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glBaseInternalFormat should never be a 'typed format' #8

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jherico opened this issue Oct 3, 2018 · 0 comments
Open

glBaseInternalFormat should never be a 'typed format' #8

jherico opened this issue Oct 3, 2018 · 0 comments

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@jherico
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jherico commented Oct 3, 2018

header.glBaseInternalFormat=GL_SRGB8_ALPHA8;

Per the KTX specification, the glBaseInternalFormat field should never be a typed field with bit widths baked into the identifier.

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