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UnityApp.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{49dddaeb-5230-bd3d-3ed3-2581068b6fc1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{e49146b6-4fbf-56d1-a912-28d4b0cf91a6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{49dddaeb-5230-bd3d-3ed3-2581068b6fc1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{49dddaeb-5230-bd3d-3ed3-2581068b6fc1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{e49146b6-4fbf-56d1-a912-28d4b0cf91a6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{e49146b6-4fbf-56d1-a912-28d4b0cf91a6}.Debug|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal