|
| 1 | +{ |
| 2 | + "commands.cbook.success": "成功编辑书本", |
| 3 | + "commands.cbook.commandException": "您没有手握书本", |
| 4 | + |
| 5 | + "commands.ccalc.expected": "期望值 %s", |
| 6 | + "commands.ccalc.invalidArgumentCount": "函数 \"%s\" 无法接受 %d 个自变量", |
| 7 | + |
| 8 | + "commands.ccalcstack.success": "%d 个 %s 是 %d 组余 %d 个", |
| 9 | + "commands.ccalcstack.success.empty": "%d 个物品是 %d 组余 %d 个", |
| 10 | + "commands.ccalcstack.success.empty.exact": "%d 个物品是正好 %d 组", |
| 11 | + "commands.ccalcstack.success.exact": "%d 个 %s 是正好 %d 组", |
| 12 | + |
| 13 | + "commands.ccrackrng.starting": "正在破解玩家随机种子", |
| 14 | + "commands.ccrackrng.success": "玩家随机种子已破解: %d", |
| 15 | + |
| 16 | + "commands.cenchant.expectedWithWithout": "有效参数: \"with\" 或 \"without\"", |
| 17 | + "commands.cenchant.failed": "您请求的附魔无法获得或者需要太长时间", |
| 18 | + "commands.cenchant.incompatible": "互斥的附魔", |
| 19 | + "commands.cenchant.needEnchantingPrediction": "本命令需要启用附魔预测。", |
| 20 | + "commands.cenchant.needEnchantingPrediction.enable": "启用", |
| 21 | + "commands.cenchant.success": "正在开始操控附魔", |
| 22 | + "commands.cenchant.uncracked": "您需要先破解随机种子。", |
| 23 | + |
| 24 | + "commands.cfind.found.left": "在 ", |
| 25 | + "commands.cfind.found.right": " 找到 %1$s, 距离您 %2$.2f 格", |
| 26 | + "commands.cfind.noMatch": "没有实体匹配您的查找条件", |
| 27 | + "commands.cfind.success": "%d 个实体匹配您的查找条件", |
| 28 | + |
| 29 | + "commands.cfindblock.notFound": "没有发现此方块", |
| 30 | + "commands.cfindblock.success.left": "离您最近的匹配方块在 ", |
| 31 | + "commands.cfindblock.success.right": ", 距离您 %1$.2f 格", |
| 32 | + |
| 33 | + "commands.cfinditem.match.left": "在 ", |
| 34 | + "commands.cfinditem.match.right": " 找到 %dx %s", |
| 35 | + "commands.cfinditem.starting": "正在搜索 %s", |
| 36 | + "commands.cfinditem.starting.keepSearching": "正在持续搜索 %s。", |
| 37 | + "commands.cfinditem.total": "一共找到了 %d 个 %s 。", |
| 38 | + |
| 39 | + "commands.cgamma.success": "将伽马值设为 %f", |
| 40 | + |
| 41 | + "commands.crender.entities.success": "实体渲染规则已被更新", |
| 42 | + |
| 43 | + "commands.cscript.notFound": "未找到脚本 \"%s\"", |
| 44 | + "commands.cscript.reload.success": "已重新加载脚本", |
| 45 | + "commands.cscript.run.success": "成功运行脚本", |
| 46 | + |
| 47 | + "commands.ctask.list.noTasks": "当前没有正在执行的任务", |
| 48 | + "commands.ctask.list.success": "%d 个任务正在执行", |
| 49 | + "commands.ctask.stop.noMatch": "没有匹配的任务", |
| 50 | + "commands.ctask.stop.success": "已停止 %d 个任务", |
| 51 | + |
| 52 | + "commands.ctemprule.list.header": "正在显示 %d 个 TempRules:", |
| 53 | + "commands.ctemprule.reset.success": "TempRule %s 已被重置为 %s", |
| 54 | + "commands.ctemprule.set.success": "TempRule %s 已被更新为 %s", |
| 55 | + |
| 56 | + "commands.cwiki.failed": "无法获得 Wiki 内容", |
| 57 | + |
| 58 | + "commands.client.blockpos": "(%d, %d, %d)", |
| 59 | + "commands.client.cancel": "取消", |
| 60 | + "commands.client.crack": "破解", |
| 61 | + "commands.client.expectedRegex": "无效的正则表达式 %s", |
| 62 | + "commands.client.notClient": "不是客户端指令", |
| 63 | + |
| 64 | + "enchCrack.state": "附魔破解状态: %s", |
| 65 | + "enchCrack.state.uncracked": "未破解", |
| 66 | + "enchCrack.state.cracking": "正在破解", |
| 67 | + "enchCrack.state.cracked": "已破解", |
| 68 | + |
| 69 | + "enchCrack.enchantments": "附魔:", |
| 70 | + "enchCrack.clues": "线索:", |
| 71 | + "enchCrack.slot": "第 %d 行:", |
| 72 | + |
| 73 | + "enchCrack.xpSeed.one": "经验值种子: %08X", |
| 74 | + "enchCrack.xpSeed.many": "可能的经验值种子数量: %d", |
| 75 | + "enchCrack.playerRNGSeed.many": "可能的玩家随机种子数量: %d", |
| 76 | + "enchCrack.addInfo": "添加信息", |
| 77 | + |
| 78 | + "enchCrack.insn.dummy": "附魔一件其他物品", |
| 79 | + "enchCrack.insn.ready": "您的附魔已就绪", |
| 80 | + "enchCrack.insn.bookshelves": "需要的书架数: %d", |
| 81 | + "enchCrack.insn.slot": "在附魔台的第 %d 行", |
| 82 | + "enchCrack.insn.itemThrows": "需要扔出物品: %d 次 (大约 %f 秒)", |
| 83 | + "enchCrack.insn.itemThrows.noDummy": "无需附魔其他物品", |
| 84 | + "enchCrack.insn.enchantments": "最终获得的附魔:", |
| 85 | + |
| 86 | + "playerManip.state": "玩家种子破解状态: %s", |
| 87 | + "playerManip.state.uncracked": "未破解", |
| 88 | + "playerManip.state.cracked": "已破解", |
| 89 | + "playerManip.state.ench_cracking_1": "正在破解附魔种子 1", |
| 90 | + "playerManip.state.half_cracked": "半破解", |
| 91 | + "playerManip.state.ench_cracking_2": "正在破解附魔种子 2", |
| 92 | + "playerManip.state.cracking": "正在破解", |
| 93 | + "playerManip.state.eating": "正在吃食物", |
| 94 | + "playerManip.state.manipulating_enchantments": "正在操控附魔", |
| 95 | + "playerManip.state.waiting_dummy_enchant": "等待附魔其他物品", |
| 96 | + |
| 97 | + "playerManip.reset": "重新开始操控玩家随机数。原因: %s", |
| 98 | + "playerManip.reset.playerHurt": "玩家受伤", |
| 99 | + "playerManip.reset.sprint": "疾跑", |
| 100 | + "playerManip.reset.enterWater": "进入水体", |
| 101 | + "playerManip.reset.swim": "游泳", |
| 102 | + "playerManip.reset.potion": "活跃的药水状态效果", |
| 103 | + "playerManip.reset.mending": "修理了经验修补的物品", |
| 104 | + "playerManip.reset.respiration": "使用了水下呼吸头盔", |
| 105 | + "playerManip.reset.dropItem": "扔出了物品", |
| 106 | + "playerManip.reset.anvil": "使用了铁砧", |
| 107 | + "playerManip.reset.food": "吃东西", |
| 108 | + "playerManip.reset.drink": "喝东西", |
| 109 | + "playerManip.reset.baneOfArthropods": "使用节肢杀手攻击了节肢生物", |
| 110 | + "playerManip.reset.advancement": "获得了成就", |
| 111 | + "playerManip.reset.shield": "用盾牌阻挡了攻击", |
| 112 | + "playerManip.reset.give": "使用了give命令", |
| 113 | + "playerManip.reset.unbreaking": "使用了耐久物品", |
| 114 | + "playerManip.reset.itemBreak": "物品损坏", |
| 115 | + "playerManip.reset.frostWalker": "使用了冰霜行者", |
| 116 | + "playerManip.reset.soulSpeed": "使用了灵魂疾行", |
| 117 | + "playerManip.reset.entityCramming": "实体拥挤伤害", |
| 118 | + "playerManip.reset.enchanting": "附魔了物品", |
| 119 | + "playerManip.reset.recreated": "重新创建了玩家", |
| 120 | + |
| 121 | + "playerManip.serverBrandWarning": "警告: 您正在游玩的服务器包含Mod。随机数相关的功能并不保证能够正常工作!", |
| 122 | + "playerManip.toolBreakWarning": "警告: 工具还有 %d 耐久度。", |
| 123 | + |
| 124 | + "itemCrack.notEnoughItems": "无法使用随机数种子破解: 玩家手中没有足够的物品" |
| 125 | + |
| 126 | +} |
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