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AppPoolAddInput

Properties

Name Type Description Notes
ApplicationFqdn Pointer to string The Fully Qualified Domain Name (FQDN) of the application the object belongs to. [optional]
ApplicationId Pointer to int32 The database identifier (ID) of the application the object belongs to. [optional]
ApplicationName Pointer to string The name of the application the object belongs to. [optional]
PoolLbMode Pointer to string The load-balancing mode of the pool. [optional]
PoolName Pointer to string The name of the pool. [optional]
PoolType Pointer to string The type of the pool. [optional]
PoolAffinitySessionTime Pointer to int32 The session duration, in seconds. You only need to set it if the parameter <b>pool_affinity_state</b> is set to <b>1</b>. [optional]
PoolAffinityState Pointer to int32 The session affinity activation status. [optional]
GslbserverId Pointer to int32 The database identifier (ID) of the GSLB server associated with the application, a unique numeric key value automatically incremented when you add the server. Use it to identify the GSLB server of your choice. [optional]
PoolBestActiveNodes Pointer to int32 The maximum number of active nodes with the lowest latency that must answer the queries made to the application FQDN. You only need to set it if you set the <b>pool_lb_mode</b> to <b>latency</b>. [optional]
Warnings Pointer to string A way to bypass <b>(accept) </b>any enabled rule that would return warning messages. If the service returns an error message, you cannot bypass the enabled rules. [optional]

Methods

NewAppPoolAddInput

func NewAppPoolAddInput() *AppPoolAddInput

NewAppPoolAddInput instantiates a new AppPoolAddInput object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewAppPoolAddInputWithDefaults

func NewAppPoolAddInputWithDefaults() *AppPoolAddInput

NewAppPoolAddInputWithDefaults instantiates a new AppPoolAddInput object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetApplicationFqdn

func (o *AppPoolAddInput) GetApplicationFqdn() string

GetApplicationFqdn returns the ApplicationFqdn field if non-nil, zero value otherwise.

GetApplicationFqdnOk

func (o *AppPoolAddInput) GetApplicationFqdnOk() (*string, bool)

GetApplicationFqdnOk returns a tuple with the ApplicationFqdn field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetApplicationFqdn

func (o *AppPoolAddInput) SetApplicationFqdn(v string)

SetApplicationFqdn sets ApplicationFqdn field to given value.

HasApplicationFqdn

func (o *AppPoolAddInput) HasApplicationFqdn() bool

HasApplicationFqdn returns a boolean if a field has been set.

GetApplicationId

func (o *AppPoolAddInput) GetApplicationId() int32

GetApplicationId returns the ApplicationId field if non-nil, zero value otherwise.

GetApplicationIdOk

func (o *AppPoolAddInput) GetApplicationIdOk() (*int32, bool)

GetApplicationIdOk returns a tuple with the ApplicationId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetApplicationId

func (o *AppPoolAddInput) SetApplicationId(v int32)

SetApplicationId sets ApplicationId field to given value.

HasApplicationId

func (o *AppPoolAddInput) HasApplicationId() bool

HasApplicationId returns a boolean if a field has been set.

GetApplicationName

func (o *AppPoolAddInput) GetApplicationName() string

GetApplicationName returns the ApplicationName field if non-nil, zero value otherwise.

GetApplicationNameOk

func (o *AppPoolAddInput) GetApplicationNameOk() (*string, bool)

GetApplicationNameOk returns a tuple with the ApplicationName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetApplicationName

func (o *AppPoolAddInput) SetApplicationName(v string)

SetApplicationName sets ApplicationName field to given value.

HasApplicationName

func (o *AppPoolAddInput) HasApplicationName() bool

HasApplicationName returns a boolean if a field has been set.

GetPoolLbMode

func (o *AppPoolAddInput) GetPoolLbMode() string

GetPoolLbMode returns the PoolLbMode field if non-nil, zero value otherwise.

GetPoolLbModeOk

func (o *AppPoolAddInput) GetPoolLbModeOk() (*string, bool)

GetPoolLbModeOk returns a tuple with the PoolLbMode field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPoolLbMode

func (o *AppPoolAddInput) SetPoolLbMode(v string)

SetPoolLbMode sets PoolLbMode field to given value.

HasPoolLbMode

func (o *AppPoolAddInput) HasPoolLbMode() bool

HasPoolLbMode returns a boolean if a field has been set.

GetPoolName

func (o *AppPoolAddInput) GetPoolName() string

GetPoolName returns the PoolName field if non-nil, zero value otherwise.

GetPoolNameOk

func (o *AppPoolAddInput) GetPoolNameOk() (*string, bool)

GetPoolNameOk returns a tuple with the PoolName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPoolName

func (o *AppPoolAddInput) SetPoolName(v string)

SetPoolName sets PoolName field to given value.

HasPoolName

func (o *AppPoolAddInput) HasPoolName() bool

HasPoolName returns a boolean if a field has been set.

GetPoolType

func (o *AppPoolAddInput) GetPoolType() string

GetPoolType returns the PoolType field if non-nil, zero value otherwise.

GetPoolTypeOk

func (o *AppPoolAddInput) GetPoolTypeOk() (*string, bool)

GetPoolTypeOk returns a tuple with the PoolType field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPoolType

func (o *AppPoolAddInput) SetPoolType(v string)

SetPoolType sets PoolType field to given value.

HasPoolType

func (o *AppPoolAddInput) HasPoolType() bool

HasPoolType returns a boolean if a field has been set.

GetPoolAffinitySessionTime

func (o *AppPoolAddInput) GetPoolAffinitySessionTime() int32

GetPoolAffinitySessionTime returns the PoolAffinitySessionTime field if non-nil, zero value otherwise.

GetPoolAffinitySessionTimeOk

func (o *AppPoolAddInput) GetPoolAffinitySessionTimeOk() (*int32, bool)

GetPoolAffinitySessionTimeOk returns a tuple with the PoolAffinitySessionTime field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPoolAffinitySessionTime

func (o *AppPoolAddInput) SetPoolAffinitySessionTime(v int32)

SetPoolAffinitySessionTime sets PoolAffinitySessionTime field to given value.

HasPoolAffinitySessionTime

func (o *AppPoolAddInput) HasPoolAffinitySessionTime() bool

HasPoolAffinitySessionTime returns a boolean if a field has been set.

GetPoolAffinityState

func (o *AppPoolAddInput) GetPoolAffinityState() int32

GetPoolAffinityState returns the PoolAffinityState field if non-nil, zero value otherwise.

GetPoolAffinityStateOk

func (o *AppPoolAddInput) GetPoolAffinityStateOk() (*int32, bool)

GetPoolAffinityStateOk returns a tuple with the PoolAffinityState field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPoolAffinityState

func (o *AppPoolAddInput) SetPoolAffinityState(v int32)

SetPoolAffinityState sets PoolAffinityState field to given value.

HasPoolAffinityState

func (o *AppPoolAddInput) HasPoolAffinityState() bool

HasPoolAffinityState returns a boolean if a field has been set.

GetGslbserverId

func (o *AppPoolAddInput) GetGslbserverId() int32

GetGslbserverId returns the GslbserverId field if non-nil, zero value otherwise.

GetGslbserverIdOk

func (o *AppPoolAddInput) GetGslbserverIdOk() (*int32, bool)

GetGslbserverIdOk returns a tuple with the GslbserverId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetGslbserverId

func (o *AppPoolAddInput) SetGslbserverId(v int32)

SetGslbserverId sets GslbserverId field to given value.

HasGslbserverId

func (o *AppPoolAddInput) HasGslbserverId() bool

HasGslbserverId returns a boolean if a field has been set.

GetPoolBestActiveNodes

func (o *AppPoolAddInput) GetPoolBestActiveNodes() int32

GetPoolBestActiveNodes returns the PoolBestActiveNodes field if non-nil, zero value otherwise.

GetPoolBestActiveNodesOk

func (o *AppPoolAddInput) GetPoolBestActiveNodesOk() (*int32, bool)

GetPoolBestActiveNodesOk returns a tuple with the PoolBestActiveNodes field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPoolBestActiveNodes

func (o *AppPoolAddInput) SetPoolBestActiveNodes(v int32)

SetPoolBestActiveNodes sets PoolBestActiveNodes field to given value.

HasPoolBestActiveNodes

func (o *AppPoolAddInput) HasPoolBestActiveNodes() bool

HasPoolBestActiveNodes returns a boolean if a field has been set.

GetWarnings

func (o *AppPoolAddInput) GetWarnings() string

GetWarnings returns the Warnings field if non-nil, zero value otherwise.

GetWarningsOk

func (o *AppPoolAddInput) GetWarningsOk() (*string, bool)

GetWarningsOk returns a tuple with the Warnings field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetWarnings

func (o *AppPoolAddInput) SetWarnings(v string)

SetWarnings sets Warnings field to given value.

HasWarnings

func (o *AppPoolAddInput) HasWarnings() bool

HasWarnings returns a boolean if a field has been set.

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