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| 1 | +#include "colors.inc" |
| 2 | +#include "transforms.inc" |
| 3 | +#include "shapes.inc" |
| 4 | + |
| 5 | + |
| 6 | +camera { |
| 7 | + location <2, 2, -7> |
| 8 | + look_at <0, 0, 0> |
| 9 | +} |
| 10 | + |
| 11 | + |
| 12 | +light_source { |
| 13 | + <2, 4, -3> |
| 14 | + color White |
| 15 | +} |
| 16 | + |
| 17 | +light_source { |
| 18 | + <4, 2, -3> |
| 19 | + color White |
| 20 | +} |
| 21 | + |
| 22 | + |
| 23 | +// Axis |
| 24 | +cylinder { |
| 25 | + <0, 0, 0>, <5, 0, 0>, 0.01 |
| 26 | + open |
| 27 | + pigment { Red } |
| 28 | +} |
| 29 | + |
| 30 | +cylinder { |
| 31 | + <0, 0, 0>, <0, 5, 0>, 0.01 |
| 32 | + open |
| 33 | + pigment { Green } |
| 34 | +} |
| 35 | + |
| 36 | +cylinder { |
| 37 | + <0, 0, 0>, <0, 0, 5>, 0.01 |
| 38 | + open |
| 39 | + pigment { Blue } |
| 40 | +} |
| 41 | + |
| 42 | + |
| 43 | +// Cube |
| 44 | +#declare classic_colors = array[6] {Blue, Red, Yellow, Green, Orange, White}; |
| 45 | + |
| 46 | + |
| 47 | +#macro create_part(colors) |
| 48 | + object { |
| 49 | + Round_Box(<-0.5, -0.5, -0.5>, <0.5, 0.5, 0.5>, 0.1, 1) |
| 50 | + pigment { |
| 51 | + cubic colors[0], colors[1], colors[2], colors[3], colors[4], colors[5] |
| 52 | + } |
| 53 | + translate <0.5, 0.5, 0.5> |
| 54 | + } |
| 55 | +#end |
| 56 | + |
| 57 | + |
| 58 | +#macro get_all_parts(dim_x, dim_y, dim_z, colors) |
| 59 | + #local parts = array[dim_x * dim_y * dim_z]; |
| 60 | + #for (pos_x, 0, dim_x - 1) |
| 61 | + #for (pos_y, 0, dim_y - 1) |
| 62 | + #for (pos_z, 0, dim_z - 1) |
| 63 | + #local part_colors = colors; |
| 64 | + #if (pos_x != 0) #local part_colors[3] = Black; #end |
| 65 | + #if (pos_x != dim_x - 1) #local part_colors[0] = Black; #end |
| 66 | + #if (pos_y != 0) #local part_colors[4] = Black; #end |
| 67 | + #if (pos_y != dim_y - 1) #local part_colors[1] = Black; #end |
| 68 | + #if (pos_z != 0) #local part_colors[5] = Black; #end |
| 69 | + #if (pos_z != dim_z - 1) #local part_colors[2] = Black; #end |
| 70 | + |
| 71 | + #local parts[pos_x + pos_y * dim_x + pos_z * dim_x * dim_y] = |
| 72 | + object { |
| 73 | + create_part(part_colors) |
| 74 | + transform { |
| 75 | + translate <pos_x, pos_y, pos_z> - <dim_x / 2, dim_y / 2, dim_z / 2> |
| 76 | + } |
| 77 | + } |
| 78 | + #end |
| 79 | + #end |
| 80 | + #end |
| 81 | + parts |
| 82 | +#end |
| 83 | + |
| 84 | + |
| 85 | +#macro rotate_by_x(dim_x, dim_y, dim_z, parts, layer, a) |
| 86 | + #local new_parts = parts; |
| 87 | + |
| 88 | + #for (pos_y, 0, dim_y - 1) |
| 89 | + #for (pos_z, 0, dim_z - 1) |
| 90 | + #local new_pos_y = dim_y - pos_z - 1; |
| 91 | + #local new_pos_z = pos_y; |
| 92 | + #local new_parts[layer + new_pos_y * dim_x + new_pos_z * dim_x * dim_y] = |
| 93 | + object { |
| 94 | + parts[layer + pos_y * dim_x + pos_z * dim_x * dim_y] |
| 95 | + transform { |
| 96 | + rotate a * x |
| 97 | + } |
| 98 | + } |
| 99 | + #end |
| 100 | + #end |
| 101 | + |
| 102 | + new_parts |
| 103 | +#end |
| 104 | + |
| 105 | + |
| 106 | +#macro rotate_by_y(dim_x, dim_y, dim_z, parts, layer, a) |
| 107 | + #local new_parts = parts; |
| 108 | + |
| 109 | + #for (pos_x, 0, dim_x - 1) |
| 110 | + #for (pos_z, 0, dim_z - 1) |
| 111 | + #local new_pos_x = dim_x - pos_z - 1; |
| 112 | + #local new_pos_z = pos_x; |
| 113 | + #local new_parts[new_pos_x + layer * dim_x + new_pos_z * dim_x * dim_y] = |
| 114 | + object { |
| 115 | + parts[pos_x + layer * dim_x + pos_z * dim_x * dim_y] |
| 116 | + transform { |
| 117 | + rotate a * y |
| 118 | + } |
| 119 | + } |
| 120 | + #end |
| 121 | + #end |
| 122 | + |
| 123 | + new_parts |
| 124 | +#end |
| 125 | + |
| 126 | + |
| 127 | +#macro rotate_by_z(dim_x, dim_y, dim_z, parts, layer, a) |
| 128 | + #local new_parts = parts; |
| 129 | + |
| 130 | + #for (pos_x, 0, dim_x - 1) |
| 131 | + #for (pos_y, 0, dim_y - 1) |
| 132 | + #local new_pos_x = dim_x - pos_y - 1; |
| 133 | + #local new_pos_y = pos_x; |
| 134 | + #local new_parts[new_pos_x + new_pos_y * dim_x + layer * dim_x * dim_y] = |
| 135 | + object { |
| 136 | + parts[pos_x + pos_y * dim_x + layer * dim_x * dim_y] |
| 137 | + transform { |
| 138 | + rotate a * z |
| 139 | + } |
| 140 | + } |
| 141 | + #end |
| 142 | + #end |
| 143 | + |
| 144 | + new_parts |
| 145 | +#end |
| 146 | + |
| 147 | + |
| 148 | +#macro move_parts(dim_x, dim_y, dim_z, parts, movement) |
| 149 | + // todo check that movement is valid. |
| 150 | + |
| 151 | + #if (movement.x != 0) |
| 152 | + #switch (movement.x) |
| 153 | + #case (-90) |
| 154 | + #local parts = rotate_by_x(dim_x, dim_y, dim_z, parts, movement.t, 90); |
| 155 | + #case (180) #case (-180) |
| 156 | + #local parts = rotate_by_x(dim_x, dim_y, dim_z, parts, movement.t, 90); |
| 157 | + #case (90) |
| 158 | + #local parts = rotate_by_x(dim_x, dim_y, dim_z, parts, movement.t, 90); |
| 159 | + #end |
| 160 | + #elseif (movement.y != 0) |
| 161 | + #switch (movement.y) |
| 162 | + #case (-90) |
| 163 | + #local parts = rotate_by_y(dim_x, dim_y, dim_z, parts, movement.t, 90); |
| 164 | + #case (180) #case (-180) |
| 165 | + #local parts = rotate_by_y(dim_x, dim_y, dim_z, parts, movement.t, 90); |
| 166 | + #case (90) |
| 167 | + #local parts = rotate_by_y(dim_x, dim_y, dim_z, parts, movement.t, 90); |
| 168 | + #end |
| 169 | + #elseif (movement.z != 0) |
| 170 | + #switch (movement.z) |
| 171 | + #case (-90) |
| 172 | + #local parts = rotate_by_z(dim_x, dim_y, dim_z, parts, movement.t, 90); |
| 173 | + #case (180) #case (-180) |
| 174 | + #local parts = rotate_by_z(dim_x, dim_y, dim_z, parts, movement.t, 90); |
| 175 | + #case (90) |
| 176 | + #local parts = rotate_by_z(dim_x, dim_y, dim_z, parts, movement.t, 90); |
| 177 | + #end |
| 178 | + #end |
| 179 | + |
| 180 | + parts |
| 181 | +#end |
| 182 | + |
| 183 | + |
| 184 | +#macro create_cube(dim_x, dim_y, dim_z, colors, movements) |
| 185 | + #local parts = get_all_parts(dim_x, dim_y, dim_z, colors) |
| 186 | + |
| 187 | + #for (movementIx, 0, dimension_size(movements, 1) - 1) |
| 188 | + #local parts = move_parts(dim_x, dim_y, dim_z, parts, movements[movementIx]); |
| 189 | + #end |
| 190 | + |
| 191 | + union { |
| 192 | + #for (item, 0, dim_x * dim_y * dim_z - 1) |
| 193 | + object { parts[item] } |
| 194 | + #end |
| 195 | + } |
| 196 | +#end |
| 197 | + |
| 198 | + |
| 199 | +create_cube( |
| 200 | + 3, 3, 3, classic_colors, |
| 201 | + array[4] {<90, 0, 0, 1>, <0, 0, 90, 1>, <-90, 0, 0, 1>, <0, 0, -90, 1>} |
| 202 | +) |
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