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Curseforge API impacts #169
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Hmm we are in May but the old API is still working |
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https://us15.campaign-archive.com/?u=5542885c5f38ae9a4108ab154&id=feacea0385 |
Fabulously Optimized is mostly safe for May 9th:
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https://medium.com/overwolf/delay-in-the-old-api-deprecation-and-linux-client-launch-f424cbc4235c
https://discord.com/channels/754677731702341672/782268590182498315/972537733157376051 (via https://discord.gg/DcSkRF4) So basically current MMC (au) and Modrinth won't break and the dev is working to update the former to CF API. Modrinth will not be able to get updated via CF soon though, might figure out alternatives. |
https://medium.com/overwolf/the-curseforge-official-api-is-now-live-d314606355c2
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Current status:
Good times. /s |
ATLauncher currently has a workaround to this, they will open the mod download in your browser, and then automatically move it from your downloads folder to your mods folder (still a little buggy) |
Update summary:
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Wanted to add that it's available on modrinth though, so it's not a big issue for most third party launchers |
A month later, still only Entity Culling is opted out and no other timely issues exist anymore. Packwiz downloads it from Modrinth and GDLauncher downloads it via the embedded browser, so I'd say I can finally close this issue. |
A summarizing issue to list the potential impacts for this modpack by the upcoming Curseforge API.
Notable points:
As a default, the toggle [to allow accessing a CF project with the API] will be on for existing projects, and off for new ones.Edit: I've heard that all new projects must now explicitly select whether they do or do not want to allow external downloads. Still, same caveats apply if disallowed.
February9th of MayCurseforge linux support should come out before the old API is killed off. [source: CurseForge discord moderator]Edit: not exactly, but it is still coming soonThe text was updated successfully, but these errors were encountered: