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This repository was archived by the owner on Jan 4, 2024. It is now read-only.
This happened to us using a similar system on a live game with players, but it is also reproducible with fake_lag 100ms. This does not happen when there is no fake_lag.
Enable fake_lag 100ms and load into the game.
Kill your player
Notice that movement and jumping are extremely stuttery, there are also no prediction errors in the console.
Here is a video, one of the ways we got around it was by not removing any movement-related components at all.