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Per Character/Vault Refresh #202

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SunburnedGoose opened this issue Aug 23, 2015 · 5 comments
Closed

Per Character/Vault Refresh #202

SunburnedGoose opened this issue Aug 23, 2015 · 5 comments
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@SunburnedGoose
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@Mulchman
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This is a great feature proposal. I have a private branch of TGfD where I made it so I can click the player emblem and it refreshes everything on that character. In the TGfD world, where loading all the knockout templates and such cause such a huge delay, it's been super awesome/fast to just dump items (but keep the templates all built) then repopulate the items.

@SunburnedGoose
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Angular will reuse views afaik.
On Mon, Aug 24, 2015 at 1:06 PM Mulchman [email protected] wrote:

This is a great feature proposal. I have a private branch of TGfD where I
made it so I can click the player emblem and it refreshes everything on
that character. In the TGfD world, where loading all the knockout templates
and such cause such a huge delay, it's been super awesome/fast to just dump
items (but keep the templates all built) then repopulate the items.


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#202 (comment)
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@bhollis
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bhollis commented Oct 23, 2015

Why not just make reloading everything fast?

@bhollis
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bhollis commented Jan 22, 2016

Nowadays refresh is pretty fast. We should do this in v4, but not v3.

@kyleshay
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kyleshay commented Jul 8, 2016

can consider this for the mobile version (so we're keeping the payload smaller if they're on a cellular connection)

DestinyItemManager/dim-mobile-client#11

@kyleshay kyleshay closed this as completed Jul 8, 2016
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4 participants