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How to work with texture arrays
        Thomas Nguyen edited this page Aug 26, 2021 
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        3 revisions
      
    If you use EasyERPExplorer, this should be easy.
After selecting .erp file to export to your mod, any texture arrays will be exported with their index.
For example, overrides.icons.spinners.texarray texture in ERP file will be exported to 4 different .dds files:
- overrides.icons.spinners.texarray.0.dds
 - overrides.icons.spinners.texarray.1.dds
 - overrides.icons.spinners.texarray.2.dds
 - overrides.icons.spinners.texarray.3.dds
 
You can modify and delete files that you don't need.
After saving your .dds file, simply run ERPLoader.exe and it's done!
When extracting using Ego ERP Archiver, you will get 1 file for the texture you are viewing, the file name will be, eg. overrides.icons.spinners.texarray.dds. You will have to rename it with the corresponding index, eg. overrides.icons.spinners.texarray.0.dds and put it in textures folder to make it work.
