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Make tonemap uniforms more consistent
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src/engine/renderer/gl_shader.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3811,7 +3811,7 @@ class u_TonemapParms :
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GLUniform4f {
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public:
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u_TonemapParms( GLShader* shader ) :
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GLUniform4f( shader, "u_TonemapParms" ) {
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GLUniform4f( shader, "u_TonemapParms", true ) {
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}
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void SetUniform_TonemapParms( vec4_t tonemapParms ) {

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