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[REQUEST] Gintama Rumble #41

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KazutoPH opened this issue Feb 18, 2019 · 4 comments
Open

[REQUEST] Gintama Rumble #41

KazutoPH opened this issue Feb 18, 2019 · 4 comments

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@KazutoPH
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Its a bit pixelated on a normal resolution but has a stable 30fps without overclocking.

@Electry
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Electry commented Feb 9, 2020

It uses dynamic res. up to 960x544 without MSAA.

# Gintama Rumble [JP 1.06]
[PCSG01073, eboot.bin, 0x7577A17C]
@IB
# Disable dynamic scaling
0:0x1F8C62 nop *2
0:0x1F8832 nop *2
# Set viewport res
0:0x13946C t3_mov(0, ib_w)
0:0x13948C t3_mov(0, ib_h)
0:0x139464 t2_vmov(0, 1.0)
0:0x139464 t2_vmov(0, 1.0)
# Set reso multi
0:0x1F7D00 nop
1:0x7C645C fl32(ib_w / 960.0)

This will lock it to a single res., but you need to keep the aspect ratio the same as 960x544, otherwise the image will get stretched in one direction.

@stev88987
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stev88987 commented Mar 11, 2020

dude how i set to 960x544, i dont see Gintama Rumble in the app when i start it says res default

@holictsubasa
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Can you please port this to the anime voice version? PCSG01074

@delon5
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delon5 commented Aug 2, 2022

@Electry in the patch you posted you double up

0:0x139464 t2_vmov(0, 1.0)
0:0x139464 t2_vmov(0, 1.0)

For anyone adding this to their patch list remove the double up.

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5 participants