Simple 3D Graphics Engine
Clone the repo. If on Windows to get all needed dependencies you might want to pass --recursive:
git clone --recursive https://github.com/Denzy7/dengine
If this is too much for you or takes an insanely long time, follow Linux users to the next step
On Linux and its derivatives, refer to deps/README.md to install all needed dependencies:
Change dir to repo:
cd dengine
-
DengineRC: Build
dengine-rcinto source dir:
cmake -S main/dengine-rc -B build/dengine-rc
cmake --build build/dengine-rc -
Desktop (Linux, Windows) : Build with CMake. For Windows, MinGW is highly recommended. Haven't tested on MSVC with C99
-
(optional) Mess around with dengine_config.h.in for certain compile time options
-
Configure cmake:
cmake -S . -B build/desktop- Optional options include:
-DDENGINE_WIN: Force Window API (Linux), can be X11, WAYLAND-DDENGINE_CONTEXT: Force Context API (Linux), can be GLX(X11 only), EGL
- Optional options include:
MinGW Note: See tools/mingw/README.md
- Build the tree:
cmake --build build/desktop
-
-
Android :
-
With Android Studio:
- Simply open the apk test build.gradle with Android Studio
-
Without Android studio (terminal):
-
Ensure OpenJDK 11 is installed. Locate JRE from it. Call this
JAVA_HOME. EnsureJAVA_HOME/binhas java executable. -
Set environment variable to point to JAVA_HOME. Test with
java --versionif its actually openjdk 11.* -
Run
./gradlew build(Linux) orgradlew.bat build(Windows) -
The following gradle options may speed up build by skipping certain unneeded tasks for Native Activity:
-x lintVitalAnalyzeRelease -x lintAnalyzeDebug -x lintDebug -
By default, this builds an APK which you can run on any Physical Device or Emulator in app/build/output
-
Termux X11:
- Configure and build a regular executable as Desktop. Make sure you have it setup and configure hardware accelaration if your device supports it
-
-
To build the executable tests, run regular cmake. Use the toolchain in the NDK
cmake -S . -B build/android -DCMAKE_TOOLCHAIN_FILE='<NDK_DIR>/build/cmake/android.toolchain.cmake' -DANDROID_API=24
See other options at Android docs
- Run the tests with a terminal emulator like Termux. Termux has a very nice guide to run executables on shared storage
-
- See glue/README.md on how to use it to simplify dengine code
-
Be sure to skim through stubs documentation to see how to work with then, especially if you are running Windows.
-
Linux: Its actually very easy here. Just install the modules located in
<CMAKE_BUILD_DIR>/dengine-script-build/modules-build/python-modules. Installdenginedirectory to your Pythonsite-packagesor add the directory to your IDE/Editor Python path (VSCode-OSS in this case) -
Windows: You'll probably have to use the stubs. Unless you managed to build everyting with MSVC, which is usually what upstream python is built on
- Go to the Releases page
- Preview releases now availabe on github actions! you need to be logged in
check out the latest succesfull build and download artifacts - Releases are only avaiable for x86_64 windows and linux only (aside from android test apk which is available for all architectures)