diff --git a/game/core/materials/tools/fogvolume.vmat b/game/core/materials/tools/fogvolume.vmat index 56a3306ff..86bb82284 100644 --- a/game/core/materials/tools/fogvolume.vmat +++ b/game/core/materials/tools/fogvolume.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/fogvolume_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flOpacityScale" "1.000000" - "TextureTranslucency" "materials/tools/new/fogvolume_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/fogvolume_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Translucent ---- + g_flOpacityScale "1.000" + TextureTranslucency "materials/tools/new/fogvolume_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.nonsolid" "1" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.nonsolid "1" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/skyvisblocker.vmat b/game/core/materials/tools/skyvisblocker.vmat index 2a590db2e..bc6601e74 100644 --- a/game/core/materials/tools/skyvisblocker.vmat +++ b/game/core/materials/tools/skyvisblocker.vmat @@ -1,19 +1,38 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/skyvisblocker_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/skyvisblocker_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + Attributes { - "mapbuilder.visblocker" "1" - "mapbuilder.nodraw" "1" - "mapbuilder.tags" "sky" - "tools.toolsmaterial" "1" - "mapbuilder.sky" "1" + mapbuilder.visblocker "1" + mapbuilder.nodraw "1" + mapbuilder.tags "sky" + tools.toolsmaterial "1" + mapbuilder.sky "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/tools_imageplane.vmat b/game/core/materials/tools/tools_imageplane.vmat index 347f4a70c..4813e5676 100644 --- a/game/core/materials/tools/tools_imageplane.vmat +++ b/game/core/materials/tools/tools_imageplane.vmat @@ -1,13 +1,16 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/tools_textured_unlit.shader_c" - "F_TRANSLUCENT" "1" - "F_UNLIT" "1" - "g_flOpacityScale" "1.000000" - "Attributes" + shader "shaders/tools_textured_unlit.shader" + + //---- Translucent ---- + F_TRANSLUCENT 1 + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.nonsolid" "1" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.nonsolid "1" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/tools_spawn_volume.vmat b/game/core/materials/tools/tools_spawn_volume.vmat index faa432436..be6d2a3b4 100644 --- a/game/core/materials/tools/tools_spawn_volume.vmat +++ b/game/core/materials/tools/tools_spawn_volume.vmat @@ -1,29 +1,57 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_SELF_ILLUM" "1" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/spawnvolume_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flSelfIllumScale" "1.000000" - "g_vSelfIllumTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureSelfIllumMask" "[1.000000 1.000000 1.000000 0.000000]" - "g_flOpacityScale" "0.462000" - "TextureTranslucency" "materials/tools/new/spawnvolume_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Self Illum ---- + F_SELF_ILLUM 1 + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/spawnvolume_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Self Illum ---- + g_flSelfIllumScale "1.000" + g_vSelfIllumTint "[1.000000 1.000000 1.000000 0.000000]" + TextureSelfIllumMask "[1.000000 1.000000 1.000000 0.000000]" + + //---- Translucent ---- + g_flOpacityScale "0.462" + TextureTranslucency "materials/tools/new/spawnvolume_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.nonsolid" "1" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.nonsolid "1" + tools.toolsmaterial "1" } - "SystemAttributes" + + SystemAttributes { - "WorldMappingWidth" "256" - "WorldMappingHeight" "256" + WorldMappingWidth "256" + WorldMappingHeight "256" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsblock_los.vmat b/game/core/materials/tools/toolsblock_los.vmat index 9b3fda98e..6ae2f7992 100644 --- a/game/core/materials/tools/toolsblock_los.vmat +++ b/game/core/materials/tools/toolsblock_los.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/blocklos_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flOpacityScale" "1.000000" - "TextureTranslucency" "materials/tools/new/blocklos_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/blocklos_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Translucent ---- + g_flOpacityScale "1.000" + TextureTranslucency "materials/tools/new/blocklos_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "tools.toolsmaterial" "1" - "mapbuilder.tags" "blocklos" + mapbuilder.nodraw "1" + tools.toolsmaterial "1" + mapbuilder.tags "blocklos" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsblockbullets.vmat b/game/core/materials/tools/toolsblockbullets.vmat index c6eb28069..2789edc0e 100644 --- a/game/core/materials/tools/toolsblockbullets.vmat +++ b/game/core/materials/tools/toolsblockbullets.vmat @@ -1,19 +1,42 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/blockbullets_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flOpacityScale" "1.000000" - "TextureTranslucency" "materials/tools/new/blockbullets_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/blockbullets_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Translucent ---- + g_flOpacityScale "1.000" + TextureTranslucency "materials/tools/new/blockbullets_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsblocksound.vmat b/game/core/materials/tools/toolsblocksound.vmat index 027f098cf..e7fbb3247 100644 --- a/game/core/materials/tools/toolsblocksound.vmat +++ b/game/core/materials/tools/toolsblocksound.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/blocksound_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flOpacityScale" "1.000000" - "TextureTranslucency" "materials/default/default_trans.tga" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/blocksound_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Translucent ---- + g_flOpacityScale "1.000" + TextureTranslucency "materials/default/default_trans.tga" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.tags" "blocksound" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.tags "blocksound" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolscapturezone.vmat b/game/core/materials/tools/toolscapturezone.vmat index 4319f94e8..52576acef 100644 --- a/game/core/materials/tools/toolscapturezone.vmat +++ b/game/core/materials/tools/toolscapturezone.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/capturezone_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "10.000000" - "g_flOpacityScale" "1.000000" - "TextureTranslucency" "materials/tools/new/capturezone_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/capturezone_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "10.000" + + //---- Translucent ---- + g_flOpacityScale "1.000" + TextureTranslucency "materials/tools/new/capturezone_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.nonsolid" "1" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.nonsolid "1" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolscheckpoint.vmat b/game/core/materials/tools/toolscheckpoint.vmat index 842264430..7e6f1a124 100644 --- a/game/core/materials/tools/toolscheckpoint.vmat +++ b/game/core/materials/tools/toolscheckpoint.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/checkpoint_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "10.000000" - "g_flOpacityScale" "1.000000" - "TextureTranslucency" "materials/tools/new/checkpoint_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/checkpoint_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "10.000" + + //---- Translucent ---- + g_flOpacityScale "1.000" + TextureTranslucency "materials/tools/new/checkpoint_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.nonsolid" "1" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.nonsolid "1" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsclip.vmat b/game/core/materials/tools/toolsclip.vmat index 69b30f0a6..717721178 100644 --- a/game/core/materials/tools/toolsclip.vmat +++ b/game/core/materials/tools/toolsclip.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/clip_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flOpacityScale" "1.000000" - "TextureTranslucency" "materials/tools/new/clip_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/clip_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Translucent ---- + g_flOpacityScale "1.000" + TextureTranslucency "materials/tools/new/clip_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.tags" "npcclip playerclip" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.tags "npcclip playerclip" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolscontrolclip.vmat b/game/core/materials/tools/toolscontrolclip.vmat index 11ba92cc2..c9a600f81 100644 --- a/game/core/materials/tools/toolscontrolclip.vmat +++ b/game/core/materials/tools/toolscontrolclip.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/playercontrolclip_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flOpacityScale" "0.500000" - "TextureTranslucency" "materials/default/default_trans.tga" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/playercontrolclip_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Translucent ---- + g_flOpacityScale "0.500" + TextureTranslucency "materials/default/default_trans.tga" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.playercontrolclip" "1" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.playercontrolclip "1" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsemptytile.vmat b/game/core/materials/tools/toolsemptytile.vmat index 37286e103..f748efcba 100644 --- a/game/core/materials/tools/toolsemptytile.vmat +++ b/game/core/materials/tools/toolsemptytile.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/emptytile_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flOpacityScale" "1.000000" - "TextureTranslucency" "materials/tools/new/emptytile_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/emptytile_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Translucent ---- + g_flOpacityScale "1.000" + TextureTranslucency "materials/tools/new/emptytile_trans.png" + + Attributes { - "mapbuilder.nonsolid" "1" - "tools.toolsmaterial" "1" - "mapbuilder.nodraw" "1" + mapbuilder.nonsolid "1" + tools.toolsmaterial "1" + mapbuilder.nodraw "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsfog.vmat b/game/core/materials/tools/toolsfog.vmat index 55cd58a7c..c713994d2 100644 --- a/game/core/materials/tools/toolsfog.vmat +++ b/game/core/materials/tools/toolsfog.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/fog_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flOpacityScale" "1.000000" - "TextureTranslucency" "materials/tools/new/fog_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/fog_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Translucent ---- + g_flOpacityScale "1.000" + TextureTranslucency "materials/tools/new/fog_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.fog" "1" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.fog "1" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsgeneric.vmat b/game/core/materials/tools/toolsgeneric.vmat index 14972b38d..4e508382c 100644 --- a/game/core/materials/tools/toolsgeneric.vmat +++ b/game/core/materials/tools/toolsgeneric.vmat @@ -1,22 +1,47 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TINT_MASK" "1" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/toolsgeneric_color.png" - "TextureTintMask" "materials/tools/new/toolsgeneric_mask.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "10.000000" - "g_flOpacityScale" "1.000000" - "TextureTranslucency" "materials/tools/new/toolsgeneric_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Per-Instance Tint Mask ---- + F_TINT_MASK 1 + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/toolsgeneric_color.png" + TextureTintMask "materials/tools/new/toolsgeneric_mask.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "10.000" + + //---- Translucent ---- + g_flOpacityScale "1.000" + TextureTranslucency "materials/tools/new/toolsgeneric_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.nonsolid" "1" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.nonsolid "1" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsinvisible.vmat b/game/core/materials/tools/toolsinvisible.vmat index 6a08764c3..2e95e49c8 100644 --- a/game/core/materials/tools/toolsinvisible.vmat +++ b/game/core/materials/tools/toolsinvisible.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/invisible_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flOpacityScale" "1.000000" - "TextureTranslucency" "materials/tools/new/invisible_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/invisible_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Translucent ---- + g_flOpacityScale "1.000" + TextureTranslucency "materials/tools/new/invisible_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.tags" "passbullets npcclip" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.tags "passbullets npcclip" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsinvisibleladder.vmat b/game/core/materials/tools/toolsinvisibleladder.vmat index 3793d57b7..50a41a250 100644 --- a/game/core/materials/tools/toolsinvisibleladder.vmat +++ b/game/core/materials/tools/toolsinvisibleladder.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/ladder_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flOpacityScale" "1.000000" - "TextureTranslucency" "materials/tools/new/ladder_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/ladder_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Translucent ---- + g_flOpacityScale "1.000" + TextureTranslucency "materials/tools/new/ladder_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.tags" "passbullets ladder" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.tags "passbullets ladder" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolskill.vmat b/game/core/materials/tools/toolskill.vmat index 9189231d1..8b7e5fa07 100644 --- a/game/core/materials/tools/toolskill.vmat +++ b/game/core/materials/tools/toolskill.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/killtrigger_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "10.000000" - "g_flOpacityScale" "1.000000" - "TextureTranslucency" "materials/tools/new/killtrigger_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/killtrigger_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "10.000" + + //---- Translucent ---- + g_flOpacityScale "1.000" + TextureTranslucency "materials/tools/new/killtrigger_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.nonsolid" "1" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.nonsolid "1" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolslightmapres.vmat b/game/core/materials/tools/toolslightmapres.vmat index fab28cd67..7c52935f9 100644 --- a/game/core/materials/tools/toolslightmapres.vmat +++ b/game/core/materials/tools/toolslightmapres.vmat @@ -1,21 +1,44 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/lightmapres_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flOpacityScale" "0.750000" - "TextureTranslucency" "materials/tools/new/lightmapres_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/lightmapres_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Translucent ---- + g_flOpacityScale "0.750" + TextureTranslucency "materials/tools/new/lightmapres_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "tools.toolsmaterial" "1" - "tools.lightmapres" "1" - "mapbuilder.nonsolid" "1" + mapbuilder.nodraw "1" + tools.toolsmaterial "1" + tools.lightmapres "1" + mapbuilder.nonsolid "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolslightvolumeboundary.vmat b/game/core/materials/tools/toolslightvolumeboundary.vmat index a1c04f3a7..d0fc1a410 100644 --- a/game/core/materials/tools/toolslightvolumeboundary.vmat +++ b/game/core/materials/tools/toolslightvolumeboundary.vmat @@ -1,17 +1,36 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/lightvolumeboundary_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/lightvolumeboundary_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + Attributes { - "mapbuilder.nodraw" "1" - "tools.light_volume_boundary" "1" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + tools.light_volume_boundary "1" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsnavattribute.vmat b/game/core/materials/tools/toolsnavattribute.vmat index c70d20a5f..3b65f5c44 100644 --- a/game/core/materials/tools/toolsnavattribute.vmat +++ b/game/core/materials/tools/toolsnavattribute.vmat @@ -1,24 +1,51 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_SELF_ILLUM" "1" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/navattribute_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flSelfIllumScale" "1.000000" - "g_vSelfIllumTint" "[0.568627 0.568627 0.568627 1.000000]" - "TextureSelfIllumMask" "materials/default/default.tga" - "g_flOpacityScale" "0.750000" - "TextureTranslucency" "materials/tools/new/navattribute_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Self Illum ---- + F_SELF_ILLUM 1 + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/navattribute_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Self Illum ---- + g_flSelfIllumScale "1.000" + g_vSelfIllumTint "[0.568627 0.568627 0.568627 1.000000]" + TextureSelfIllumMask "materials/default/default.tga" + + //---- Translucent ---- + g_flOpacityScale "0.750" + TextureTranslucency "materials/tools/new/navattribute_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "tools.toolsmaterial" "1" - "mapbuilder.nonsolid" "1" + mapbuilder.nodraw "1" + tools.toolsmaterial "1" + mapbuilder.nonsolid "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsnavclip.vmat b/game/core/materials/tools/toolsnavclip.vmat index dfa127c1a..272cb9df3 100644 --- a/game/core/materials/tools/toolsnavclip.vmat +++ b/game/core/materials/tools/toolsnavclip.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/navclip_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flOpacityScale" "0.750000" - "TextureTranslucency" "materials/tools/new/navclip_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/navclip_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Translucent ---- + g_flOpacityScale "0.750" + TextureTranslucency "materials/tools/new/navclip_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.tags" "navclip" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.tags "navclip" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsnodraw.vmat b/game/core/materials/tools/toolsnodraw.vmat index 9e16a8632..469cc3373 100644 --- a/game/core/materials/tools/toolsnodraw.vmat +++ b/game/core/materials/tools/toolsnodraw.vmat @@ -1,18 +1,37 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/nodraw_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/nodraw_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.acceptvis" "1" - "tools.toolsmaterial" "1" - "tools.tilebase" "1" + mapbuilder.nodraw "1" + mapbuilder.acceptvis "1" + tools.toolsmaterial "1" + tools.tilebase "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsnodraw_bounce.vmat b/game/core/materials/tools/toolsnodraw_bounce.vmat index 4b7a0ff8b..1a70bef91 100644 --- a/game/core/materials/tools/toolsnodraw_bounce.vmat +++ b/game/core/materials/tools/toolsnodraw_bounce.vmat @@ -1,21 +1,41 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/nodrawbounce_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/nodrawbounce_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + Attributes { - "mapbuilder.nodraw" "1" - "tools.toolsmaterial" "1" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + tools.toolsmaterial "1" + tools.toolsmaterial "1" } - "SystemAttributes" + + SystemAttributes { - "PhysicsSurfaceProperties" "floor_bounce" + PhysicsSurfaceProperties "floor_bounce" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsnodraw_grate.vmat b/game/core/materials/tools/toolsnodraw_grate.vmat index 62209b028..95174e2e7 100644 --- a/game/core/materials/tools/toolsnodraw_grate.vmat +++ b/game/core/materials/tools/toolsnodraw_grate.vmat @@ -1,19 +1,38 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "g_vColorTint" "[1.000000 1.000000 1.000000 1.000000]" - "TextureColor" "materials/tools/new/nodrawgrate_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 1.000000]" + TextureColor "materials/tools/new/nodrawgrate_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.acceptvis" "1" - "tools.toolsmaterial" "1" - "tools.tilebase" "1" - "mapbuilder.tags" "passbullets" + mapbuilder.nodraw "1" + mapbuilder.acceptvis "1" + tools.toolsmaterial "1" + tools.tilebase "1" + mapbuilder.tags "passbullets" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsnodraw_metal.vmat b/game/core/materials/tools/toolsnodraw_metal.vmat index 099dba56b..fb4b86ddc 100644 --- a/game/core/materials/tools/toolsnodraw_metal.vmat +++ b/game/core/materials/tools/toolsnodraw_metal.vmat @@ -1,20 +1,40 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/nodrawmetal_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/nodrawmetal_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + Attributes { - "mapbuilder.nodraw" "1" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + tools.toolsmaterial "1" } - "SystemAttributes" + + SystemAttributes { - "PhysicsSurfaceProperties" "metal" + PhysicsSurfaceProperties "metal" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsnodraw_wood.vmat b/game/core/materials/tools/toolsnodraw_wood.vmat index 1f3768d65..a27d3f038 100644 --- a/game/core/materials/tools/toolsnodraw_wood.vmat +++ b/game/core/materials/tools/toolsnodraw_wood.vmat @@ -1,22 +1,42 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/nodrawwood_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/nodrawwood_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.acceptvis" "1" - "tools.toolsmaterial" "1" - "tools.tilebase" "1" + mapbuilder.nodraw "1" + mapbuilder.acceptvis "1" + tools.toolsmaterial "1" + tools.tilebase "1" } - "SystemAttributes" + + SystemAttributes { - "PhysicsSurfaceProperties" "world.wood_solid" + PhysicsSurfaceProperties "world.wood_solid" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsnpcclip.vmat b/game/core/materials/tools/toolsnpcclip.vmat index d0e094a24..fd978e20f 100644 --- a/game/core/materials/tools/toolsnpcclip.vmat +++ b/game/core/materials/tools/toolsnpcclip.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/npcclip_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flOpacityScale" "0.500000" - "TextureTranslucency" "materials/tools/new/npcclip_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/npcclip_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Translucent ---- + g_flOpacityScale "0.500" + TextureTranslucency "materials/tools/new/npcclip_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.tags" "npcclip" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.tags "npcclip" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsotherclip.vmat b/game/core/materials/tools/toolsotherclip.vmat index 4d204b736..868688d1c 100644 --- a/game/core/materials/tools/toolsotherclip.vmat +++ b/game/core/materials/tools/toolsotherclip.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/otherclip_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flOpacityScale" "1.000000" - "TextureTranslucency" "materials/tools/new/otherclip_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/otherclip_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Translucent ---- + g_flOpacityScale "1.000" + TextureTranslucency "materials/tools/new/otherclip_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.tags" "otherclip" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.tags "otherclip" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsplayerclip.vmat b/game/core/materials/tools/toolsplayerclip.vmat index 31def7c79..735590a9f 100644 --- a/game/core/materials/tools/toolsplayerclip.vmat +++ b/game/core/materials/tools/toolsplayerclip.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/playerclip_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flOpacityScale" "1.000000" - "TextureTranslucency" "materials/tools/new/playerclip_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/playerclip_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Translucent ---- + g_flOpacityScale "1.000" + TextureTranslucency "materials/tools/new/playerclip_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "tools.toolsmaterial" "1" - "mapbuilder.tags" "playerclip" + mapbuilder.nodraw "1" + tools.toolsmaterial "1" + mapbuilder.tags "playerclip" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsprecipitation.vmat b/game/core/materials/tools/toolsprecipitation.vmat index c1770ea94..031ce062f 100644 --- a/game/core/materials/tools/toolsprecipitation.vmat +++ b/game/core/materials/tools/toolsprecipitation.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/precipitation_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flOpacityScale" "1.000000" - "TextureTranslucency" "materials/tools/new/precipitation_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/precipitation_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Translucent ---- + g_flOpacityScale "1.000" + TextureTranslucency "materials/tools/new/precipitation_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.nonsolid" "1" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.nonsolid "1" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsskip.vmat b/game/core/materials/tools/toolsskip.vmat index d41d1b954..500634bf9 100644 --- a/game/core/materials/tools/toolsskip.vmat +++ b/game/core/materials/tools/toolsskip.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/skip_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "g_flOpacityScale" "0.500000" - "TextureTranslucency" "materials/tools/new/skip_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/skip_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + //---- Translucent ---- + g_flOpacityScale "0.500" + TextureTranslucency "materials/tools/new/skip_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.nonsolid" "1" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.nonsolid "1" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolsskybox.vmat b/game/core/materials/tools/toolsskybox.vmat index fe119e708..c5779fe0e 100644 --- a/game/core/materials/tools/toolsskybox.vmat +++ b/game/core/materials/tools/toolsskybox.vmat @@ -1,15 +1,24 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_UNLIT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/skybox_color.png" - "g_bFogEnabled" "1" - "Attributes" + shader "shaders/generic.shader" + + //---- Lighting ---- + F_UNLIT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/skybox_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.sky" "1" - "mapbuilder.tags" "sky" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.sky "1" + mapbuilder.tags "sky" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/toolstrigger.vmat b/game/core/materials/tools/toolstrigger.vmat index 7303354b3..85e7fc8a6 100644 --- a/game/core/materials/tools/toolstrigger.vmat +++ b/game/core/materials/tools/toolstrigger.vmat @@ -1,20 +1,43 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "F_TRANSLUCENT" "1" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/trigger_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "10.000000" - "g_flOpacityScale" "1.000000" - "TextureTranslucency" "materials/tools/new/trigger_trans.png" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Translucent ---- + F_TRANSLUCENT 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/trigger_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "10.000" + + //---- Translucent ---- + g_flOpacityScale "1.000" + TextureTranslucency "materials/tools/new/trigger_trans.png" + + Attributes { - "mapbuilder.nodraw" "1" - "mapbuilder.nonsolid" "1" - "tools.toolsmaterial" "1" + mapbuilder.nodraw "1" + mapbuilder.nonsolid "1" + tools.toolsmaterial "1" } -} +} \ No newline at end of file diff --git a/game/core/materials/tools/visblocker.vmat b/game/core/materials/tools/visblocker.vmat index 9bdd08686..7d3778a79 100644 --- a/game/core/materials/tools/visblocker.vmat +++ b/game/core/materials/tools/visblocker.vmat @@ -1,18 +1,37 @@ -"Layer0" +// THIS FILE IS AUTO-GENERATED + +Layer0 { - "shader" "shaders/generic.shader_c" - "g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]" - "TextureColor" "materials/tools/new/visblocker_color.png" - "g_bFogEnabled" "1" - "g_flDirectionalLightmapMinZ" "0.050000" - "g_flDirectionalLightmapStrength" "1.000000" - "TextureNormal" "materials/default/default_normal.tga" - "g_flBumpStrength" "1.000000" - "Attributes" + shader "shaders/generic.shader" + + //---- Specular ---- + F_SPECULAR 1 + + //---- Color ---- + g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" + TextureColor "materials/tools/new/visblocker_color.png" + + //---- Fog ---- + g_bFogEnabled "1" + + //---- Lighting ---- + g_vGlossinessRange "[0.000 1.000]" + g_vMetalnessRange "[0.000 1.000]" + TextureGlossiness "materials/default/default_gloss.tga" + TextureMetalness "materials/default/default_metal.tga" + TextureReflectance "materials/default/default_refl.tga" + + //---- Normal ---- + TextureNormal "materials/default/default_normal.tga" + + //---- Normal Map ---- + g_flBumpStrength "1.000" + + Attributes { - "mapbuilder.visblocker" "1" - "mapbuilder.nodraw" "1" - "tools.toolsmaterial" "1" - "mapbuilder.nonsolid" "1" + mapbuilder.visblocker "1" + mapbuilder.nodraw "1" + tools.toolsmaterial "1" + mapbuilder.nonsolid "1" } -} +} \ No newline at end of file