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lmu2png: fix bad offset on right-edge of terrain autotiles
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lmu2png/src/chipset.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -287,7 +287,7 @@ void Chipset::RenderTerrainTile(FIBITMAP *dest, unsigned short Tile, int Terrain
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DrawWide(dest, x, y+HALF_TILE, sX+16, sY+56);
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} else {
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DrawTall(dest, x, y, sX, sY+32);
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DrawTall(dest, x+HALF_TILE, y, sX+32, sY+32);
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DrawTall(dest, x+HALF_TILE, y, sX+40, sY+32);
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}
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break;
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case 0x01:

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