You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
What steps will reproduce the problem?
1. Open Blizzard example
2. Add:
addInitializer(new CollisionRadius(20));
addAction(new Collide());
to RainEmitter.as
3. Compile and run - the particles are being generated and then stop immediately
What is the expected output? What do you see instead?
The particles must run and collide
What version of the product are you using? On what operating system?
Stardust 1.3.186
The same is when using Impulse Clock and running clock.impulse() - in Timer.
Most particles stop after every second call.
Please provide any additional information below.
Original issue reported on code.google.com by [email protected] on 8 Mar 2011 at 3:57
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 8 Mar 2011 at 3:57The text was updated successfully, but these errors were encountered: