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| 1 | + |
| 2 | +var GROUP_NAME = "rsf"; |
| 3 | +var PLATFORM_Y = 64; |
| 4 | +var PLATFORM_X_MIN = 0; |
| 5 | +var PLATFORM_X_MAX = 64; |
| 6 | +var PLATFORM_Z_MIN = 0; |
| 7 | +var PLATFORM_Z_MAX = 64; |
| 8 | +var STICK_ITEM = "minecraft:stick"; |
| 9 | +var FUEL_ITEM = "minecraft:charcoal"; |
| 10 | +var STONE_BLOCK = "minecraft:stone"; |
| 11 | +var SLAB_BLOCK = "minecraft:stone_slab"; |
| 12 | +var COBBLESTONE_BLOCK = "minecraft:cobblestone"; |
| 13 | + |
| 14 | +// The "replenish area" is the coordinates of the furnace block |
| 15 | +var replenishArea; |
| 16 | +var craftingTable; |
| 17 | +var smeltingChest; |
| 18 | + |
| 19 | +var directionNames = ["north", "east", "south", "west"]; |
| 20 | +var dx = [0, 1, 0, -1]; |
| 21 | +var dz = [-1, 0, 1, 0]; |
| 22 | +var opposite = function(dir) { return (dir + 2) % 4; }; |
| 23 | + |
| 24 | +var isChestContainer = function(type) { return type === "generic_9x3" || type === "generic_9x6"; }; |
| 25 | + |
| 26 | +var openContainer = function(x, y, z, type) { |
| 27 | + if (typeof(type) === "string") { |
| 28 | + var typeName = type; |
| 29 | + type = function(it) { return it === typeName }; |
| 30 | + } |
| 31 | + if (!player.rightClick(x, y, z)) |
| 32 | + throw new Error("Could not right click on container at " + x + ", " + y + ", " + z); |
| 33 | + var timeout = 0; |
| 34 | + while (player.openContainer === null || !type(player.openContainer.type)) { |
| 35 | + tick(); |
| 36 | + timeout++; |
| 37 | + if (timeout > 100) |
| 38 | + throw new Error("Failed to open container at " + x + ", " + y + ", " + z); |
| 39 | + } |
| 40 | +}; |
| 41 | + |
| 42 | +var anticheatDelay = function() { |
| 43 | + for (var i = 0; i < 20; i++) |
| 44 | + tick(); |
| 45 | +}; |
| 46 | + |
| 47 | +var findReplenishArea = function() { |
| 48 | + var minDistanceSq = 1000000; |
| 49 | + for (var xDelta = -7; xDelta <= 7; xDelta++) { |
| 50 | + for (var zDelta = -7; zDelta <= 7; zDelta++) { |
| 51 | + for (var yDelta = -7; yDelta <= 7; yDelta++) { |
| 52 | + var distanceSq = xDelta * xDelta + yDelta * yDelta + zDelta * zDelta; |
| 53 | + if (distanceSq >= minDistanceSq) |
| 54 | + continue; |
| 55 | + var x = player.x + xDelta; |
| 56 | + var y = player.y + player.eyeHeight + yDelta; |
| 57 | + var z = player.z + zDelta; |
| 58 | + if (world.getBlock(x, y, z) === "furnace") { |
| 59 | + for (var dir = 0; dir < 4; dir++) { |
| 60 | + var craftX = x + dx[dir]; |
| 61 | + var craftZ = z + dz[dir]; |
| 62 | + if (world.getBlock(craftX, y, craftZ) === "crafting_table") { |
| 63 | + for (var dir2 = 0; dir2 < 4; dir2++) { |
| 64 | + var chestX = craftX + dx[dir]; |
| 65 | + var chestZ = craftZ + dz[dir]; |
| 66 | + if (world.getBlock(chestX, y, chestZ) === "chest" || world.getBlock(chestX, y, chestZ) === "trapped_chest") { |
| 67 | + replenishArea = [x, y, z]; |
| 68 | + craftingTable = [craftX, y, craftZ]; |
| 69 | + smeltingChest = [chestX, y, chestZ]; |
| 70 | + minDistanceSq = distanceSq; |
| 71 | + } |
| 72 | + } |
| 73 | + } |
| 74 | + } |
| 75 | + } |
| 76 | + } |
| 77 | + } |
| 78 | + } |
| 79 | + throw new Error("Could not find replenish area"); |
| 80 | +}; |
| 81 | + |
| 82 | +var gatherCobblestone = function(cobblestoneNeeded) { |
| 83 | + for (var xDelta = -5; xDelta <= 5; xDelta++) { |
| 84 | + for (var zDelta = -5; zDelta <= 5; zDelta++) { |
| 85 | + for (var yDelta = -5; yDelta <= 5; yDelta++) { |
| 86 | + var x = player.x + xDelta; |
| 87 | + var y = player.y + player.eyeHeight + yDelta; |
| 88 | + var z = player.z + zDelta; |
| 89 | + if (world.getBlock(x, y, z) === "chest" || world.getBlock(x, y, z) === "trapped_chest") { |
| 90 | + var blockX = Math.floor(x); |
| 91 | + var blockY = Math.floor(y); |
| 92 | + var blockZ = Math.floor(z); |
| 93 | + if (blockX === smeltingChest[0] && blockY === smeltingChest[1] && blockZ === smeltingChest[2]) |
| 94 | + continue; |
| 95 | + if (Math.abs(blockX - smeltingChest[0]) + Math.abs(blockZ - smeltingChest[2]) === 1 && blockY === smeltingChest[1] |
| 96 | + && world.getBlock(x, y, z) === world.getBlock(smeltingChest[0], smeltingChest[1], smeltingChest[2])) |
| 97 | + continue; |
| 98 | + try { |
| 99 | + openContainer(x, y, z, isChestContainer); |
| 100 | + var chestItems = player.openContainer.items; |
| 101 | + for (var i = 0; i < chestItems.length; i++) { |
| 102 | + if (chestItems[i].id === COBBLESTONE_BLOCK) { |
| 103 | + cobblestoneNeeded -= chestItems[i].Count; |
| 104 | + player.openContainer.click(i, {type: "quick_move"}); |
| 105 | + if (cobblestoneNeeded <= 0) |
| 106 | + return; |
| 107 | + } |
| 108 | + } |
| 109 | + player.closeContainer(); |
| 110 | + anticheatDelay(); |
| 111 | + } catch (e) { |
| 112 | + if (!(e instanceof Error)) |
| 113 | + throw e; |
| 114 | + } |
| 115 | + } |
| 116 | + } |
| 117 | + } |
| 118 | + } |
| 119 | + throw new Error("Not enough cobblestone"); |
| 120 | +}; |
| 121 | + |
| 122 | +var ensureResources = function() { |
| 123 | + // Check if we already have the resources |
| 124 | + var foundStone = 0, foundSlabs = 0, foundFuel = 0; |
| 125 | + var items = player.inventory.items; |
| 126 | + for (var slot = 0; slot < 36; slot++) { |
| 127 | + if (items[slot].id === STONE_BLOCK) |
| 128 | + foundStone += items[slot].Count; |
| 129 | + else if (items[slot].id === SLAB_BLOCK) |
| 130 | + foundSlabs += items[slot].Count; |
| 131 | + else if (items[slot].id === FUEL_ITEM) |
| 132 | + foundFuel += items[slot].Count; |
| 133 | + } |
| 134 | + if (foundStone !== 0 && foundSlabs !== 0) |
| 135 | + return; |
| 136 | + |
| 137 | + var slabsNeeded = Math.max(0, 64 * 10 - foundSlabs); |
| 138 | + slabsNeeded = Math.ceil(slabsNeeded / 6) * 6; |
| 139 | + var stoneNeeded = 64 * 10 - foundStone; |
| 140 | + stoneNeeded += slabsNeeded / 2; |
| 141 | + |
| 142 | + // Travel near to the replenish area (blocks may not be visible until nearby) |
| 143 | + var xDistanceToReplenishArea = replenishArea[0] + 0.5 - player.x; |
| 144 | + var zDistanceToReplenishArea = replenishArea[2] + 0.5 - player.z; |
| 145 | + var hDistanceToReplenishArea = Math.sqrt(xDistanceToReplenishArea * xDistanceToReplenishArea + zDistanceToReplenishArea * zDistanceToReplenishArea); |
| 146 | + var targetX = replenishArea[0] + 0.5 + xDistanceToReplenishArea * 2 / hDistanceToReplenishArea; |
| 147 | + var targetZ = replenishArea[2] + 0.5 + zDistanceToReplenishArea * 2 / hDistanceToReplenishArea; |
| 148 | + |
| 149 | + if (!player.moveTo(targetX, targetZ)) |
| 150 | + throw new Error("Could not move to replenish area"); |
| 151 | + |
| 152 | + // Re-find the replenish area in case it has moved |
| 153 | + replenishArea = findReplenishArea(); |
| 154 | + |
| 155 | + if (stoneNeeded > 0) { |
| 156 | + // Search items in the smelting chest, and check if there is already enough |
| 157 | + openContainer(smeltingChest[0], smeltingChest[1], smeltingChest[2], isChestContainer); |
| 158 | + var chestItems = player.openContainer.items; |
| 159 | + var cobblestoneFound = 0; |
| 160 | + for (var i = 0; i < chestItems.length; i++) { |
| 161 | + if (chestItems[i].id === STONE_BLOCK) { |
| 162 | + stoneNeeded -= chestItems[i].Count; |
| 163 | + player.openContainer.click(i, {type: "quick_move"}); |
| 164 | + if (stoneNeeded <= 0) |
| 165 | + break; |
| 166 | + } else if (chestItems[i].id === COBBLESTONE_BLOCK) { |
| 167 | + cobblestoneFound += chestItems[i].Count; |
| 168 | + } |
| 169 | + } |
| 170 | + |
| 171 | + // Try to smelt more stone |
| 172 | + if (stoneNeeded > 0) { |
| 173 | + stoneNeeded = Math.ceil(stoneNeeded / 64) * 64; |
| 174 | + |
| 175 | + // Find the fuel necessary to smelt this stone |
| 176 | + var fuelNeeded = stoneNeeded / 16 - foundFuel; |
| 177 | + if (fuelNeeded > 0) { |
| 178 | + for (var i = 0; i < chestItems.length; i++) { |
| 179 | + if (chestItems[i].id === FUEL_ITEM) { |
| 180 | + fuelNeeded -= chestItems[i].Count; |
| 181 | + player.openContainer.click(i, {type: "quick_move"}); |
| 182 | + if (fuelNeeded <= 0) |
| 183 | + break; |
| 184 | + } |
| 185 | + } |
| 186 | + if (fuelNeeded > 0) { |
| 187 | + throw new Error("Not enough fuel"); |
| 188 | + } |
| 189 | + } |
| 190 | + player.closeContainer(); |
| 191 | + anticheatDelay(); |
| 192 | + |
| 193 | + // Ensure the cobblestone ingredients are in the smelting chest |
| 194 | + var cobblestoneNeeded = stoneNeeded - cobblestoneFound; |
| 195 | + if (cobblestoneNeeded > 0) { |
| 196 | + gatherCobblestone(cobblestoneNeeded); |
| 197 | + openContainer(smeltingChest[0], smeltingChest[1], smeltingChest[2], isChestContainer); |
| 198 | + items = player.inventory.items; |
| 199 | + for (var i = 0; i < 36; i++) { |
| 200 | + if (items[i].id === COBBLESTONE_BLOCK) { |
| 201 | + cobblestoneNeeded -= items[i].Count; |
| 202 | + player.inventory.click(i, {type: "quick_move"}); |
| 203 | + } |
| 204 | + } |
| 205 | + if (cobblestoneNeeded > 0) |
| 206 | + throw new Error("An error occurred while trying to replenish cobblestone, did you throw some out?"); |
| 207 | + player.closeContainer(); |
| 208 | + anticheatDelay(); |
| 209 | + } |
| 210 | + |
| 211 | + // Check how much fuel is already in the furnace, and do an initial replenish |
| 212 | + openContainer(replenishArea[0], replenishArea[1], replenishArea[2], "furnace"); |
| 213 | + var furnaceItems = player.openContainer.items; |
| 214 | + var fuelInSlot; |
| 215 | + if (furnaceItems[1].id === FUEL_ITEM) { |
| 216 | + fuelInSlot = furnaceItems[1].Count; |
| 217 | + } else if (furnaceItems[1].id && furnaceItems[1].id !== "minecraft:air") { |
| 218 | + fuelInSlot = 0; |
| 219 | + player.openContainer.click(1, {type: "throw", rightClick: true}); |
| 220 | + } else { |
| 221 | + fuelInSlot = 0; |
| 222 | + } |
| 223 | + if (fuelInSlot < 64) { |
| 224 | + items = player.inventory.items; |
| 225 | + for (var i = 0; i < 36; i++) { |
| 226 | + if (items[i].id === FUEL_ITEM) { |
| 227 | + fuelInSlot = Math.min(64, fuelInSlot + items[i].Count); |
| 228 | + player.inventory.click(i, {type: "quick_move"}); |
| 229 | + if (fuelInSlot === 64) |
| 230 | + break; |
| 231 | + } |
| 232 | + } |
| 233 | + } |
| 234 | + if (fuelInSlot === 0) |
| 235 | + throw new Error("An error occurred while trying to replenish fuel, did you throw some out?"); |
| 236 | + player.closeContainer(); |
| 237 | + anticheatDelay(); |
| 238 | + |
| 239 | + // Activate the furnace |
| 240 | + if (!player.pick(STICK_ITEM)) |
| 241 | + throw new Error("Where's your stick?"); |
| 242 | + if (!player.rightClick(replenishArea[0], replenishArea[1], replenishArea[2])) |
| 243 | + throw new Error("Unable to activate furnace"); |
| 244 | + |
| 245 | + // Wait for the smelting to finish, replenishing fuel as we go |
| 246 | + openContainer(replenishArea[0], replenishArea[1], replenishArea[2], "furnace"); |
| 247 | + var fuelToConsume = stoneNeeded / 16; |
| 248 | + while (fuelToConsume > 0) { |
| 249 | + var newFuelInSlot = player.openContainer.items[1].Count; |
| 250 | + if (!newFuelInSlot) newFuelInSlot = 0; |
| 251 | + if (newFuelInSlot !== fuelInSlot) { |
| 252 | + fuelToConsume -= fuelInSlot - newFuelInSlot; |
| 253 | + fuelInSlot = newFuelInSlot; |
| 254 | + } |
| 255 | + |
| 256 | + if (fuelInSlot === 0 && fuelToConsume > 0) |
| 257 | + throw new Error("The fuel... got lost?"); |
| 258 | + |
| 259 | + if (fuelInSlot < 64 && fuelInSlot < fuelToConsume) { |
| 260 | + items = player.inventory.items; |
| 261 | + for (var i = 0; i < 36; i++) { |
| 262 | + if (items[i].id === FUEL_ITEM) { |
| 263 | + fuelInSlot = Math.min(64, fuelInSlot + items[i].Count); |
| 264 | + player.inventory.click(i, {type: "quick_move"}); |
| 265 | + break; |
| 266 | + } |
| 267 | + } |
| 268 | + } |
| 269 | + |
| 270 | + tick(); |
| 271 | + } |
| 272 | + player.closeContainer(); |
| 273 | + anticheatDelay(); |
| 274 | + |
| 275 | + // Take the smelting result out the chest |
| 276 | + openContainer(smeltingChest[0], smeltingChest[1], smeltingChest[2], isChestContainer); |
| 277 | + chestItems = player.openContainer.items; |
| 278 | + for (var i = 0; i < chestItems.length; i++) { |
| 279 | + if (chestItems[i].id === STONE_BLOCK) { |
| 280 | + stoneNeeded -= chestItems[i].Count; |
| 281 | + player.openContainer.click(i, {type: "quick_move"}); |
| 282 | + if (stoneNeeded <= 0) |
| 283 | + break; |
| 284 | + } |
| 285 | + } |
| 286 | + player.closeContainer(); |
| 287 | + anticheatDelay(); |
| 288 | + } |
| 289 | + } |
| 290 | + |
| 291 | + // Craft slabs |
| 292 | + if (slabsNeeded > 0) { |
| 293 | + openContainer(craftingTable[0], craftingTable[1], craftingTable[2], "crafting"); |
| 294 | + var recipeCount = slabsNeeded / 6; |
| 295 | + while (recipeCount > 0) { |
| 296 | + for (var slot = 1; slot <= 3; slot++) { |
| 297 | + var itemsNeeded = Math.min(64, recipeCount); |
| 298 | + items = player.inventory.items; |
| 299 | + for (var i = 0; i < 36; i++) { |
| 300 | + if (items[i].id === STONE_BLOCK) { |
| 301 | + var count = items[i].Count; |
| 302 | + player.inventory.click(i); // pickup the stone |
| 303 | + if (count <= itemsNeeded || itemsNeeded === 64) { |
| 304 | + // drop down all the stone |
| 305 | + itemsNeeded -= count; |
| 306 | + player.openContainer.click(slot); |
| 307 | + } else { |
| 308 | + // drop down as many stone as needed then put the rest back |
| 309 | + for (var j = 0; j < itemsNeeded; j++) { |
| 310 | + player.openContainer.click(slot, {rightClick: true}); |
| 311 | + } |
| 312 | + player.inventory.click(i); |
| 313 | + itemsNeeded = 0; |
| 314 | + } |
| 315 | + } |
| 316 | + } |
| 317 | + } |
| 318 | + |
| 319 | + var timeout = 0; |
| 320 | + while (player.openContainer.items[0].id !== SLAB_BLOCK) { |
| 321 | + tick(); |
| 322 | + timeout++; |
| 323 | + if (timeout > 100) |
| 324 | + throw new Error("Failed to craft slabs"); |
| 325 | + } |
| 326 | + |
| 327 | + player.openContainer.click(0, {type: "quick_move"}); |
| 328 | + |
| 329 | + recipeCount -= 64; |
| 330 | + } |
| 331 | + player.closeContainer(); |
| 332 | + anticheatDelay(); |
| 333 | + } |
| 334 | + |
| 335 | + if (!player.pick(STONE_BLOCK)) |
| 336 | + throw new Error("Someone is tampering with the bot"); |
| 337 | + chat("/ctf " + GROUP_NAME); |
| 338 | +}; |
| 339 | + |
| 340 | +var placePlatform = function() { |
| 341 | + for (var x = PLATFORM_X_MIN; x <= PLATFORM_X_MAX; x++) { |
| 342 | + var countDown = x % 2 !== PLATFORM_X_MIN % 2; |
| 343 | + for (var z = countDown ? PLATFORM_Z_MAX : PLATFORM_Z_MIN; countDown ? z >= PLATFORM_Z_MIN : z <= PLATFORM_Z_MAX; z += countDown ? -1 : 1) { |
| 344 | + ensureResources(); |
| 345 | + if (!player.moveTo(x + 0.5, z + 0.5)) |
| 346 | + throw new Error("Movement to " + x + ", " + z + " failed"); |
| 347 | + player.pick(SLAB_BLOCK); |
| 348 | + var placementSide = -1; |
| 349 | + for (var dir = 0; dir < 4; dir++) { |
| 350 | + if (world.getBlockState(x + dx[dir], PLATFORM_Y, z + dz[dir]).solid) { |
| 351 | + placementSide = dir; |
| 352 | + break; |
| 353 | + } |
| 354 | + } |
| 355 | + if (placementSide === -1) |
| 356 | + throw new Error("Nothing to place the slab against at " + x + ", " + z); |
| 357 | + player.rightClick(x + dx[placementSide], PLATFORM_Y, z + dz[placementSide], directionNames[opposite(dir)]); |
| 358 | + } |
| 359 | + } |
| 360 | +}; |
| 361 | + |
| 362 | +replenishArea = findReplenishArea(); |
| 363 | +if (player.pick(STONE_BLOCK)) { |
| 364 | + chat("/ctf " + GROUP_NAME); |
| 365 | +} |
| 366 | +placePlatform(); |
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