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Debug hud #153

@UsernameGeri

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@UsernameGeri

I suppose this is the best place to discuss and keep track of the debug hud feature, so I'm going to put here all my thoughts so far.

Here's a concept I put together, this one closely resembles the current debug hud in its layout, but with more readability, organizing each attribute of a given sky into proper columns.

Image

Ideally, this menu should have all the skies showing at all times, even if they have a master alpha of 0. This would make it a lot more clearly readable, instead of jittering about all the time when skies are transitioning due to keyframes or conditions.
If there are more skies than it would fit on the screen, it could have a simple scroll bar on the side.
One potential pitfall of this layout is the GUI scale, which could cause the text to hang off the screen. This is already an issue in the current debug hud. A possible fix for this could be a horizontal scroll bar.

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