diff --git a/src/engine/renderer/tr_types.h b/src/engine/renderer/tr_types.h index 42d23962d2..d4a37e3e0d 100644 --- a/src/engine/renderer/tr_types.h +++ b/src/engine/renderer/tr_types.h @@ -69,19 +69,14 @@ using bool8_t = uint8_t; // refdef flags #define RDF_NOWORLDMODEL ( 1 << 0 ) // used for player configuration screen -#define RDF_NOSHADOWS ( 1 << 1 ) // force renderer to use faster lighting only path -#define RDF_HYPERSPACE ( 1 << 2 ) // teleportation effect +#define RDF_HYPERSPACE ( 1 << 1 ) // teleportation effect // Rafael -#define RDF_SKYBOXPORTAL ( 1 << 3 ) - -//----(SA) -#define RDF_UNDERWATER ( 1 << 4 ) // so the renderer knows to use underwater fog when the player is underwater -#define RDF_DRAWINGSKY ( 1 << 5 ) +#define RDF_SKYBOXPORTAL ( 1 << 2 ) // XreaL BEGIN -#define RDF_NOCUBEMAP ( 1 << 7 ) // RB: don't use cubemaps -#define RDF_NOBLOOM ( 1 << 8 ) // RB: disable bloom. useful for HUD models +#define RDF_NOCUBEMAP ( 1 << 3 ) // RB: don't use cubemaps +#define RDF_NOBLOOM ( 1 << 4 ) // RB: disable bloom. useful for HUD models // XreaL END #define MAX_ALTSHADERS 64 // alternative shaders ('when ') – selection controlled from cgame