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Shader Shop

  • Cool website where to experiment with functions commonly found in shaders in a graphical manner. Those functions are also used inside F3 to generate shapes.

Link to website's short tutorials:

Inigo Quilez sdf

  • Inigo Quilez is a master of shader and ray tracing development. In his website he talks really in depth about how to create visuals using signed distance functions.

In this page he sums up some sdf for common shapes (these are the same used in F3):

http://iquilezles.org/www/articles/distfunctions/distfunctions.htm


Machine learning