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opengl_dog_scene.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26430.12
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl_dog_scene", "opengl_dog_scene\opengl_dog_scene.vcxproj", "{52D912D1-4164-46B6-8A5B-17F7CA4C89CF}"
ProjectSection(ProjectDependencies) = postProject
{B4238C3F-F1F3-3F99-8148-784D1F909990} = {B4238C3F-F1F3-3F99-8148-784D1F909990}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "freeglut_static", "ThirdParty\freeglut-3.0.0\freeglut_static.vcxproj", "{B4238C3F-F1F3-3F99-8148-784D1F909990}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{52D912D1-4164-46B6-8A5B-17F7CA4C89CF}.Debug|x86.ActiveCfg = Debug|Win32
{52D912D1-4164-46B6-8A5B-17F7CA4C89CF}.Debug|x86.Build.0 = Debug|Win32
{52D912D1-4164-46B6-8A5B-17F7CA4C89CF}.Release|x86.ActiveCfg = Release|Win32
{52D912D1-4164-46B6-8A5B-17F7CA4C89CF}.Release|x86.Build.0 = Release|Win32
{B4238C3F-F1F3-3F99-8148-784D1F909990}.Debug|x86.ActiveCfg = Debug|Win32
{B4238C3F-F1F3-3F99-8148-784D1F909990}.Debug|x86.Build.0 = Debug|Win32
{B4238C3F-F1F3-3F99-8148-784D1F909990}.Release|x86.ActiveCfg = Release|Win32
{B4238C3F-F1F3-3F99-8148-784D1F909990}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E16CD68F-5555-4B41-9FC0-3E7762057FFC}
EndGlobalSection
EndGlobal