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PalInfo.py
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import copy
import json
import os
import sys
import traceback
from enum import Enum
import tkinter
import uuid
import copy
import math
module_dir = os.path.dirname(os.path.realpath(__file__))
if not os.path.exists("%s/resources/data/elements.json" % module_dir) and getattr(sys, 'frozen', False):
# for some reason os.path when compiled with CxFreeze bugs out the program. Will look into it.
module_dir = os.path.dirname(sys.executable)
try:
from palworld_pal_edit.EmptyObjectHandler import *
except:
from EmptyObjectHandler import *
suitnames = ["EmitFlame",
"Watering",
"Seeding",
"GenerateElectricity",
"Handcraft",
"Collection",
"Deforest",
"Mining",
"OilExtraction",
"ProductMedicine",
"Cool",
"Transport",
"MonsterFarm"]
xpthresholds = [
0,
25,
56,
93,
138,
207,
306,
440,
616,
843,
1131,
1492,
1941,
2495,
3175,
4007,
5021,
6253,
7747,
9555,
11740,
14378,
17559,
21392,
26007,
31561,
38241,
46272,
55925,
67524,
81458,
98195,
118294,
142429,
171406,
206194,
247955,
298134,
358305,
430525,
517205,
621236,
746089,
895928,
1075751,
1291554,
1550533,
1861323,
2234286,
2681857,
3218908,
3863445,
4636905,
5565072,
6678888,
8015483,
9619412,
11544143,
13853835,
16625481,
19951472,
23942677,
28732138,
34479507,
41376365,
49652610,
59584120,
71501947,
85803355,
102965061,
123559123,
148272013,
177927497,
213514093,
256218024,
307462756,
368956450,
442748899,
531299853,
637561014,
765074422,
918090527,
1101709869,
1322053095,
1586464981,
1903759260,
2147483647,
2147483647,
2147483647,
2147483647,
2147483647,
2147483647,
2147483647,
2147483647,
2147483647,
2147483647,
2147483647,
2147483647,
2147483647,
2147483647
]
if len(xpthresholds) < 60:
raise Exception("Something is wrong with the thresholds")
class PalGender(Enum):
MALE = "#02A3FE"
FEMALE = "#EC49A6"
UNKNOWN = "darkgrey"
class PalObject:
def __init__(self, name, code_name, primary, secondary="None", human=False, tower=False, scaling=None, suits={}):
self._name = name
self._code_name = code_name
self._img = None
self._primary = primary
self._secondary = secondary
self._human = human
self._tower = tower
self._scaling = scaling
self._suits = suits
def GetName(self):
return PalSpecies[self._code_name]._name # Update PalEdit.listdisplay
def GetCodeName(self):
return self._code_name
def IsTower(self):
return self._tower
def GetImage(self):
if self._img == None:
n = self.GetCodeName() if not self._human else "CommonHuman"
n = "PlantSlime" if "PlantSlime" in self.GetCodeName() else n
# self._img = ImageTk.PhotoImage(Image.open(module_dir+f'/resources/{n}.png').resize((240,240)))
try:
print(f"T_{n}_icon_normal.png")
self._img = tkinter.PhotoImage(file=f'{module_dir}/resources/pals/T_{n}_icon_normal.png')
except:
self._img = tkinter.PhotoImage(file=f'{module_dir}/resources/pals/#ERROR.png')
return self._img
def GetPrimary(self):
return self._primary
def GetSecondary(self):
return self._secondary
def GetScaling(self):
return self._scaling
class PalEntity:
def __init__(self, data):
global logger
self._data = data
self._obj = data['value']['RawData']['value']['object']['SaveParameter']['value']
self.owner = ""
if "SlotID" in self._obj:
self.owner = self._obj["SlotID"]['value']["ContainerId"]['value']['ID']['value']
if "IsPlayer" in self._obj:
raise Exception("This is a player character")
if not "IsRarePal" in self._obj:
self._obj["IsRarePal"] = copy.deepcopy(EmptyRarePalObject)
self.isLucky = self._obj["IsRarePal"]['value']
typename = self._obj['CharacterID']['value']
# print(f"Debug: typename1 - {typename}")
self.isBoss = False
ogtypename = typename
if typename[:5].lower() == "boss_":
typename = typename[5:] # if first 5 characters match boss_ then cut the first 5 characters off
# typename = typename.replace("BOSS_", "") # this causes bugs
self.isBoss = True if not self.isLucky else False
if typename == "LazyCatFish": # BOSS_LazyCatFish and LazyCatfish
typename = "LazyCatfish"
# print(f"Debug: typename2 - '{typename}'")
if typename.lower() == "sheepball":
print(typename)
typename = "SheepBall"
# Strangely, Boss and Lucky Lamballs have camelcasing
# Regular ones... don't
# print(f"Debug: typename3 - '{typename}'")
self._type = PalSpecies[typename]
if self.IsHuman() and ogtypename[:5].lower() == "boss_":
if ogtypename in PalSpecies:
self._type = PalSpecies[ogtypename]
self.isBoss = False
logger.debug(f"Created Entity of type {typename}: {self._type} - Lucky: {self.isLucky} Boss: {self.isBoss}")
if "Gender" in self._obj:
if self._obj['Gender']['value']['value'] == "EPalGenderType::Male":
self._gender = "Male ♂"
else:
self._gender = "Female ♀"
else:
self._gender = "Unknown"
#self._workspeed = self._obj['CraftSpeed']['value']
if not "Talent_HP" in self._obj:
self._obj['Talent_HP'] = copy.deepcopy(EmptyTalentObject)
self._talent_hp = 0 # we set 0, so if its not changed it should be removed by the game again.
self._talent_hp = self._obj['Talent_HP']['value']["value"]
if not "Talent_Melee" in self._obj:
self._obj['Talent_Melee'] = copy.deepcopy(EmptyTalentObject)
self._melee = self._obj['Talent_Melee']['value']["value"]
if not "Talent_Shot" in self._obj:
self._obj['Talent_Shot'] = copy.deepcopy(EmptyTalentObject)
self._ranged = self._obj['Talent_Shot']['value']["value"]
if not "Talent_Defense" in self._obj:
self._obj['Talent_Defense'] = copy.deepcopy(EmptyTalentObject)
self._defence = self._obj['Talent_Defense']['value']["value"]
if not "Rank" in self._obj:
self._obj['Rank'] = copy.deepcopy(EmptyRankObject)
self._rank = self._obj['Rank']['value']['value']
# Fix broken ranks
if self.GetRank() < 1 or self.GetRank() > 5:
self.SetRank(1)
if not "PassiveSkillList" in self._obj:
self._obj['PassiveSkillList'] = copy.deepcopy(EmptySkillObject)
self._skills = self._obj['PassiveSkillList']['value']['values']
self.CleanseSkills()
if not "Level" in self._obj:
self._obj['Level'] = copy.deepcopy(EmptyLevelObject)
self._level = self._obj['Level']['value']['value']
if not "Exp" in self._obj:
self._obj['Exp'] = copy.deepcopy(EmptyExpObject)
# We don't store Exp yet
self._nickname = ""
if "NickName" in self._obj:
self._nickname = self._obj['NickName']['value']
self.isTower = self._type.IsTower()
self._storedLocation = self._obj['SlotID']
self.storageId = self._storedLocation["value"]["ContainerId"]["value"]["ID"]["value"]
self.storageSlot = self._storedLocation["value"]["SlotIndex"]["value"]
if not "EquipWaza" in self._obj:
self._obj["EquipWaza"] = copy.deepcopy(EmptyMovesObject)
if not "MasteredWaza" in self._obj:
self._obj["MasteredWaza"] = copy.deepcopy(EmptyMovesObject)
self._learntMoves = self._obj["MasteredWaza"]["value"]["values"]
self._equipMoves = self._obj["EquipWaza"]["value"]["values"]
self.CleanseAttacks()
if not "Hp" in self._obj:
self._obj["Hp"] = copy.deepcopy(EmptyHpObject)
self.UpdateMaxHP()
if "GotWorkSuitabilityAddRankList" not in self._obj:
self._obj["GotWorkSuitabilityAddRankList"] = copy.deepcopy(EmptyGotWorkObject)
self.AddSuits = self._obj["GotWorkSuitabilityAddRankList"]
for i in suitnames:
if f"EPalWorkSuitability::{i}" not in [x["WorkSuitability"]["value"]["value"] for x in self.AddSuits["value"]["values"]]:
t = copy.deepcopy(EmptyWorkObject)
t["WorkSuitability"]["value"]["value"] = f"EPalWorkSuitability::{i}"
self.AddSuits["value"]["values"].append(t)
def GetSuit(self, suit):
for i in self.AddSuits["value"]["values"]:
if i["WorkSuitability"]["value"]["value"] == f"EPalWorkSuitability::{suit}":
return i["Rank"]["value"]
return 0
def SetSuit(self, suit, value):
for i in self.AddSuits["value"]["values"]:
if i["WorkSuitability"]["value"]["value"] == f"EPalWorkSuitability::{suit}":
i["Rank"]["value"] = value
def IsHuman(self):
return self._type._human
def IsTower(self):
return self._type._tower
def SwapGender(self):
if self._obj['Gender']['value']['value'] == "EPalGenderType::Male":
self._obj['Gender']['value']['value'] = "EPalGenderType::Female"
self._gender = "Female ♀"
else:
self._obj['Gender']['value']['value'] = "EPalGenderType::Male"
self._gender = "Male ♂"
def CleanseSkills(self):
i = 0
while i < len(self._skills):
if self._skills[i].lower() == "none":
self._skills.pop(i)
else:
i += 1
def GetAvailableSkills(self):
avail_skills = []
for skill_codename in SkillExclusivity:
if skill_codename == '':
continue
if SkillExclusivity[skill_codename] is None or self._type.GetCodeName() in SkillExclusivity[skill_codename]:
avail_skills.append(skill_codename)
avail_skills.sort(key=lambda e: PalAttacks[e])
avail_skills.remove("None")
return avail_skills
def CleanseAttacks(self):
i = 0
while i < len(self._learntMoves):
remove = False
if self._learntMoves[i] in ["None", "EPalWazaID::None"]:
remove = True
else:
# Check skill has Exclusivity
if not (SkillExclusivity[self._learntMoves[i]] is None):
if not self._type.GetCodeName() in SkillExclusivity[self._learntMoves[i]]:
remove = True
# Check level are available for Skills
if self._learntMoves[i] in PalLearnSet[self._type.GetCodeName()]:
if not self._level >= PalLearnSet[self._type.GetCodeName()][self._learntMoves[i]]:
if not self._learntMoves[i] in self._equipMoves:
remove = True
if remove:
if self._learntMoves[i] in self._equipMoves:
self._equipMoves.remove(self._learntMoves[i])
self._learntMoves.pop(i)
else:
i += 1
for skill_CodeName in PalLearnSet[self._type.GetCodeName()]:
if not skill_CodeName in self._learntMoves:
if PalLearnSet[self._type.GetCodeName()][skill_CodeName] <= self._level:
self._learntMoves.append(skill_CodeName)
for i in self._equipMoves:
if not i in self._learntMoves:
self._learntMoves.append(i)
def GetType(self):
return self._type
def SetType(self, value):
self._obj['CharacterID']['value'] = ("BOSS_" if (self.isBoss or self.isLucky) and not self.IsHuman() else "") + value
self._type = PalSpecies[value]
self.CleanseAttacks()
if self.IsHuman(): return
ss = copy.deepcopy(EmptySuitObject)
for i in ss["value"]["values"]:
t = i["WorkSuitability"]["value"]["value"].split("::")[1]
i["Rank"]["value"] = self._type._suits[t]
self._obj["CraftSpeeds"] = ss
def GetObject(self) -> PalObject:
return self._type
def GetGender(self):
return self._gender
#def GetWorkSpeed(self):
#return self._workspeed
#def SetWorkSpeed(self, value):
#self._obj['CraftSpeed']['value'] = self._workspeed = value
def SetAttack(self, mval, rval):
self._obj['Talent_Melee']['value']["value"] = self._melee = mval
self._obj['Talent_Shot']['value']["value"] = self._ranged = rval
def GetTalentHP(self):
return self._talent_hp
def SetTalentHP(self, value):
self._obj['Talent_HP']['value']["value"] = self._talent_hp = value
# the soul bonus, 1 -> 3%, 10 -> 30%
def GetRankHP(self):
if "Rank_HP" in self._obj:
return self._obj["Rank_HP"]["value"]["value"]
return 0
def GetRankAttack(self):
if "Rank_Attack" in self._obj:
return self._obj["Rank_Attack"]["value"]["value"]
return 0
def GetRankDefence(self):
if "Rank_Defence" in self._obj:
return self._obj["Rank_Defence"]["value"]["value"]
return 0
def GetRankWorkSpeed(self):
if "Rank_CraftSpeed" in self._obj:
return self._obj["Rank_CraftSpeed"]["value"]["value"]
return 0
def SetRankHP(self, value):
if not "Rank_HP" in self._obj:
self._obj["Rank_HP"] = copy.deepcopy(EmptySoulObject)
self._obj["Rank_HP"]["value"]["value"] = value
def SetRankAttack(self, value):
if not "Rank_Attack" in self._obj:
self._obj["Rank_Attack"] = copy.deepcopy(EmptySoulObject)
self._obj["Rank_Attack"]["value"]["value"] = value
def SetRankDefence(self, value):
if not "Rank_Defence" in self._obj:
self._obj["Rank_Defence"] = copy.deepcopy(EmptySoulObject)
self._obj["Rank_Defence"]["value"]["value"] = value
def SetRankWorkSpeed(self, value):
if not "Rank_CraftSpeed" in self._obj:
self._obj["Rank_CraftSpeed"] = copy.deepcopy(EmptySoulObject)
self._obj["Rank_CraftSpeed"]["value"]["value"] = value
def GetMaxHP(self):
del self._obj['MaxHP']
return # We dont need to get this anymore; its gone
#return self._obj['MaxHP']['value']['Value']['value']
def CalculateIngameStats(self):
LEVEL = self.GetLevel()
SCALING = self.GetObject().GetScaling()
HP_SCALE = SCALING["HP"]
if self.isBoss and "HP_BOSS" in SCALING:
HP_SCALE = SCALING["HP_BOSS"]
HP_IV = self.GetTalentHP() * 0.3 / 100
HP_SOUL = self.GetRankHP() * 0.03
HP_RANK = (self.GetRank() - 1) * 0.05
HP_BONUS = 0
HP_STAT = math.floor(500 + 5 * LEVEL + HP_SCALE * 0.5 * LEVEL * (1 + HP_IV))
HP_STAT = math.floor(HP_STAT * (1 + HP_BONUS) * (1 + HP_SOUL) * (1 + HP_RANK))
AT_SCALE = SCALING["PHY"]
AT_IV = self.GetAttackMelee() * 0.3 / 100
AT_SOUL = self.GetRankAttack() * 0.03
AT_RANK = (self.GetRank() - 1) * 0.05
AT_BONUS = 0
AT_STAT = math.floor(100 + AT_SCALE * 0.075 * LEVEL * (1 + AT_IV))
AT_STAT = math.floor(AT_STAT * (1 + AT_BONUS) * (1 + AT_SOUL) * (1 + AT_RANK))
MT_SCALE = SCALING["MAG"]
MT_IV = self.GetAttackRanged() * 0.3 / 100
MT_SOUL = self.GetRankAttack() * 0.03
MT_RANK = (self.GetRank() - 1) * 0.05
MT_BONUS = 0
MT_STAT = math.floor(100 + MT_SCALE * 0.075 * LEVEL * (1 + MT_IV))
MT_STAT = math.floor(MT_STAT * (1 + MT_BONUS) * (1 + MT_SOUL) * (1 + MT_RANK))
DF_SCALE = SCALING["DEF"]
DF_IV = self.GetDefence() * 0.3 / 100
DF_SOUL = self.GetRankDefence() * 0.03
DF_RANK = (self.GetRank() - 1) * 0.05
DF_BONUS = 0
DF_STAT = math.floor(50 + DF_SCALE * 0.075 * LEVEL * (1 + DF_IV))
DF_STAT = math.floor(DF_STAT * (1 + DF_BONUS) * (1 + DF_SOUL) * (1 + DF_RANK))
return {"HP": HP_STAT, "PHY": AT_STAT, "MAG": MT_STAT, "DEF": DF_STAT}
def UpdateMaxHP(self):
return #this seems to be handled by the game itself now; impressive
if self.IsTower() or self.IsHuman():
return
new_hp = self.CalculateIngameStats()["HP"]
self._obj['MaxHP']['value']['Value']['value'] = new_hp * 1000
self._obj['HP']['value']['Value']['value'] = new_hp * 1000
def OLD_UpdateMaxHP(self, changes: dict, hp_scaling=None) -> bool:
# do not manually pass in hp_scaling unless you are 100% sure that the value is correct!
factors = {
'level': self.GetLevel(),
'rank': self.GetRank(),
'hp_rank': self.GetRankHP(),
'hp_iv': self.GetTalentHP()
}
old_hp = self.GetMaxHP()
if hp_scaling is None:
# assume old MaxHP is valid
possible_hp_scaling = (old_hp / 1000 - 500 - 5 * factors['level']) / (
0.5 * factors['level'] * (1 + factors['hp_iv'] * 0.3 / 100) * (
1 + factors['hp_rank'] * 3 / 100) * (1 + (factors['rank'] - 1) * 5 / 100))
print("--------")
print("Derived Specie HP Scaling (from og MaxHP): %s" % possible_hp_scaling)
hp_scaling = possible_hp_scaling
specie_scaling = self.GetObject().GetScaling()
if specie_scaling:
bossKey = "HP_BOSS"
key = "HP"
if self.isBoss and bossKey in specie_scaling:
hp_scaling = specie_scaling[bossKey]
else:
hp_scaling = specie_scaling[key]
if self.isBoss and abs(possible_hp_scaling - hp_scaling) > 1 and 'species' not in changes:
return (possible_hp_scaling, hp_scaling)
print("%s HP Scaling: %s" % (self.GetName(), hp_scaling))
else:
print("HP scaling data missing, using derived value.")
print("Calculating MaxHP using the following stats:")
for valkey in factors:
if valkey in changes:
factors[valkey] = changes[valkey]
print("- %s: %s" % (valkey, factors[valkey]))
print("- hp_scaling: %s" % hp_scaling)
new_hp = int((500 + 5 * factors['level'] + hp_scaling * 0.5 * factors['level'] * (
1 + factors['hp_iv'] * 0.3 / 100) * (1 + factors['hp_rank'] * 3 / 100) * (
1 + (factors['rank'] - 1) * 5 / 100))) * 1000
self._obj['MaxHP']['value']['Value']['value'] = new_hp
self._obj['HP']['value']['Value']['value'] = new_hp
print("%s MaxHP: %s -> %s" % (self.GetFullName(), old_hp, new_hp))
def GetAttackMelee(self):
return self._melee
def SetAttackMelee(self, value):
self._obj['Talent_Melee']['value']["value"] = self._melee = value
def GetAttackRanged(self):
return self._ranged
def SetAttackRanged(self, value):
self._obj['Talent_Shot']['value']["value"] = self._ranged = value
def GetDefence(self):
return self._defence
def SetDefence(self, value):
self._obj['Talent_Defense']['value']["value"] = self._defence = value
def GetName(self):
return self.GetObject().GetName()
def GetCodeName(self):
return self.GetObject().GetCodeName()
def GetImage(self):
return self.GetObject().GetImage()
def GetPrimary(self):
return self.GetObject().GetPrimary()
def GetSecondary(self):
return self.GetObject().GetSecondary()
def GetSkills(self):
self.CleanseSkills()
return self._skills
def SkillCount(self):
return len(self._skills)
def SetSkill(self, slot, skill):
print("set slot %d -> %s" % (slot, skill))
if slot > len(self._skills) - 1:
self._skills.append(skill)
else:
self._skills[slot] = skill
def SetAttackSkill(self, slot, attack):
if slot > len(self._equipMoves) - 1:
self._equipMoves.append(attack)
else:
self._equipMoves[slot] = attack
self.CleanseAttacks()
def GetOwner(self):
return self.owner
def GetLevel(self):
return self._level
def SetLevel(self, value):
# We need this check until we fix adding missing nodes
if "Level" in self._obj and "Exp" in self._obj:
self._obj['Level']['value']["value"] = self._level = value
self._obj['Exp']['value'] = xpthresholds[value - 1]
self.CleanseAttacks() # self.SetLevelMoves()
else:
print(f"[ERROR:] Failed to update level for: '{self.GetName()}'")
## def SetLevelMoves(self):
## value = self._level
## self._obj["MasteredWaza"]["value"]["values"] = self._learntMoves = self._learntBackup[:]
## for i in PalLearnSet[self._type.GetCodeName()]:
## if value >= PalLearnSet[self._type.GetCodeName()][i]:
## if not find(i) in self._obj["MasteredWaza"]["value"]["values"]:
## self._obj["MasteredWaza"]["value"]["values"].append(find(i))
## elif find(i) in self._obj["MasteredWaza"]["value"]["values"]:
## self._obj["MasteredWaza"]["value"]["values"].remove(find(i))
##
## for i in self._equipMoves:
## if not matches(self._type.GetCodeName(), i):
## self._equipMoves.remove(i)
## self._obj["EquipWaza"]["value"]["values"] = self._equipMoves
## elif not i in self._obj["MasteredWaza"]["value"]["values"]:
## self._obj["MasteredWaza"]["value"]["values"].append(i)
##
## self._learntMoves = self._obj["MasteredWaza"]["value"]["values"]
## print("------")
## for i in self._learntMoves:
## print(i)
def GetRank(self):
return self._rank
def SetRank(self, value):
if "Rank" in self._obj:
self._obj['Rank']['value']["value"] = self._rank = value
# we dont +1 here, since we have methods to patch rank in PalEdit.py
else:
print(
f"[ERROR:] Failed to update rank for: '{self.GetName()}'") # we probably could get rid of this line, since you add rank if missing - same with level
def PurgeAttack(self, slot):
if slot >= len(self._equipMoves):
return
p = self._equipMoves.pop(slot)
if not p in PalLearnSet[self.GetCodeName()]:
self._learntMoves.remove(p)
else:
if PalLearnSet[self.GetCodeName()][p] > self.GetLevel():
self._learntMoves.remove(p)
def StripAttack(self, name):
name = name.replace("⚔","").replace("🏹","")
print(name)
print(self._learntMoves)
strip = False
if not name in self._equipMoves:
if not name in PalLearnSet[self.GetCodeName()]:
strip = True
elif PalLearnSet[self.GetCodeName()][name] > self.GetLevel():
strip = True
if strip:
self._learntMoves.remove(name)
def FruitAttack(self, name):
if not name in self._learntMoves:
self._learntMoves.append(name)
def RemoveSkill(self, slot):
if slot < len(self._skills):
self._skills.pop(slot)
def RemoveAttack(self, slot):
if slot < len(self._equipMoves):
self._equipMoves.pop(slot)
self.CleanseAttacks()
def GetNickname(self):
return self.GetName() if self._nickname == "" else self._nickname
def GetFullName(self):
return self.GetObject().GetName() + (" 💀" if self.isBoss else "") + (
" ✨" if self.isLucky else "") + (f" - '{self._nickname}'" if not self._nickname == "" else "")
def SetLucky(self, v=True):
self._obj["IsRarePal"]['value'] = self.isLucky = v
self.SetType(self._type.GetCodeName())
if v:
if self.isBoss:
self.isBoss = False
def SetBoss(self, v=True):
self.isBoss = v
self.SetType(self._type.GetCodeName())
if v:
if self.isLucky:
self.SetLucky(False)
def GetEquippedMoves(self):
return self._equipMoves
def GetLearntMoves(self):
return self._learntMoves
def InitializationPal(self, newguid, player, group, slot, owneruid):
self._data['key']['PlayerUId']['value'] = owneruid
self._obj["OwnerPlayerUId"] = {
"struct_type": "Guid",
"struct_id": "00000000-0000-0000-0000-000000000000",
"id": None,
"value": player,
"type": "StructProperty"
}
self._obj["OldOwnerPlayerUIds"]['value']['values'] = [player]
self.SetPalInstanceGuid(newguid)
self.SetSlotGuid(slot)
self.SetGroupGuid(group)
def GetGroupGuid(self):
return self._data['value']['RawData']['value']['group_id']
def SetGroupGuid(self, v: str):
self._data['value']['RawData']['value']['group_id'] = v
def GetSlotGuid(self):
return self._obj['SlotID']['value']['ContainerId']['value']['ID']['value']
def SetSlotGuid(self, v: str):
self._obj['SlotID']['value']['ContainerId']['value']['ID']['value'] = v
def GetSlotIndex(self):
return self._obj['SlotID']['value']['SlotIndex']['value']
def SetSoltIndex(self, v: int):
self._obj['SlotID']['value']['SlotIndex']['value'] = v
def GetPalInstanceGuid(self):
return self._data['key']['InstanceId']['value']
def SetPalInstanceGuid(self, v: str):
self._data['key']['InstanceId']['value'] = v
def GetOwner(self):
return self._data['key']['PlayerUId']['value']
class PalGuid:
def __init__(self, data):
self._data = data
self._CharacterContainerSaveData = \
data['properties']['worldSaveData']['value']['CharacterContainerSaveData']['value']
self._GroupSaveDataMap = data['properties']['worldSaveData']['value']['GroupSaveDataMap']['value']
def GetPlayerslist(self):
players = list(filter(lambda x: 'IsPlayer' in x['value'], [
{'uid': x['key']['PlayerUId'],
'value': x['value']['RawData']['value']['object']['SaveParameter']['value']
} for x in self._data['properties']['worldSaveData']['value']['CharacterSaveParameterMap']['value']]))
out = {}
for x in players:
g = str(x['uid']['value'])
if g.replace("0", "").replace("-", "") == "1":
out[x['value']['NickName']['value'] + " (HOST)"] = g
elif not x['value']['NickName']['value'] in out:
out[x['value']['NickName']['value']] = g
else:
v = 2
while f"{x['value']['NickName']['value']} #{v}" in out:
v += 1
out[x['value']['NickName']['value'] + f" #{v}"] = g
return out #{x['value']['NickName']['value']: str(x['uid']['value']) for x in players}
def ConvertGuid(guid_str):
guid_str = guid_str
guid = uuid.UUID(guid_str)
guid_bytes = guid.bytes
guid_list = [b for b in guid_bytes]
result_list = [0] * 16
for n in range(0, len(guid_list), 4):
result_list.extend(guid_list[n:n + 4][::-1])
result_list.append(0)
result_list[12] = 1
return result_list
def SetContainerSave(self, SoltGuid: str, SlotIndex: int, PalGuid: str):
if any(guid == "00000000-0000-0000-0000-000000000000" for guid in [SoltGuid, PalGuid]):
return
for e in self._CharacterContainerSaveData:
if (e['key']['ID']['value'] == SoltGuid):
v = len(e['value']['Slots']['value']['values'])-1
n = copy.deepcopy(e['value']['Slots']['value']['values'][v])
e['value']['Slots']['value']['values'].append(n)
e['value']['Slots']['value']['values'][v+1]['SlotIndex']['value'] = SlotIndex
e['value']['Slots']['value']['values'][v+1]['RawData']['value']['instance_id'] = PalGuid
print(e['value']['Slots']['value']['values'][v+1])
def RemovePal(self, SoltGuid: str, SlotIndex: int, PalGuid: str):
if any(guid == "00000000-0000-0000-0000-000000000000" for guid in [SoltGuid, PalGuid]):
return
for e in self._CharacterContainerSaveData:
if (e['key']['ID']['value'] == SoltGuid):
for p in e['value']['Slots']['value']['values']:
if p['SlotIndex']['value'] == SlotIndex:
e['value']['Slots']['value']['values'].remove(p)
break
def AddGroupSaveData(self, GroupGuid: str, PalGuid: str):
if any(guid == "00000000-0000-0000-0000-000000000000" for guid in [GroupGuid, PalGuid]):
return
for e in self._GroupSaveDataMap:
if (e['key'] == GroupGuid):
for ee in e['value']['RawData']['value']['individual_character_handle_ids']:
if (ee['instance_id'] == PalGuid):
return
tmp = {"guid": "00000000-0000-0000-0000-000000000001", "instance_id": PalGuid}
e['value']['RawData']['value']['individual_character_handle_ids'].append(tmp)
def RemoveGroupSaveData(self, GroupGuid: str, PalGuid: str):
if any(guid == "00000000-0000-0000-0000-000000000000" for guid in [GroupGuid, PalGuid]):
return
for e in self._GroupSaveDataMap:
if (e['key'] == GroupGuid):
for ee in e['value']['RawData']['value']['individual_character_handle_ids']:
if (ee['instance_id'] == PalGuid):
e['value']['RawData']['value']['individual_character_handle_ids'].remove(ee)
def GetSoltMaxCount(self, SoltGuid: str):
if SoltGuid == "00000000-0000-0000-0000-000000000000":
return 0
for e in self._CharacterContainerSaveData:
if (e['key']['ID']['value'] == SoltGuid):
return len(e['value']['Slots']['value']['values'])
def GetEmptySlotIndex(self, SoltGuid: str):
print(SoltGuid)
if SoltGuid == "00000000-0000-0000-0000-000000000000":
return -1
for e in self._CharacterContainerSaveData:
if (e['key']['ID']['value'] == SoltGuid):
print("Matched", SoltGuid)
oc = []
Solt = e['value']['Slots']['value']['values']
for i in range(len(Solt)):
oc.append(Solt[i]['SlotIndex']['value'])
#if Solt[i]['RawData']['value']['instance_id'] == "00000000-0000-0000-0000-000000000000":
# return i
print(oc)
for i in range(0, 960):
if i not in oc:
return i
return -1
def GetAdminGuid(self):
for e in self._GroupSaveDataMap:
if "admin_player_uid" in e['value']['RawData']['value']:
return e['value']['RawData']['value']['admin_player_uid']
def GetAdminGroupGuid(self):
for e in self._GroupSaveDataMap:
if "admin_player_uid" in e['value']['RawData']['value']:
return e['key']
def GetGroupGuid(self, playerguid):
for e in self._GroupSaveDataMap:
if "players" in e['value']['RawData']['value']:
for player in e['value']['RawData']['value']['players']:
if player['player_uid'] == playerguid:
return e['key']
def RemanePlayer(self, PlayerGuid: str, NewName: str):
for e in self._GroupSaveDataMap:
if "players" in e['value']['RawData']['value']:
for p in e['value']['RawData']['value']['players']:
if p['player_uid'] == PlayerGuid:
p['player_info']['player_name'] = NewName
def Save(self, svdata):
if 'properties' in svdata:
svdata['properties']['worldSaveData']['value']['CharacterContainerSaveData'][
'value'] = self._CharacterContainerSaveData
svdata['properties']['worldSaveData']['value']['GroupSaveDataMap']['value'] = self._GroupSaveDataMap
return svdata
class PalPlayerEntity:
def __init__(self, data):
self._data = data
self._obj = self._data['properties']['SaveData']['value']
self._record = self._obj['RecordData']['value']
self._inventoryinfo = self._obj['InventoryInfo']['value']
def GetPlayerGuid(self):
return self._obj['PlayerUId']['value']
def GetPlayerIndividualId(self):
return self._obj['IndividualId']['value']['InstanceId']['value']
def GetTravelPalInventoryGuid(self):
return self._obj['OtomoCharacterContainerId']['value']['ID']['value']
def GetPalStorageGuid(self):
return self._obj['PalStorageContainerId']['value']['ID']['value']
def GetCommonItemInventoryGuid(self):
self._inventoryinfo['CommonContainerId']['value']['ID']['value']
def GetKeyItemInventoryGuid(self):
self._inventoryinfo['EssentialContainerId']['value']['ID']['value']
def GetWeaponLoadOutInventoryGuid(self):
self._inventoryinfo['WeaponLoadOutContainerId']['value']['ID']['value']
def GetFoodInventoryGuid(self):
self._inventoryinfo['FoodEquipContainerId']['value']['ID']['value']
def GetPlayerEquipArmorGuid(self):
self._inventoryinfo['PlayerEquipArmorContainerId']['value']['ID']['value']
def SetLifmunkEffigyCount(self, v: int):
if 'RelicPossessNum' in self._record:
self._record['RelicPossessNum']['value'] = v
else:
self._record['RelicPossessNum'] = {'id': None, 'value': v, 'type': 'IntProperty'}
def SetTechnologyPoint(self, v: int):
self._obj['TechnologyPoint']['value'] = v
def SetAncientTechnologyPoint(self, v: int):
self._obj['bossTechnologyPoint']['value'] = v
def dump(self):
return self._data
with open("%s/resources/data/elements.json" % (module_dir), "r", encoding="utf8") as elementfile:
PalElements = {}
for i in json.loads(elementfile.read())["values"]:
PalElements[i['Name']] = i['Color']
PalSpecies = {}
# PalLearnSet: Pal Skills require Level
PalLearnSet = {}
def LoadPals(lang="en-GB"):
global PalSpecies, PalLearnSet
if lang == "":
lang = "en-GB"
if lang is not None and not os.path.exists(f"%s/resources/data/{lang}/pals.json" % (module_dir)):
lang = "en-GB"