diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..b1a3138
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,487 @@
+# Created by https://www.toptal.com/developers/gitignore/api/windows,unity,csharp
+# Edit at https://www.toptal.com/developers/gitignore?templates=windows,unity,csharp
+
+### Csharp ###
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.tlog
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio 6 auto-generated project file (contains which files were open etc.)
+*.vbp
+
+# Visual Studio 6 workspace and project file (working project files containing files to include in project)
+*.dsw
+*.dsp
+
+# Visual Studio 6 technical files
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# Visual Studio History (VSHistory) files
+.vshistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
+
+# VS Code files for those working on multiple tools
+.vscode/*
+!.vscode/settings.json
+!.vscode/tasks.json
+!.vscode/launch.json
+!.vscode/extensions.json
+*.code-workspace
+
+# Local History for Visual Studio Code
+.history/
+
+# Windows Installer files from build outputs
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# JetBrains Rider
+*.sln.iml
+
+### Unity ###
+# This .gitignore file should be placed at the root of your Unity project directory
+#
+# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
+/[Ll]ibrary/
+/[Tt]emp/
+/[Oo]bj/
+/[Bb]uild/
+/[Bb]uilds/
+/[Ll]ogs/
+/[Uu]ser[Ss]ettings/
+
+# MemoryCaptures can get excessive in size.
+# They also could contain extremely sensitive data
+/[Mm]emoryCaptures/
+
+# Recordings can get excessive in size
+/[Rr]ecordings/
+
+# Uncomment this line if you wish to ignore the asset store tools plugin
+# /[Aa]ssets/AssetStoreTools*
+
+# Autogenerated Jetbrains Rider plugin
+/[Aa]ssets/Plugins/Editor/JetBrains*
+
+# Visual Studio cache directory
+
+# Gradle cache directory
+.gradle/
+
+# Autogenerated VS/MD/Consulo solution and project files
+ExportedObj/
+.consulo/
+*.csproj
+*.unityproj
+*.sln
+*.booproj
+*.svd
+*.mdb
+
+# Unity3D generated meta files
+*.pidb.meta
+*.pdb.meta
+*.mdb.meta
+
+# Unity3D generated file on crash reports
+sysinfo.txt
+
+# Builds
+*.apk
+*.aab
+*.unitypackage
+*.app
+
+# Crashlytics generated file
+crashlytics-build.properties
+
+# Packed Addressables
+/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
+
+# Temporary auto-generated Android Assets
+/[Aa]ssets/[Ss]treamingAssets/aa.meta
+/[Aa]ssets/[Ss]treamingAssets/aa/*
+
+### Windows ###
+# Windows thumbnail cache files
+Thumbs.db
+Thumbs.db:encryptable
+ehthumbs.db
+ehthumbs_vista.db
+
+# Dump file
+*.stackdump
+
+# Folder config file
+[Dd]esktop.ini
+
+# Recycle Bin used on file shares
+$RECYCLE.BIN/
+
+# Windows Installer files
+
+# Windows shortcuts
+*.lnk
+
+# End of https://www.toptal.com/developers/gitignore/api/windows,unity,csharp
diff --git a/.vsconfig b/.vsconfig
new file mode 100644
index 0000000..f019fd0
--- /dev/null
+++ b/.vsconfig
@@ -0,0 +1,6 @@
+{
+ "version": "1.0",
+ "components": [
+ "Microsoft.VisualStudio.Workload.ManagedGame"
+ ]
+}
diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
new file mode 100644
index 0000000..86ac162
--- /dev/null
+++ b/Assembly-CSharp.csproj
@@ -0,0 +1,1111 @@
+
+
+
+
+ 9.0
+
+
+ Debug
+ AnyCPU
+ 10.0.20506
+ 2.0
+
+ {33FCB238-5ED0-5788-AF6A-5732675B8C83}
+ Library
+ Properties
+ Assembly-CSharp
+ v4.7.1
+ 512
+ .
+
+
+ true
+ full
+ false
+ Temp\bin\Debug\
+ UNITY_2022_3_14;UNITY_2022_3;UNITY_2022;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_2022_1_OR_NEWER;UNITY_2022_2_OR_NEWER;UNITY_2022_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_EDITOR_GAME_SERVICES;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION;ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT;ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
+ prompt
+ 4
+ 0169;USG0001
+ False
+
+
+ pdbonly
+ true
+ Temp\bin\Release\
+ prompt
+ 4
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+
+
+ true
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+ false
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+ {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ Package
+ 2.0.22
+ Legacy
+ Game:1
+ StandaloneWindows64:19
+ 2022.3.14f1
+
+
+
+
+
+
+
+
+
+
+
+
+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll
+ False
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+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll
+ False
+
+
+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll
+ False
+
+
+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll
+ False
+
+
+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll
+ False
+
+
+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll
+ False
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+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll
+ False
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+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll
+ False
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+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll
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+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll
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+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll
+ False
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+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.ContentLoadModule.dll
+ False
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+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
+ False
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+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll
+ False
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+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll
+ False
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+ False
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+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll
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+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll
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+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll
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+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll
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+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll
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+ D:\Unity_install\2022.3.14f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll
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+ False
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+ False
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diff --git a/KingPractice.sln b/KingPractice.sln
new file mode 100644
index 0000000..a0404a6
--- /dev/null
+++ b/KingPractice.sln
@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 15
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{33FCB238-5ED0-5788-AF6A-5732675B8C83}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {33FCB238-5ED0-5788-AF6A-5732675B8C83}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {33FCB238-5ED0-5788-AF6A-5732675B8C83}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {33FCB238-5ED0-5788-AF6A-5732675B8C83}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {33FCB238-5ED0-5788-AF6A-5732675B8C83}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/TextRPGAssignment/.vs/ProjectEvaluation/textrpgassignment.metadata.v2 b/TextRPGAssignment/.vs/ProjectEvaluation/textrpgassignment.metadata.v2
new file mode 100644
index 0000000..fa9beed
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new file mode 100644
index 0000000..3f6a630
Binary files /dev/null and b/TextRPGAssignment/.vs/ProjectEvaluation/textrpgassignment.projects.v2 differ
diff --git a/TextRPGAssignment/.vs/TextRPGAssignment/DesignTimeBuild/.dtbcache.v2 b/TextRPGAssignment/.vs/TextRPGAssignment/DesignTimeBuild/.dtbcache.v2
new file mode 100644
index 0000000..c198961
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diff --git a/TextRPGAssignment/.vs/TextRPGAssignment/FileContentIndex/8ebfdcad-d766-40de-aca2-446489d1e80a.vsidx b/TextRPGAssignment/.vs/TextRPGAssignment/FileContentIndex/8ebfdcad-d766-40de-aca2-446489d1e80a.vsidx
new file mode 100644
index 0000000..d1b888e
Binary files /dev/null and b/TextRPGAssignment/.vs/TextRPGAssignment/FileContentIndex/8ebfdcad-d766-40de-aca2-446489d1e80a.vsidx differ
diff --git a/TextRPGAssignment/.vs/TextRPGAssignment/FileContentIndex/read.lock b/TextRPGAssignment/.vs/TextRPGAssignment/FileContentIndex/read.lock
new file mode 100644
index 0000000..e69de29
diff --git a/TextRPGAssignment/.vs/TextRPGAssignment/v17/.futdcache.v1 b/TextRPGAssignment/.vs/TextRPGAssignment/v17/.futdcache.v1
new file mode 100644
index 0000000..a2f92ea
Binary files /dev/null and b/TextRPGAssignment/.vs/TextRPGAssignment/v17/.futdcache.v1 differ
diff --git a/TextRPGAssignment/.vs/TextRPGAssignment/v17/.suo b/TextRPGAssignment/.vs/TextRPGAssignment/v17/.suo
new file mode 100644
index 0000000..c15028b
Binary files /dev/null and b/TextRPGAssignment/.vs/TextRPGAssignment/v17/.suo differ
diff --git a/TextRPGAssignment/TextRPGAssignment.sln b/TextRPGAssignment/TextRPGAssignment.sln
new file mode 100644
index 0000000..6554a8f
--- /dev/null
+++ b/TextRPGAssignment/TextRPGAssignment.sln
@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.2.32505.173
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TextRPGAssignment", "TextRPGAssignment\TextRPGAssignment.csproj", "{92C90ED8-7DB8-4E09-BC4D-0B17F3422691}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {92C90ED8-7DB8-4E09-BC4D-0B17F3422691}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {92C90ED8-7DB8-4E09-BC4D-0B17F3422691}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {92C90ED8-7DB8-4E09-BC4D-0B17F3422691}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {92C90ED8-7DB8-4E09-BC4D-0B17F3422691}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {096FCE69-D996-48D7-9FC2-5C1EB2D9F2AF}
+ EndGlobalSection
+EndGlobal
diff --git a/TextRPGAssignment/TextRPGAssignment/Program.cs b/TextRPGAssignment/TextRPGAssignment/Program.cs
new file mode 100644
index 0000000..8a5539d
--- /dev/null
+++ b/TextRPGAssignment/TextRPGAssignment/Program.cs
@@ -0,0 +1,385 @@
+namespace TextRPGAssignment
+{
+ internal class Program
+ {
+ enum ClassType
+ {
+ None = 0,
+ Knight = 1,
+ Archer = 2,
+ Mage = 3
+ }
+
+ struct Player
+ {
+ public int defaultHp;
+ public int hp;
+ public int attack;
+ }
+
+ struct Potion
+ {
+ public int number;
+ public int amtRecovery;
+ }
+
+
+
+ // ClassType, Player를 참고해 MonsterType과 Monster 구조체를 완성해보세요.
+ // 몬스터 종류
+ // Slime -> 체력: 20 / 공격력: 2
+ // Orc -> 체력: 40 / 공격력: 5
+ // Skeleton -> 체력: 30 / 공격력: 7
+ enum MonsterType
+ {
+ // TODO
+ None = 0,
+ Slime = 1,
+ Orc = 2,
+ Skeleton = 3
+ }
+
+ struct Monster
+ {
+ // TODO
+ public string name;
+ public int hp;
+ public int attack;
+ }
+
+ static void initPotion(Potion potion)
+ {
+ potion.number = 3;
+ potion.amtRecovery = 10;
+ }
+
+ // 플레이어 직업 선택 함수
+ static ClassType ChooseClass()
+ {
+ Console.WriteLine("직업을 선택하세요!");
+ Console.WriteLine("[1]. 검사");
+ Console.WriteLine("[2]. 궁수");
+ Console.WriteLine("[3]. 법사");
+
+ ClassType choice = ClassType.None;
+
+ string input = Console.ReadLine();
+
+ switch (input)
+ {
+ case "1":
+ choice = ClassType.Knight;
+ break;
+ case "2":
+ choice = ClassType.Archer;
+ break;
+ case "3":
+ choice = ClassType.Mage;
+ break;
+ }
+
+ return choice;
+ }
+
+ // 플레이어 생성 함수
+ static void CreatePlayer(ClassType choice, out Player player)
+ {
+ switch (choice)
+ {
+ case ClassType.Knight:
+ player.defaultHp = 100;
+ player.hp = 100;
+ player.attack = 10;
+ break;
+ case ClassType.Archer:
+ player.defaultHp = 85;
+ player.hp = 85;
+ player.attack = 12;
+ break;
+ case ClassType.Mage:
+ player.defaultHp = 60;
+ player.hp = 60;
+ player.attack = 15;
+ break;
+ default:
+ player.defaultHp = 0;
+ player.hp = 0;
+ player.attack = 0;
+ break;
+ }
+ }
+
+ // 플레이어 생성 함수 (CreatePlayer)를 참고해 몬스터 랜덤 생성 함수 (CreateRandomMonster)를 완성해보세요.
+ // 1. 1~3 중 랜덤으로 수를 하나 뽑습니다.
+ // 2. 뽑은 숫자가 1일 경우에는 슬라임, 2일 경우에는 오크, 3일 경우에는 스켈레톤을 생성하는 코드를 짭니다. (CreatePlayer 참고)
+ // default의 경우 몬스터의 체력을 0, 공격력을 0이로 초기화만 해줍니다.
+ // 2-1. 이 때 공격력과 체력을 초기화해주는 코드가 case 실행문에 반복적으로 나타납니다. 함수로 따로 빼서 구현해봅시다.
+ // 3. "(몬스터 이름)이 생성되었습니다."라는 문구를 출력해줍니다. (default의 경우 생략)
+
+ // 몬스터 종류
+ // Slime -> 체력: 20 / 공격력: 2
+ // Orc -> 체력: 40 / 공격력: 5
+ // Skeleton -> 체력: 30 / 공격력: 7
+
+ // 몬스터 랜덤 생성 함수
+ static void CreateRandomMonster(out Monster monster)
+ {
+ Random random = new Random();
+
+ int rando = random.Next(1, 4);
+
+ switch (rando)
+ {
+ case 1:
+ monster.name = "Slime";
+ monster.hp = 20;
+ monster.attack = 2;
+ break;
+ case 2:
+ monster.name = "Ork";
+ monster.hp = 40;
+ monster.attack = 5;
+ break;
+ case 3:
+ monster.name = "Skeleton";
+ monster.hp = 30;
+ monster.attack = 7;
+ break;
+ default:
+ monster.name = "";
+ monster.hp = 0;
+ monster.attack = 0;
+ break;
+ }
+
+ Console.WriteLine("{0}이 생성되었습니다.", monster.name);
+ }
+
+ // 게임 접속 함수
+ static void EnterGame(ref Player player)
+ {
+ while (true)
+ {
+ Console.WriteLine("마을에 접속했습니다!");
+ Console.WriteLine("[1]. 필드로 간다");
+ Console.WriteLine("[2]. 로비로 돌아가기");
+
+ string choice = Console.ReadLine();
+ switch (choice)
+ {
+ case "1":
+ EnterField(ref player);
+ break;
+ case "2":
+ return;
+ }
+ }
+ }
+
+
+ // 필드 접속 함수
+ static void EnterField(ref Player player)
+ {
+ Console.WriteLine("필드에 접속했습니다!");
+
+ while (true)
+ {
+ // 랜덤 몬스터 등장
+ Monster monster;
+ CreateRandomMonster(out monster);
+
+ Console.WriteLine("[1]. 전투 모드로 돌입");
+ Console.WriteLine("[2]. 일정 확률로 마을로 도망");
+
+ // 사용자 입력을 받아 input에 저장
+ string input = Console.ReadLine();
+
+ if (input == "1")
+ {
+ Fight(ref player, ref monster, ref potion);
+
+ //continue를 이용해 플레이어가 사망상태가 아니라면 루프를 계속 돌고 ,
+ //사망한 상태라면 break로 EnterField를 빠져나가 마을로 가게 함.
+ if (player.hp > 0)
+ continue;
+ break;
+ }
+ else
+ {
+ // 30퍼센트 확률로 도망에 성공
+ Random rand = new Random();
+ int randValue = rand.Next(0, 101);
+ if (randValue <= 33)
+ {
+ Console.WriteLine("도망쳤습니다!");
+ break;
+ }
+ // 도망에 실패했다면 전투에 돌입한다.
+ else
+ {
+ Console.WriteLine("도망치지 못합니다!");
+ Fight(ref player, ref monster, ref potion);
+ if (player.hp > 0)
+ continue;
+ break;
+ }
+ }
+ }
+ }
+
+ static void ConsoleDIs(Player player, Monster monster)
+ {
+ Console.WriteLine();
+ Console.WriteLine("===========================");
+ Console.WriteLine(" {0}", monster.name);
+ Console.WriteLine(" hp : {0}", monster.hp);
+ Console.WriteLine(" ");
+ Console.WriteLine("player ");
+ Console.WriteLine("hp : {0} ", player.hp);
+ Console.WriteLine("===========================");
+ Console.WriteLine();
+ }
+
+ // 무한루프 안을 채워 플레이어 vs 몬스터 전투 함수를 완성해보세요.
+ // 1. 플레이어가 먼저 몬스터를 공격한 뒤, 몬스터가 플레이어를 공격합니다. 플레이어가 몬스터를 공격할 경우, 몬스터의 체력에서 플레이어의 공격력 수치만큼을 뺍니다. 몬스터가 플레이어를 공격할 경우, 플레이어의 체력에서 몬스터의 공격력 수치만큼을 뺍니다.
+ // 2. 플레이어가 몬스터를 공격했을 때, 몬스터의 체력이 0 이하가 된다면
+ // 1. "적을 무찔렀습니다!" 라는 문구를 출력합니다
+ // 2. 플레이어의 남은 체력을 출력해줍니다 (ex. 남은 체력: 87)
+ // 3. 무한루프를 빠져나갑니다.
+ // 3. 몬스터가 플레이어를 공격했을 때, 플레이어의 체력이 0 이하가 된다면 "Game Over... 마을로 돌아갑니다..."를 출력한 뒤 무한루프를 빠져나갑니다.
+
+ // 플레이어 vs 몬스터 전투 함수
+ static void Fight(ref Player player, ref Monster monster, ref Potion potion)
+ {
+ ConsoleDIs(player, monster);
+
+ while (true)
+ {
+ potion.amtRecovery = 10;
+
+ Console.WriteLine("[1]. 공격");
+ Console.WriteLine("[2]. 회복");
+ Console.WriteLine("[3]. 도망");
+
+ string input = Console.ReadLine();
+
+ if(input == "1")
+ {
+ monster.hp -= player.attack;
+
+ ConsoleDIs(player, monster);
+
+ Console.WriteLine("{0}에게 {1}의 피해를 입혔습니다.", monster.name, player.attack);
+
+ if (monster.hp <= 0)
+ {
+ Console.WriteLine("{0}을(를) 쓰러뜨렸습니다.", monster.name);
+ Console.WriteLine("남은 체력 : {0}", player.hp);
+ break;
+ }
+
+ Console.ReadLine();
+
+ player.hp -= monster.attack;
+
+ ConsoleDIs(player, monster);
+
+ Console.WriteLine("{0}의 피해를 입었습니다.", monster.attack);
+
+ if (player.hp <= 0)
+ {
+ Console.WriteLine("Game Over... 마을로 돌아갑니다...");
+ break;
+ }
+ }
+ else if(input == "2")
+ {
+ player.hp += 10;
+ potion.number -= 1;
+
+ if(player.hp > player.defaultHp)
+ {
+ player.hp = player.defaultHp;
+ potion.amtRecovery = 10 - (player.hp - player.defaultHp);
+ }
+
+ ConsoleDIs(player, monster);
+ Console.WriteLine("{0}의 체력을 회복했습니다.", potion.amtRecovery);
+ Console.WriteLine("남은 물약의 개수 : {0}", potion.number);
+
+ Console.ReadLine();
+
+ player.hp -= monster.attack;
+
+ ConsoleDIs(player, monster);
+
+ Console.WriteLine("{0}의 피해를 입었습니다.", monster.attack);
+
+ if (player.hp <= 0)
+ {
+ Console.WriteLine("Game Over... 마을로 돌아갑니다...");
+ break;
+ }
+ }
+ else
+ {
+ Random rand = new Random();
+ int randValue = rand.Next(0, 101);
+ if (randValue <= 33)
+ {
+ Console.WriteLine("도망쳤습니다!");
+ break;
+ }
+
+ else
+ {
+ Console.WriteLine("도망치지 못합니다!");
+
+ }
+
+ Console.ReadLine();
+
+ player.hp -= monster.attack;
+
+ ConsoleDIs(player, monster);
+
+ Console.WriteLine("{0}의 피해를 입었습니다.", monster.attack);
+
+ if (player.hp <= 0)
+ {
+ Console.WriteLine("Game Over... 마을로 돌아갑니다...");
+ break;
+ }
+ }
+ }
+ }
+
+ // 메인 함수
+ static void Main(string[] args)
+ {
+ ClassType choice = ClassType.None;
+
+
+
+ while (true)
+ {
+ // 플레이어의 직업을 선택
+ choice = ChooseClass();
+
+ // continue 이용해 ClassType선택이 완료되지 않은 상태라면 이후 코드로 넘어가지 않도록 함.
+ if (choice == ClassType.None)
+ continue;
+
+ // 플레이어 생성 (체력과 공격력 정보 초기화)
+ Player player;
+ Potion potion;
+ CreatePlayer(choice, out player);
+ initPotion(potion);
+ Console.WriteLine($"HP:{player.hp} Attack:{player.attack} Potion:{potion.number}");
+
+ // 게임 시작
+ EnterGame(ref player);
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/TextRPGAssignment/TextRPGAssignment/TextRPGAssignment.csproj b/TextRPGAssignment/TextRPGAssignment/TextRPGAssignment.csproj
new file mode 100644
index 0000000..74abf5c
--- /dev/null
+++ b/TextRPGAssignment/TextRPGAssignment/TextRPGAssignment.csproj
@@ -0,0 +1,10 @@
+
+
+
+ Exe
+ net6.0
+ enable
+ enable
+
+
+
diff --git a/TextRPGAssignment/TextRPGAssignment/bin/Debug/net6.0/TextRPGAssignment.deps.json b/TextRPGAssignment/TextRPGAssignment/bin/Debug/net6.0/TextRPGAssignment.deps.json
new file mode 100644
index 0000000..bb827c4
--- /dev/null
+++ b/TextRPGAssignment/TextRPGAssignment/bin/Debug/net6.0/TextRPGAssignment.deps.json
@@ -0,0 +1,23 @@
+{
+ "runtimeTarget": {
+ "name": ".NETCoreApp,Version=v6.0",
+ "signature": ""
+ },
+ "compilationOptions": {},
+ "targets": {
+ ".NETCoreApp,Version=v6.0": {
+ "TextRPGAssignment/1.0.0": {
+ "runtime": {
+ "TextRPGAssignment.dll": {}
+ }
+ }
+ }
+ },
+ "libraries": {
+ "TextRPGAssignment/1.0.0": {
+ "type": "project",
+ "serviceable": false,
+ "sha512": ""
+ }
+ }
+}
\ No newline at end of file
diff --git a/TextRPGAssignment/TextRPGAssignment/bin/Debug/net6.0/TextRPGAssignment.dll b/TextRPGAssignment/TextRPGAssignment/bin/Debug/net6.0/TextRPGAssignment.dll
new file mode 100644
index 0000000..5275e07
Binary files /dev/null and b/TextRPGAssignment/TextRPGAssignment/bin/Debug/net6.0/TextRPGAssignment.dll differ
diff --git a/TextRPGAssignment/TextRPGAssignment/bin/Debug/net6.0/TextRPGAssignment.exe b/TextRPGAssignment/TextRPGAssignment/bin/Debug/net6.0/TextRPGAssignment.exe
new file mode 100644
index 0000000..3b9a1d5
Binary files /dev/null and b/TextRPGAssignment/TextRPGAssignment/bin/Debug/net6.0/TextRPGAssignment.exe differ
diff --git a/TextRPGAssignment/TextRPGAssignment/bin/Debug/net6.0/TextRPGAssignment.pdb b/TextRPGAssignment/TextRPGAssignment/bin/Debug/net6.0/TextRPGAssignment.pdb
new file mode 100644
index 0000000..d500125
Binary files /dev/null and b/TextRPGAssignment/TextRPGAssignment/bin/Debug/net6.0/TextRPGAssignment.pdb differ
diff --git a/TextRPGAssignment/TextRPGAssignment/bin/Debug/net6.0/TextRPGAssignment.runtimeconfig.json b/TextRPGAssignment/TextRPGAssignment/bin/Debug/net6.0/TextRPGAssignment.runtimeconfig.json
new file mode 100644
index 0000000..4986d16
--- /dev/null
+++ b/TextRPGAssignment/TextRPGAssignment/bin/Debug/net6.0/TextRPGAssignment.runtimeconfig.json
@@ -0,0 +1,9 @@
+{
+ "runtimeOptions": {
+ "tfm": "net6.0",
+ "framework": {
+ "name": "Microsoft.NETCore.App",
+ "version": "6.0.0"
+ }
+ }
+}
\ No newline at end of file
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/.NETCoreApp,Version=v6.0.AssemblyAttributes.cs b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/.NETCoreApp,Version=v6.0.AssemblyAttributes.cs
new file mode 100644
index 0000000..36203c7
--- /dev/null
+++ b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/.NETCoreApp,Version=v6.0.AssemblyAttributes.cs
@@ -0,0 +1,4 @@
+//
+using System;
+using System.Reflection;
+[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.AssemblyInfo.cs b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.AssemblyInfo.cs
new file mode 100644
index 0000000..198f1b8
--- /dev/null
+++ b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.AssemblyInfo.cs
@@ -0,0 +1,23 @@
+//------------------------------------------------------------------------------
+//
+// 이 코드는 도구를 사용하여 생성되었습니다.
+// 런타임 버전:4.0.30319.42000
+//
+// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
+// 이러한 변경 내용이 손실됩니다.
+//
+//------------------------------------------------------------------------------
+
+using System;
+using System.Reflection;
+
+[assembly: System.Reflection.AssemblyCompanyAttribute("TextRPGAssignment")]
+[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
+[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
+[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
+[assembly: System.Reflection.AssemblyProductAttribute("TextRPGAssignment")]
+[assembly: System.Reflection.AssemblyTitleAttribute("TextRPGAssignment")]
+[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
+
+// MSBuild WriteCodeFragment 클래스에서 생성되었습니다.
+
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.AssemblyInfoInputs.cache b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.AssemblyInfoInputs.cache
new file mode 100644
index 0000000..fc11b3d
--- /dev/null
+++ b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.AssemblyInfoInputs.cache
@@ -0,0 +1 @@
+444e1638b8bc6525240a171459e99a0323320895
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.GeneratedMSBuildEditorConfig.editorconfig b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.GeneratedMSBuildEditorConfig.editorconfig
new file mode 100644
index 0000000..2c44b46
--- /dev/null
+++ b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.GeneratedMSBuildEditorConfig.editorconfig
@@ -0,0 +1,10 @@
+is_global = true
+build_property.TargetFramework = net6.0
+build_property.TargetPlatformMinVersion =
+build_property.UsingMicrosoftNETSdkWeb =
+build_property.ProjectTypeGuids =
+build_property.InvariantGlobalization =
+build_property.PlatformNeutralAssembly =
+build_property._SupportedPlatformList = Linux,macOS,Windows
+build_property.RootNamespace = TextRPGAssignment
+build_property.ProjectDir = C:\Users\kangdaeun\github\king14-assignment\TextRPGAssignment\TextRPGAssignment\
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.GlobalUsings.g.cs b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.GlobalUsings.g.cs
new file mode 100644
index 0000000..8578f3d
--- /dev/null
+++ b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.GlobalUsings.g.cs
@@ -0,0 +1,8 @@
+//
+global using global::System;
+global using global::System.Collections.Generic;
+global using global::System.IO;
+global using global::System.Linq;
+global using global::System.Net.Http;
+global using global::System.Threading;
+global using global::System.Threading.Tasks;
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.assets.cache b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.assets.cache
new file mode 100644
index 0000000..4e33519
Binary files /dev/null and b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.assets.cache differ
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.csproj.AssemblyReference.cache b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.csproj.AssemblyReference.cache
new file mode 100644
index 0000000..d5bbca7
Binary files /dev/null and b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.csproj.AssemblyReference.cache differ
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.csproj.BuildWithSkipAnalyzers b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.csproj.BuildWithSkipAnalyzers
new file mode 100644
index 0000000..e69de29
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.csproj.CoreCompileInputs.cache b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.csproj.CoreCompileInputs.cache
new file mode 100644
index 0000000..a62f3a8
--- /dev/null
+++ b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.csproj.CoreCompileInputs.cache
@@ -0,0 +1 @@
+52b6e5cb13855c45987c33bb64d339b21b5fff06
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.csproj.FileListAbsolute.txt b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.csproj.FileListAbsolute.txt
new file mode 100644
index 0000000..b37b56d
--- /dev/null
+++ b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.csproj.FileListAbsolute.txt
@@ -0,0 +1,15 @@
+C:\Users\kangdaeun\github\king14-assignment\TextRPGAssignment\TextRPGAssignment\bin\Debug\net6.0\TextRPGAssignment.exe
+C:\Users\kangdaeun\github\king14-assignment\TextRPGAssignment\TextRPGAssignment\bin\Debug\net6.0\TextRPGAssignment.deps.json
+C:\Users\kangdaeun\github\king14-assignment\TextRPGAssignment\TextRPGAssignment\bin\Debug\net6.0\TextRPGAssignment.runtimeconfig.json
+C:\Users\kangdaeun\github\king14-assignment\TextRPGAssignment\TextRPGAssignment\bin\Debug\net6.0\TextRPGAssignment.dll
+C:\Users\kangdaeun\github\king14-assignment\TextRPGAssignment\TextRPGAssignment\bin\Debug\net6.0\TextRPGAssignment.pdb
+C:\Users\kangdaeun\github\king14-assignment\TextRPGAssignment\TextRPGAssignment\obj\Debug\net6.0\TextRPGAssignment.csproj.AssemblyReference.cache
+C:\Users\kangdaeun\github\king14-assignment\TextRPGAssignment\TextRPGAssignment\obj\Debug\net6.0\TextRPGAssignment.GeneratedMSBuildEditorConfig.editorconfig
+C:\Users\kangdaeun\github\king14-assignment\TextRPGAssignment\TextRPGAssignment\obj\Debug\net6.0\TextRPGAssignment.AssemblyInfoInputs.cache
+C:\Users\kangdaeun\github\king14-assignment\TextRPGAssignment\TextRPGAssignment\obj\Debug\net6.0\TextRPGAssignment.AssemblyInfo.cs
+C:\Users\kangdaeun\github\king14-assignment\TextRPGAssignment\TextRPGAssignment\obj\Debug\net6.0\TextRPGAssignment.csproj.CoreCompileInputs.cache
+C:\Users\kangdaeun\github\king14-assignment\TextRPGAssignment\TextRPGAssignment\obj\Debug\net6.0\TextRPGAssignment.dll
+C:\Users\kangdaeun\github\king14-assignment\TextRPGAssignment\TextRPGAssignment\obj\Debug\net6.0\refint\TextRPGAssignment.dll
+C:\Users\kangdaeun\github\king14-assignment\TextRPGAssignment\TextRPGAssignment\obj\Debug\net6.0\TextRPGAssignment.pdb
+C:\Users\kangdaeun\github\king14-assignment\TextRPGAssignment\TextRPGAssignment\obj\Debug\net6.0\TextRPGAssignment.genruntimeconfig.cache
+C:\Users\kangdaeun\github\king14-assignment\TextRPGAssignment\TextRPGAssignment\obj\Debug\net6.0\ref\TextRPGAssignment.dll
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.dll b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.dll
new file mode 100644
index 0000000..5275e07
Binary files /dev/null and b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.dll differ
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.genruntimeconfig.cache b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.genruntimeconfig.cache
new file mode 100644
index 0000000..5c827b0
--- /dev/null
+++ b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.genruntimeconfig.cache
@@ -0,0 +1 @@
+9f532c1b9111c41c0b0d2fa19bb141b3636c20db
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.pdb b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.pdb
new file mode 100644
index 0000000..d500125
Binary files /dev/null and b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/TextRPGAssignment.pdb differ
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/apphost.exe b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/apphost.exe
new file mode 100644
index 0000000..3b9a1d5
Binary files /dev/null and b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/apphost.exe differ
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/ref/TextRPGAssignment.dll b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/ref/TextRPGAssignment.dll
new file mode 100644
index 0000000..25e88c3
Binary files /dev/null and b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/ref/TextRPGAssignment.dll differ
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/refint/TextRPGAssignment.dll b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/refint/TextRPGAssignment.dll
new file mode 100644
index 0000000..25e88c3
Binary files /dev/null and b/TextRPGAssignment/TextRPGAssignment/obj/Debug/net6.0/refint/TextRPGAssignment.dll differ
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/TextRPGAssignment.csproj.nuget.dgspec.json b/TextRPGAssignment/TextRPGAssignment/obj/TextRPGAssignment.csproj.nuget.dgspec.json
new file mode 100644
index 0000000..9a0fd4f
--- /dev/null
+++ b/TextRPGAssignment/TextRPGAssignment/obj/TextRPGAssignment.csproj.nuget.dgspec.json
@@ -0,0 +1,62 @@
+{
+ "format": 1,
+ "restore": {
+ "C:\\Users\\kangdaeun\\github\\king14-assignment\\TextRPGAssignment\\TextRPGAssignment\\TextRPGAssignment.csproj": {}
+ },
+ "projects": {
+ "C:\\Users\\kangdaeun\\github\\king14-assignment\\TextRPGAssignment\\TextRPGAssignment\\TextRPGAssignment.csproj": {
+ "version": "1.0.0",
+ "restore": {
+ "projectUniqueName": "C:\\Users\\kangdaeun\\github\\king14-assignment\\TextRPGAssignment\\TextRPGAssignment\\TextRPGAssignment.csproj",
+ "projectName": "TextRPGAssignment",
+ "projectPath": "C:\\Users\\kangdaeun\\github\\king14-assignment\\TextRPGAssignment\\TextRPGAssignment\\TextRPGAssignment.csproj",
+ "packagesPath": "C:\\Users\\kangdaeun\\.nuget\\packages\\",
+ "outputPath": "C:\\Users\\kangdaeun\\github\\king14-assignment\\TextRPGAssignment\\TextRPGAssignment\\obj\\",
+ "projectStyle": "PackageReference",
+ "configFilePaths": [
+ "C:\\Users\\kangdaeun\\AppData\\Roaming\\NuGet\\NuGet.Config",
+ "C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
+ ],
+ "originalTargetFrameworks": [
+ "net6.0"
+ ],
+ "sources": {
+ "C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
+ "https://api.nuget.org/v3/index.json": {}
+ },
+ "frameworks": {
+ "net6.0": {
+ "targetAlias": "net6.0",
+ "projectReferences": {}
+ }
+ },
+ "warningProperties": {
+ "warnAsError": [
+ "NU1605"
+ ]
+ }
+ },
+ "frameworks": {
+ "net6.0": {
+ "targetAlias": "net6.0",
+ "imports": [
+ "net461",
+ "net462",
+ "net47",
+ "net471",
+ "net472",
+ "net48"
+ ],
+ "assetTargetFallback": true,
+ "warn": true,
+ "frameworkReferences": {
+ "Microsoft.NETCore.App": {
+ "privateAssets": "all"
+ }
+ },
+ "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\6.0.300\\RuntimeIdentifierGraph.json"
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/TextRPGAssignment.csproj.nuget.g.props b/TextRPGAssignment/TextRPGAssignment/obj/TextRPGAssignment.csproj.nuget.g.props
new file mode 100644
index 0000000..144cad8
--- /dev/null
+++ b/TextRPGAssignment/TextRPGAssignment/obj/TextRPGAssignment.csproj.nuget.g.props
@@ -0,0 +1,15 @@
+
+
+
+ True
+ NuGet
+ $(MSBuildThisFileDirectory)project.assets.json
+ $(UserProfile)\.nuget\packages\
+ C:\Users\kangdaeun\.nuget\packages\
+ PackageReference
+ 6.2.0
+
+
+
+
+
\ No newline at end of file
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/TextRPGAssignment.csproj.nuget.g.targets b/TextRPGAssignment/TextRPGAssignment/obj/TextRPGAssignment.csproj.nuget.g.targets
new file mode 100644
index 0000000..3dc06ef
--- /dev/null
+++ b/TextRPGAssignment/TextRPGAssignment/obj/TextRPGAssignment.csproj.nuget.g.targets
@@ -0,0 +1,2 @@
+
+
\ No newline at end of file
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/project.assets.json b/TextRPGAssignment/TextRPGAssignment/obj/project.assets.json
new file mode 100644
index 0000000..9401c4c
--- /dev/null
+++ b/TextRPGAssignment/TextRPGAssignment/obj/project.assets.json
@@ -0,0 +1,67 @@
+{
+ "version": 3,
+ "targets": {
+ "net6.0": {}
+ },
+ "libraries": {},
+ "projectFileDependencyGroups": {
+ "net6.0": []
+ },
+ "packageFolders": {
+ "C:\\Users\\kangdaeun\\.nuget\\packages\\": {}
+ },
+ "project": {
+ "version": "1.0.0",
+ "restore": {
+ "projectUniqueName": "C:\\Users\\kangdaeun\\github\\king14-assignment\\TextRPGAssignment\\TextRPGAssignment\\TextRPGAssignment.csproj",
+ "projectName": "TextRPGAssignment",
+ "projectPath": "C:\\Users\\kangdaeun\\github\\king14-assignment\\TextRPGAssignment\\TextRPGAssignment\\TextRPGAssignment.csproj",
+ "packagesPath": "C:\\Users\\kangdaeun\\.nuget\\packages\\",
+ "outputPath": "C:\\Users\\kangdaeun\\github\\king14-assignment\\TextRPGAssignment\\TextRPGAssignment\\obj\\",
+ "projectStyle": "PackageReference",
+ "configFilePaths": [
+ "C:\\Users\\kangdaeun\\AppData\\Roaming\\NuGet\\NuGet.Config",
+ "C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
+ ],
+ "originalTargetFrameworks": [
+ "net6.0"
+ ],
+ "sources": {
+ "C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
+ "https://api.nuget.org/v3/index.json": {}
+ },
+ "frameworks": {
+ "net6.0": {
+ "targetAlias": "net6.0",
+ "projectReferences": {}
+ }
+ },
+ "warningProperties": {
+ "warnAsError": [
+ "NU1605"
+ ]
+ }
+ },
+ "frameworks": {
+ "net6.0": {
+ "targetAlias": "net6.0",
+ "imports": [
+ "net461",
+ "net462",
+ "net47",
+ "net471",
+ "net472",
+ "net48"
+ ],
+ "assetTargetFallback": true,
+ "warn": true,
+ "frameworkReferences": {
+ "Microsoft.NETCore.App": {
+ "privateAssets": "all"
+ }
+ },
+ "runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\6.0.300\\RuntimeIdentifierGraph.json"
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/TextRPGAssignment/TextRPGAssignment/obj/project.nuget.cache b/TextRPGAssignment/TextRPGAssignment/obj/project.nuget.cache
new file mode 100644
index 0000000..faa961f
--- /dev/null
+++ b/TextRPGAssignment/TextRPGAssignment/obj/project.nuget.cache
@@ -0,0 +1,8 @@
+{
+ "version": 2,
+ "dgSpecHash": "8uuHtLReImSSo0RKo+wT4SBBJ/24B7cvHNWPgOcAPRpWkBwV4houdR2kN9x//U82IOz78juTVekiN3q3YusnAw==",
+ "success": true,
+ "projectFilePath": "C:\\Users\\kangdaeun\\github\\king14-assignment\\TextRPGAssignment\\TextRPGAssignment\\TextRPGAssignment.csproj",
+ "expectedPackageFiles": [],
+ "logs": []
+}
\ No newline at end of file
diff --git "a/cSharp_2/83ad8f29-1021-4d72-9b09-456b8ae44788_C_\352\270\260\354\264\210_\354\204\270\354\205\230_2\354\260\250\354\213\234_\352\263\274\354\240\234.pdf" "b/cSharp_2/83ad8f29-1021-4d72-9b09-456b8ae44788_C_\352\270\260\354\264\210_\354\204\270\354\205\230_2\354\260\250\354\213\234_\352\263\274\354\240\234.pdf"
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Binary files /dev/null and "b/cSharp_2/83ad8f29-1021-4d72-9b09-456b8ae44788_C_\352\270\260\354\264\210_\354\204\270\354\205\230_2\354\260\250\354\213\234_\352\263\274\354\240\234.pdf" differ
diff --git a/cSharp_2/README.md b/cSharp_2/README.md
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/cSharp_2/README.md
@@ -0,0 +1 @@
+
diff --git "a/git_github_1/\355\231\224\353\251\264 \354\272\241\354\262\230 2024-03-28 171811.png" "b/git_github_1/\355\231\224\353\251\264 \354\272\241\354\262\230 2024-03-28 171811.png"
new file mode 100644
index 0000000..7c57bd3
Binary files /dev/null and "b/git_github_1/\355\231\224\353\251\264 \354\272\241\354\262\230 2024-03-28 171811.png" differ
diff --git a/kingAssignment - SampleScene - Windows, Mac, Linux - Unity 2022.3.14f1_ _DX11_ 2024-06-26 22-24-10.mp4 b/kingAssignment - SampleScene - Windows, Mac, Linux - Unity 2022.3.14f1_ _DX11_ 2024-06-26 22-24-10.mp4
new file mode 100644
index 0000000..879b793
Binary files /dev/null and b/kingAssignment - SampleScene - Windows, Mac, Linux - Unity 2022.3.14f1_ _DX11_ 2024-06-26 22-24-10.mp4 differ