- Renabled Myth Dimensional Door (Amalgam Door) as a creative only item.
- Added jungle chain to Myth pockets.
- Added Gateway at Night painting by timetravellingBlockhead.
- Added 7 new pockets to dungeon pool. (Added Theatro, Snack Break, Mystery Egg, Missingno, Kept, Kawa's Overworld Box, Gap Hallway and Loutro)
- Fixed clouds appearing in dungeon pocket voids and limbo on neoforge.
- All main limbo decay blocks have recipes appropriate for its type and base material.
- Added Terracotta and its dyed/glazed variants as well smelting and crafting recipes.
- Driftwood saplings now work like real saplings. Grows on Unraveled fabric and will drop saplings, sticks, and frayed filament.
- Added new painting Gateway At Night by timetravellingBlockhead
- Fixed the painting Portal's author to timetravellingBlockhead
- Fixed worldsLeadingToLimbo not working.
- hardcoreLimbo config option works
- Fixed #489
- Fixed Tesselating Loom screen not opening on neoforge
- Fixed setup_loot in pocket json config not applying.
- Purged references to dimdoors:dungeon_chest from schematics in preparation for proper usage of setup_loot later.
- Revamped Pocket command to directly spawn a rift at the player with a specific pocket generator, pocket group, or virtual pocket. Currently needs to be in one of the pocket dimensions to work.
- Tweaked the rift configuraiton tool.
- Fixed Void Why, Trap Rib Tunnel and Ruins Small Pressure Plate
- Fixed Dimensional Door blocks just outright deleting when block underneath is deleted or its exploded.
- Fixed Dimensional Door blocks not showing proper break and mining particles.
- Added a buttload of tags for blocks and items.
- Made networking functional.
- Bumped up minimum supported versions for the following dependencies:
- Fabric Loader: 0.18.4
- NeoForge: 21.1.228
- Bumped minimum supported version for mod compatibility for following mods.
- Sable: 2.0.3
- Simulated: 1.3.0
- Aeronautics: 1.3.0
- Sodium: 0.8.12
- Iris: 1.8.14-beta.1+1.21.1
- Reworked dimensional registry storage into separate rift, rift-link, pocket, and private-pocket saves. Old worlds will automatically be updated;
- Old Rift Key functional stripped away in favor of temporarily changing target dimensional door into target key type.
- Fixed dimensional doors and dimensional portals not teleporting when used in valid open states.
- Re-enabled rift spread decay and fixed the
decaysIntoAirconfig option. - Endermen spawned by a rift no long target the player.
- Fixed generated dimensional doors crashing when the source door already had waterlogging support.
- Added a config option for generic Limbo death messages. (Immodial)
- Added custom equip sounds for World Thread and Garment of Reality armors. (Immodial)
- Cleaned up translations and display text for items, generated doors, advancements, and config options.
- Updated Portuguese (Brazil) translations. (Kawwabi)
- Removed old translations for German, French (Canada), Italian, Dutch, Romanian, Russian, and Chinese (Simplified). Will be readded as new fresh translations are completed.
- Corrected gray and light gray terracotta spelling error across all assets. (Immodial)
- Fixed armor enchantability and equipment tags for head, leg, and foot armor pieces. (Immodial)
- Fixed a server-side crash risk caused by client-side logging usage.
- Improved Create sliding door compatibility, including mixed double doors, redstone, waterlogging, and folding-door visuals.
- Updated Create contraption and Sable compatibility for the new rift system.
- Fixed the issue in sable compat where sublevels connected a sublevel that dimensional door being teleported to disappear
- Command blocks that are powered or meant to automatically start will now do so when pockets are generated.
/dimteleportcommand's permission level has been changedhas entity selector support./pocketcommand now has a target instead of a locator, which refers to an entity to send to the pocket. Old functionality can be accomplished with execute at run pocket ...- Introduced a new system for rift based growth where rifts grow slower with a weight to them that increases the chance. This the first step to future proper reintroduction of rift scars. For now when an exposed rift is weight 20 or higher, it will start unraveling blocks around it.
- Abstracted most Rift code into common interface
- Improved resource loading.
- Removed deprecated virtual type (Local, Relative, Global) and their corresponding language entries.
- Fixed issue where on singleplayer game is lock up upon reentering a game without restarting.
- Added the Dialing door. It is a door with a combination lock on it. Similar to a quartz dimensional door except the target door is tied to the sequence on a combo lock isntead of player uuid.
- Reduced code duplication by alot.
- Added DimensionType tags for controlling where Unraveled Fabric can decay and where Monoliths can exist.
- Added Limbo Air to Limbo so blocks and entities in Limbo air do not decay.
- Added the
pocketsRiftSignaturesWorkInPrivatePocketsgamerule for controlling Rift Signature usage in private pockets. Removed old config option as well. - Added fade in and out animation to missed Rift Tesseract visuals.
- Reworked dimensional portal rendering. It is the full door now.
- Updated dimensional door and trapdoor item models.
- Updated pocket syncing to include the entire pocket bounding box.
- Added support for '.nbt' format in schematic pocket generator type. Updated jsons to match.
- Fixed Dialing Doors playing incorrect door sounds.
- Fixed Sliding Dimensional Doors showing normal open door visuals.
- Fixed Dimensional Eraser bloop sound not playing.
- Fixed clouds appearing in Limbo.
- Fixed Eternal Fluid not flowing during Limbo generation.
- Fixed Rift Signatures and Rift Reference targets not working correctly.
- Fixed Minecraft decay block datagen causing rotation issues.
- Fixed auto generated doors appearing in Chipped content.
- Tweaked Monolith aggro to ignore invisible players.
- Made gold and quartz doors non-occluding.
- Updated portal effect of dimensional door and trap door to be a full volume vs plane.
- Nuke chunkloading pocket addon.
- Added the ability to change the colors of the dimensional portal effect.
- Personal pockets now have a custom set of colors based on the current color their dyed too.
- Pockets can their own custom portal colors
- Added new file
portal_colors.jsonfor datapack creators to customize portal colors per dimension or pocket type.
- Imguimc support
- Pressing in N opens a portal color edtior.
- Fixed several pockets having no loot and misconfigured doors.
- Added Farshot.
- Bow that uses enderpearls like arrows allowing them to fired further than they can thrown. Additional effects is swapping with entity when hit and firing a pearl at a detached rift lets you teleport through it.