BelowZero'))">
<GameName>BelowZero</GameName>
<DataFolder>SubnauticaZero_Data</DataFolder>
<SMLHelperFolder>SMLHelper_BZ</SMLHelperFolder>
</PropertyGroup>
<PropertyGroup Condition="$(Configuration.StartsWith('Subnautica'))">
<GameName>Subnautica</GameName>
<DataFolder>Subnautica_Data</DataFolder>
<SMLHelperFolder>Modding Helper</SMLHelperFolder>
</PropertyGroup>
<PropertyGroup>
<OutputPath>..\Qmods\$(Configuration)\$(AssemblyName)\</OutputPath>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<LangVersion>latest</LangVersion>
<ReferencePath>
$(GameDir)\BepInEx\core\;$(GameDir)\BepInEx\plugins\QModManager\;$(GameDir)\Qmods\$(SMLHelperFolder)\;$(GameDir)\$(DataFolder)\Managed\publicized_assemblies\;$(GameDir)\$(DataFolder)\Managed\
</ReferencePath>
</PropertyGroup>
</Project>