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(REQUEST) Minecraft 1.84 #98

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ghost opened this issue Apr 19, 2020 · 14 comments
Open

(REQUEST) Minecraft 1.84 #98

ghost opened this issue Apr 19, 2020 · 14 comments

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@ghost
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ghost commented Apr 19, 2020

Hi
Minecraft vita edition got a minor update, so vitagrafix tells me that my version of the game is not supported
Could you update the patchlist to be working with minecraft version 1.84?
Thanks !

@ghost ghost changed the title (REQUEST) (REQUEST) Minecraft 1.84 Apr 19, 2020
@Miwacle
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Miwacle commented Apr 21, 2020

Please update it

@ghost
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ghost commented Apr 21, 2020

@Electry we would like an update that would be great pls ;)

@AmyGrrl
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AmyGrrl commented May 2, 2020

@Electry I would also like to request an update for this! Thank You!

@xXDarkingSwordXx
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@Electry please :´c

@adrianbass360
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Yeah, I'm having issues too.

@juliansteenbakker
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juliansteenbakker commented Jun 20, 2020

I've updated the patch to support 1.84 however it seems that the FB code isn't working anymore as the game keeps crashing with any selected resolution. I'll try to fix it but in the mean time, here's the updated patch. keep in mind that selection a resolution will crash the game
Also, i didn't try this on US & JP game releases, only EU.

SEE POST BELOW

This was referenced Jun 20, 2020
@juliansteenbakker
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I've got it working again however text seems glitched out and not readable.

# Minecraft: PlayStation Vita Edition
[PCSB00560, eboot.bin, 0x50974E2C] # [EU 1.84]
[PCSE00491, eboot.bin, 0x50974E2C] # [US 1.84]
[PCSG00302, eboot.bin, 0x50974E2C] # [JP 1.84]
@FB
0:0x8E15DE t2_mov(1, 1, fb_w) . t2_mov(1, 0, fb_h)
0:0x8E014E t2_mov(1, 1, 1024)
0:0x8E01B0 t2_mov(1, 1, fb_w) . t2_mov(1, 2, fb_h) . t2_mov(1, 3, 1024)
0:0x8E06DC t2_mov(1, 1, fb_w) . t2_mov(1, 2, fb_h) . t2_mov(1, 3, 1024)
0:0x8F797E t2_mov(1, 1, 0x220000)
0:0x8F79FA t2_mov(1, 7, fb_w)
0:0x8F7A1E t2_mov(1, 8, fb_h)
0:0x8F7A26 t2_mov(1, 1, 1024)
0:0x8F7A5E t2_mov(1, 3, 1024)
0:0x8F7B54 t2_mov(1, 1, 0x440000)
0:0x8F7AC4 t2_mov(1, 6, fb_h) . t2_mov(1, 1, 1024)
0:0x8F7AEC t2_mov(1, 0, 1024 * 2 * 4)
0:0x8F7AFE t2_mov(1, 3, fb_w)
0:0x8F7B26 t2_mov(1, 5, 0x88000)
0:0x8F7B2C nop *2
0:0x8F7B30 t2_mov(0, 8, 1024)
0:0x8F7C42 t2_mov(1, 2, 1024)
0:0x8F7C4A t2_mov(1, 5, fb_h)
@FPS
>sceDisplaySetFrameBuf_withWait()

@mechanicalruby
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mechanicalruby commented Jun 21, 2020

In addition to text, items are blacked out and clouds are grey and some icons are improperly scaled. Hotbar items will flash red, green, blue, or a mixture when running continuously.

@ppekko
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ppekko commented Sep 3, 2020

@juliansteenbakker Not working for me, still says the games unsupported

@PuzzoMolto
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Hello! I've been experimenting with this port of minecraft and would also like to try out vitagrafix with the newest update. Hope to see a patch soon if at all possible!

@KatyushaScarlet
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I've got it working again however text seems glitched out and not readable.

# Minecraft: PlayStation Vita Edition
[PCSB00560, eboot.bin, 0x50974E2C] # [EU 1.84]
[PCSE00491, eboot.bin, 0x50974E2C] # [US 1.84]
[PCSG00302, eboot.bin, 0x50974E2C] # [JP 1.84]
@FB
0:0x8E15DE t2_mov(1, 1, fb_w) . t2_mov(1, 0, fb_h)
0:0x8E014E t2_mov(1, 1, 1024)
0:0x8E01B0 t2_mov(1, 1, fb_w) . t2_mov(1, 2, fb_h) . t2_mov(1, 3, 1024)
0:0x8E06DC t2_mov(1, 1, fb_w) . t2_mov(1, 2, fb_h) . t2_mov(1, 3, 1024)
0:0x8F797E t2_mov(1, 1, 0x220000)
0:0x8F79FA t2_mov(1, 7, fb_w)
0:0x8F7A1E t2_mov(1, 8, fb_h)
0:0x8F7A26 t2_mov(1, 1, 1024)
0:0x8F7A5E t2_mov(1, 3, 1024)
0:0x8F7B54 t2_mov(1, 1, 0x440000)
0:0x8F7AC4 t2_mov(1, 6, fb_h) . t2_mov(1, 1, 1024)
0:0x8F7AEC t2_mov(1, 0, 1024 * 2 * 4)
0:0x8F7AFE t2_mov(1, 3, fb_w)
0:0x8F7B26 t2_mov(1, 5, 0x88000)
0:0x8F7B2C nop *2
0:0x8F7B30 t2_mov(0, 8, 1024)
0:0x8F7C42 t2_mov(1, 2, 1024)
0:0x8F7C4A t2_mov(1, 5, fb_h)
@FPS
>sceDisplaySetFrameBuf_withWait()

Hi, it's still says the games unsupported on my device.
Game version: PCSG00302 JP 1.84

@multision
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Any updates on 1.84? I know this was last looked at nearly a year ago but many are still interested in it.

@bteamfox
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Can someone please add support for Minecraft 1.84 it’s the one game I want vitagrafix to work with most.

@devingDev
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devingDev commented Aug 28, 2024

Yes here is the updated version:
#149 (comment)

# Minecraft: PlayStation Vita Edition Updated to 1.84 by devingDev
# https://discord.gg/GJAhrUsAeg
[PCSB00560, eboot.bin, 0x50974E2C] # [EU 1.84]
[PCSE00491, eboot.bin, 0x50974E2C] # [US 1.84]
[PCSG00302, eboot.bin, 0x50974E2C] # [JP 1.84]
@FB
0:0x8E013E t2_mov(1, 1, fb_w) . t2_mov(1, 0, fb_h)
0:0x8E014E t2_mov(1, 1, 1024)
0:0x8E01B0 t2_mov(1, 1, fb_w) . t2_mov(1, 2, fb_h) . t2_mov(1, 3, 1024)
0:0x8E06DC t2_mov(1, 1, fb_w) . t2_mov(1, 2, fb_h) . t2_mov(1, 3, 1024)
0:0x8F797E t2_mov(1, 1, 0x220000)
0:0x8F79FA t2_mov(1, 7, fb_w)
0:0x8F7A1E t2_mov(1, 8, fb_h)
0:0x8F7A26 t2_mov(1, 1, 1024)
0:0x8F7A5E t2_mov(1, 3, 1024)
0:0x8F7AA4 t2_mov(1, 1, 0x440000)
0:0x8F7AC4 t2_mov(1, 6, fb_h) . t2_mov(1, 1, 1024)
0:0x8F7AEC t2_mov(1, 0, 1024 * 2 * 4)
0:0x8F7AFE t2_mov(1, 3, fb_w)
0:0x8F7B26 t2_mov(1, 5, 0x88000)
0:0x8F7B2C nop *2
0:0x8F7B30 t2_mov(0, 8, 1024)
0:0x8F7C42 t2_mov(1, 2, 1024)
0:0x8F7C4A t2_mov(1, 5, fb_h)
@FPS
>sceDisplaySetFrameBuf_withWait()

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