From e72bb0f5916ae470e5184375dc423f7717b73620 Mon Sep 17 00:00:00 2001
From: Mrkwtkr <1069894992@qq.com>
Date: Tue, 10 Jun 2014 22:42:31 +0800
Subject: [PATCH 1/6] Create zh_CN.lang
=) Awesome mod.
---
.../assets/thaumicexploration/lang/zh_CN.lang | 319 ++++++++++++++++++
1 file changed, 319 insertions(+)
create mode 100644 resources/assets/thaumicexploration/lang/zh_CN.lang
diff --git a/resources/assets/thaumicexploration/lang/zh_CN.lang b/resources/assets/thaumicexploration/lang/zh_CN.lang
new file mode 100644
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+----Item Names----
+item.thaumicexploration:tentacleRing.name=腐化指环
+item.thaumicexploration:stabilizerBelt.name=奥法加护腰带
+item.thaumicexploration:pureZombieBrain.name=净化僵尸之脑
+item.thaumicexploration:transmutationCore.name=转化杖柄
+item.thaumicexploration:transmutationStaffCore.name=转化杖芯
+item.thaumicexploration:amberCore.name=琥珀杖柄
+item.thaumicexploration:amberStaffCore.name=琥珀杖芯
+item.thaumicexploration:breadCore.name=面包杖柄
+item.thaumicexploration:necroStaffCore.name=亡灵杖芯
+item.thaumicexploration:capSojourner.name=寄生杖端
+item.thaumicexploration:capSojournerInert.name=惰性寄生杖端
+item.thaumicexploration:capMechanist.name=机械杖端
+item.thaumicexploration:capMechanistInert.name=惰性机械杖端
+item.thaumicexploration:maskEvil.name=残暴面具
+item.thaumicexploration:bootsMeteor.name=流星之靴
+item.thaumicexploration:bootsComet.name=彗星之靴
+item.thaumicexploration:runicBootsMeteor.name=符文流星之靴
+item.thaumicexploration:runicBootsComet.name=符文彗星之靴
+item.thaumicexploration:theCandle.name=蜡烛
+
+item.thaumicexploration:enhancedHelmetRunic.name=增强符文头巾
+item.thaumicexploration:enhancedChestplateRunic.name=增强符文胸甲
+item.thaumicexploration:enhancedLeggingsRunic.name=增强符文腿甲
+item.thaumicexploration:enhancedBootsRunic.name=增强符文之靴
+
+item.thaumicexploration:dreamcatcher.name=辟邪符
+item.thaumicexploration:ringTaint.name=腐化之环
+item.thaumicexploration:talismanFood.name=补给之符
+item.thaumicexploration:taintBerry.name=腐化浆果
+item.thaumicexploration:necroAltar.name=巫术基座
+thaumicexploration.bread0=你会和我做朋友么?
+thaumicexploration.bread1=请吃了我(English)
+thaumicexploration.bread2=你饿了么?
+thaumicexploration.bread3=你好,先生
+thaumicexploration.bread4=请吃了我(French)
+
+tc.aspect.Necromantic Energy=亡灵的力量
+
+----Creative Tab----
+itemGroup.thaumicExploration=神秘探险
+
+----Death Messages----
+death.attack.witherMask=%1$s 因 %2$s 枯萎了
+death.attack.noTaint=%1$s suffered from Taint withdrawl
+potion.binding=束缚
+potion.taintWithdrawl=Taint Withdrawl
+
+----Enchantment Names----
+enchantment.binding=束缚
+enchantment.nightVision=夜视
+enchantment.disarm=缴械
+
+----Wand Names----
+item.Wand.AMBER.rod=琥珀
+item.Wand.BREAD.rod=面包
+item.Wand.TRANSMUTATION.rod=转化
+item.Wand.NECROMANCER.rod=亡灵
+item.Wand.SOJOURNER.cap=寄生
+item.Wand.MECHANIST.cap=机械
+
+----Blank Seals----
+item.thaumicexploration:blankSeal:Pale.name=白色空封蜡
+item.thaumicexploration:blankSeal:Orange.name=橙色空封蜡
+item.thaumicexploration:blankSeal:Magenta.name=品红色空封蜡
+item.thaumicexploration:blankSeal:Light Blue.name=淡蓝色空封蜡
+item.thaumicexploration:blankSeal:Yellow.name=黄色空封蜡
+item.thaumicexploration:blankSeal:Lime.name=黄绿色空封蜡
+item.thaumicexploration:blankSeal:Pink.name=粉色空封蜡
+item.thaumicexploration:blankSeal:Gray.name=灰色空封蜡
+item.thaumicexploration:blankSeal:Light Gray.name=淡灰色空封蜡
+item.thaumicexploration:blankSeal:Cyan.name=青色空封蜡
+item.thaumicexploration:blankSeal:Purple.name=紫色空封蜡
+item.thaumicexploration:blankSeal:Blue.name=蓝色空封蜡
+item.thaumicexploration:blankSeal:Brown.name=棕色空封蜡
+item.thaumicexploration:blankSeal:Green.name=绿色空封蜡
+item.thaumicexploration:blankSeal:Red.name=红色空封蜡
+item.thaumicexploration:blankSeal:Dark.name=黑色空封蜡
+
+----Chest Seals----
+item.thaumicexploration:chestSeal:Pale.name=白色箱子封蜡
+item.thaumicexploration:chestSeal:Orange.name=橙色箱子封蜡
+item.thaumicexploration:chestSeal:Magenta.name=品红色箱子封蜡
+item.thaumicexploration:chestSeal:Light Blue.name=淡蓝色箱子封蜡
+item.thaumicexploration:chestSeal:Yellow.name=黄色箱子封蜡
+item.thaumicexploration:chestSeal:Lime.name=黄绿色箱子封蜡
+item.thaumicexploration:chestSeal:Pink.name=粉色箱子封蜡
+item.thaumicexploration:chestSeal:Gray.name=灰色箱子封蜡
+item.thaumicexploration:chestSeal:Light Gray.name=淡灰色箱子封蜡
+item.thaumicexploration:chestSeal:Cyan.name=青色箱子封蜡
+item.thaumicexploration:chestSeal:Purple.name=紫色箱子封蜡
+item.thaumicexploration:chestSeal:Blue.name=蓝色箱子封蜡
+item.thaumicexploration:chestSeal:Brown.name=棕色箱子封蜡
+item.thaumicexploration:chestSeal:Green.name=绿色箱子封蜡
+item.thaumicexploration:chestSeal:Red.name=红色箱子封蜡
+item.thaumicexploration:chestSeal:Dark.name=黑色箱子封蜡
+
+----Jar Seals----
+item.thaumicexploration:jarSeal:Pale.name=白色罐子封蜡
+item.thaumicexploration:jarSeal:Orange.name=橙色罐子封蜡
+item.thaumicexploration:jarSeal:Magenta.name=品红色罐子封蜡
+item.thaumicexploration:jarSeal:Light Blue.name=淡蓝色罐子封蜡
+item.thaumicexploration:jarSeal:Yellow.name=黄色罐子封蜡
+item.thaumicexploration:jarSeal:Lime.name=黄绿色罐子封蜡
+item.thaumicexploration:jarSeal:Pink.name=粉色罐子封蜡
+item.thaumicexploration:jarSeal:Gray.name=灰色罐子封蜡
+item.thaumicexploration:jarSeal:Light Gray.name=淡灰色罐子封蜡
+item.thaumicexploration:jarSeal:Cyan.name=青色罐子封蜡
+item.thaumicexploration:jarSeal:Purple.name=紫色罐子封蜡
+item.thaumicexploration:jarSeal:Blue.name=蓝色罐子封蜡
+item.thaumicexploration:jarSeal:Brown.name=棕色罐子封蜡
+item.thaumicexploration:jarSeal:Green.name=绿色罐子封蜡
+item.thaumicexploration:jarSeal:Red.name=红色罐子封蜡
+item.thaumicexploration:jarSeal:Dark.name=黑色罐子封蜡
+
+----Block Names----
+tile.thaumicexploration:thinkTankJar.name=冥想之缸
+tile.thaumicexploration:everfullUrn.name=无尽之壶
+tile.thaumicexploration:crucibleSouls.name=灵魂坩埚
+tile.thaumicexploration:replicator.name=神秘复制器
+tile.thaumicexploration:trashJar.name=湮没罐子
+
+tile.thaumicexploration:floatCandle.0.name=白色浮烛
+tile.thaumicexploration:floatCandle.1.name=橙色浮烛
+tile.thaumicexploration:floatCandle.2.name=品红色浮烛
+tile.thaumicexploration:floatCandle.3.name=淡蓝色浮烛
+tile.thaumicexploration:floatCandle.4.name=黄色浮烛
+tile.thaumicexploration:floatCandle.5.name=黄绿色浮烛
+tile.thaumicexploration:floatCandle.6.name=粉色浮烛
+tile.thaumicexploration:floatCandle.7.name=灰色浮烛
+tile.thaumicexploration:floatCandle.8.name=淡灰色浮烛
+tile.thaumicexploration:floatCandle.9.name=青色浮烛
+tile.thaumicexploration:floatCandle.10.name=紫色浮烛
+tile.thaumicexploration:floatCandle.11.name=蓝色浮烛
+tile.thaumicexploration:floatCandle.12.name=棕色浮烛
+tile.thaumicexploration:floatCandle.13.name=绿色浮烛
+tile.thaumicexploration:floatCandle.14.name=红色浮烛
+tile.thaumicexploration:floatCandle.15.name=黑色浮烛
+
+----Thaumonomicon Entries----
+te.researchPrefix=[TX]
+tc.research_category.TAINT=腐化学
+tc.research_category.NECROMANCY=死灵学
+tc.research_category.TX=秘术学
+
+--Oblivion Jar
+te.name.TRASHJAR=Oblivion Jar
+te.tag.TRASHJAR=Essentia disposal
+te.text.TRASHJAR.1=While void jars are very useful in getting rid of large amounts of a certain type of essentia, you often find your infusion room overflowing with several types. Instead of wasting time making a void jar for every mystical aspect, you decided that there must be an easier solution. That solution has manifested itself in the form of the oblivion jar.
While significantly more expensive than its void or warded counterparts, only one oblivion jar is necessary to handle all of the excess essentia from a network. It will obliterate all essentia that enters the jar, much like a filled void jar does.
+te.text.TRASHJAR.2=The oblivion jar has the lowest suction of any jar, meaning that it will only take essentia that has nowhere else to go. Golems may interact with this jar as well, if they do not find another jar that can handle the essentia they are carrying.
+
+--Taintacle Ring
+te.name.TENTACLERING=Taintacle Ring
+te.tag.TENTACLERING=Henturgy
+te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarily to the large taintacles you have found in your travels.
Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
+
+--Thaumostatic Stabilizer
+te.name.STABILIZERBELT=Thaumostatic Stabilizer
+te.tag.STABILIZERBELT=Knockback nullifier
+te.text.STABILIZERBELT.1=Using similar technology to that found in the thaumostatic harness, you've created a special belt that nullifies the effect of knockback. Any time you take damage, instead of being knocked around, you will instead remain in place. You have found this device to be extremely useful for not only flying using the harness, but also combat and travel at night.
+
+--Floating Candles
+te.name.FLOATCANDLE=Floating Candles
+te.tag.FLOATCANDLE=Wingardium Leviosa
+te.text.FLOATCANDLE.1=You always have felt that tallow candles are missing something... A touch of magic and an Aer shard should be enough to make them look right at home in any respected wizarding school. Floating candles can be placed in midair without a surface beneath them. These candles bob pleasingly, and add a touch of magic to any room.
Unfortunately, the candles don't seem to have an effect on infusion. You are sure that this will be fixed in the near future.
+
+--Flesh Curing
+te.name.FLESHCURE=Flesh Purification
+te.tag.FLESHCURE=Making things better
+te.text.FLESHCURE.1=By imbuing rotten flesh with certain aspects, you have found that you are able to remove nearly all traces of disease and decomposition from the flesh, rendering it much more useful.
Although this discovery may not be particularly useful, you are sure it will lead to exciting things.
+
+--Brain Curing
+te.name.BRAINCURE=Brain Sanitization
+te.tag.BRAINCURE=Brain washing
+te.text.BRAINCURE.1=You have discovered that by using a process similar to purifying zombie villagers, you can reverse the effects of zombification on the brain. These cured brains exhibit much more intellectual capacity than their diseased counterparts, so you hope they will prove useful in future creations.
Note that any type and any duration of weakening potion will work.
+TO BE IMPLEMENTED: The brains also serve as a bait for zombified creatures, when dropped or placed on an arcane pedestal.
+
+--Think Tank
+te.name.THINKTANK=Think Tank
+te.tag.THINKTANK=All the way from the Big MT
+te.text.THINKTANK.1=Your search for a way to automate research has finally come to an end. You have found that purified zombie brains make the perfect research aide. Placing a few of them in a warded jar with some thaumic devices and supplying them with an ample amount of books will result in a quantity of knowledge fragments. The system is not perfect, and the supplied books are destroyed in the process.
+te.text.THINKTANK.2=This 'think tank' has very particular placement requirements. To construct a working think tank, you must place the tank on top of a bookshelf, with nothing occupying the space in a 3x3x3 cube around the tank except for the bookshelf it is placed on. Note that a wand does not need to be used when setting up your think tank.
+
+--Chest Sealing
+te.name.CHESTSEAL=Seal of Chest Binding
+te.tag.CHESTSEAL=Magical inventory linking
+te.text.CHESTSEAL.1=By soaking a mundane seal made of tallow in a concoction of essentia, you have discovered a way to bind chests so that they share their contents. These seals can be dyed various colors for sorting purposes, but an unlimited number of bound chest networks can be created.
By right clicking on a chest with a chest binding seal, you can create a new network. Right clicking on a bound chest will link the seal to that network. Right clicking on an unbound chest with a linked seal will add that chest to the linked network. Note that only empty chests are able to be bound.
+
+--Jar Sealing
+te.name.JARSEAL=Seal of Jar Binding
+te.tag.JARSEAL=Essentia, essentia everywhere
+te.text.JARSEAL.1=By adjusting the mixture of aspects that you soak the tallow seal in to account for essentia's mystical properties, you have found that you are able to bind essentia containers, in particular, warded jars. Much like your previous binding seals, the jar binding seal can be dyed and an unlimited amount of networks can be created.
See your notes on bound chest seals for information on how to create networks. Note that only empty jars are able to be bound. You can not bind void jars or jars with labels.
Sealed jars have a higher suction than unlabeled jars but lower than labeled jars.
+
+--Everfull Urn
+te.name.URN=Everfull Urn
+te.tag.URN=It seems familiar...
+te.text.URN.1=You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.
Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.
+te.text.URN.1B=You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.
Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.
The Urn is also able to fill nearby Petal Apothecaries, if one chooses to dabble in floral magic.
+
+--Crucible of Souls
+te.name.CRUCSOULS=Crucible of Souls
+te.tag.CRUCSOULS=Caution: Keep out of reach of children.
+te.text.CRUCSOULS.1=You have discovered a way to take advantage of a previously untapped source of essentia - that of living creatures. Infusing an alchemical furnace with various occult reagents and precise quantities of essentia, will create a crucible of souls, a device that will seek out the nearest living creature and slowly drain their life force, retrieving essentia at the final blow. This comes at the cost of the normal loot the creature would drop. This essentia can then be piped out of any face except the top via essentia tubes.
+te.text.CRUCSOULS.2=The Crucible of Souls is very unstable, and has a high probability of converting some of the essentia to flux or breaking it down into its component parts. You should make preparations to dispose of this flux before it causes a problem.
You have managed to install a basic safeguard so the device will not attack humans, but keep your pets at a safe distance. Magical golems should also be ignored by the device.
+
+--Replicator
+te.name.REPLICATOR=Thaumic Replicator
+te.tag.REPLICATOR=Equivalent exchange
+te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.
By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is neccesary, and place this essentia in nearby jars like you would for an infusion.
+te.text.REPLICATOR.2=This essentia will then form into the block that you set as a template. This block must be removed before starting the process again. Right clicking will remove any blocks in the replicator and right clicking again will reset the template.
This process can also be automated by starting replication with a redstone signal and removing blocks with a hopper.
+
+--Amber Wand Core
+te.name.ROD_AMBER=Amber Wand Core
+te.tag.ROD_AMBER=Regenerative vis storage
+te.text.ROD_AMBER.1=You have finally found a practical use for amber, in the form of a wand core. Amber serves as a poor conduit for vis, and thus can only hold 10 vis of each type, but it has other benefits.
Amber cores seem to store a fleeting memory of vis when empty. By harnessing this memory, you have created a wand core that can replenish all forms of vis at a rather quick rate when not at full capacity. While many of the other wand cores you have created have had regenerative properties, the amber core regenerates one point of every type of vis, instead of one type in particular, at two times the rate.
+
+--Amber Staff Core
+te.name.ROD_AMBER_staff=Amber Staff Core
+te.tag.ROD_AMBER_staff=Regenerative vis storage
+te.text.ROD_AMBER_staff.1=A staff core crafted from amber can store 25 vis of each type.
Like the wand core it will slowly replenish its vis stores.
+
+--Transmutation Staff Core
+te.name.ROD_TRANSMUTATION_staff=Transmutative Staff Core
+te.tag.ROD_TRANSMUTATION_staff=One thing into another
+te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.
Like the wand core it transmutate vis forms when over 90% capacity in a particular type.
+
+--Necromancer's Staff Core
+te.name.ROD_NECROMANCER_staff=Necromancer's Staff Core
+te.tag.ROD_NECROMANCER_staff=The power of the undead
+te.text.ROD_NECROMANCER_staff.1=You have created a horrifying tool by infusing a Bone Staff Core with remnants of the undead.
This staff core is the perfect tool for the bloodthirsty thaumaturge. It boasts a large capacity of 200 vis, and receives four times the normal amount of vis from killed monsters. In addition, this staff is an even more proficient at melee combat. Striking a monster begins to wither their life force away. Unfortunately, this does not come without downsides. The dark magic used to infuse the staff makes it less receptive to vis obtained from other means, only effectively receiving 75% of the vis an ordinary wand would from nodes or other sources.
+
+--Bread Wand Core
+te.name.ROD_BREAD=Baguette Wand Core
+te.tag.ROD_BREAD=Frenchman's vis storage
+te.text.ROD_BREAD.1=Bonjour! Yesterday, you bought one too many baguettes. It is a shame to let this beautiful bread go to waste, so you have developed a way to use this bread as a wand core. Bon Appetit!
+
+--Sojourner's Wand Cap
+te.name.CAP_SOJOURNER=Sojourner's Wand Caps
+te.tag.CAP_SOJOURNER=Sentient wand caps
+te.text.CAP_SOJOURNER.1=Even with the wand recharge pedestal, refilling your wand has been a chore. One must go through the work of constructing the pedestal and placing nodes in its vicinity. You have developed a special wand cap that will passively drain nearby nodes in a similar fashion to the Wand Recharge Pedestal when the wand is held in the hand.
This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.
+
+--Mechanist's Wand Cap
+te.name.CAP_MECHANIST=Mechanist's Wand Caps
+te.tag.CAP_MECHANIST=Mechanical wand caps
+te.text.CAP_MECHANIST.1=You have researched nodes extensively, and you feel that you have reached a point in which you can no longer improve the draining speed of nodes without improving your wands themselves. You have created a mechanical wand cap that is able to deconstruct and harvest vis from a node much more quickly than usual, using a combination of gadgetry and magic.
This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.
+
+--Wispy Dreamcatcher
+te.name.DREAMCATCHER=Wispy Dreamcatcher
+te.tag.DREAMCATCHER=Filtered thoughts
+te.text.DREAMCATCHER.1=They say that dreamcatchers are meant to stop nightmares from reaching the mind. Though taint may not be a construct of your psyche, you think that perhaps the ill effects that taint has on the body could be combated using a modified dreamcatcher.
If you hold this dreamcatcher in your hotbar, it will have a high probability of nullifying damage from taint or tainted creatures. Although this dreamcatcher does not nullify all damage, it will certainly make excursions into tainted land much less dangerous.
+
+--Talisman of Nourishment
+te.name.TALISMANFOOD=Talisman of Nourishment
+te.tag.TALISMANFOOD=Everfull belly
+te.text.TALISMANFOOD.1=You often find yourself needing to take breaks during marathon researching sessions to satisfy your hunger. Finally you have found a way to get past your need for food.
By infusing a diamond with the essence of hunger, you have created an item that is able to suck the nourishing energy from various food items in your hotbar and store this energy within. It will then automatically replenish your food meter if it is depleted.
This device will only work on simple food items, so foods that invoke effects such as Rotten Flesh and Golden Apples must be consumed normally.
+
+--Disarming Enchantment
+te.name.ENCHDISARM=Enchantment: Disarming
+te.tag.ENCHDISARM=Fighting dirty
+te.text.ENCHDISARM.1=You have formulated an enchantment that has a slight chance of knocking a weapon from a creature's hands.
This enchantment can be applied to swords. When done so, struck creatures have a chance of dropping the weapon they are holding. This disarming effect does not work on other players. This enchantment has a better chance of success if it is a higher level.
+
+--Binding Enchantment
+te.name.ENCHBINDING=Enchantment: Binding
+te.tag.ENCHBINDING=Going somewhere?
+te.text.ENCHBINDING.1=You have formulated an enchantment that binds a struck creature to a certain location.
This enchantment can be applied to swords. When a creature is struck with a sword enchanted with the first level of this enchantment, they will be slowed temporarily. Attacking an enderman with a sword that carries the second level of this enchantment will stop the enderman from teleporting away. Creepers struck with a blade that holds the second level of this enchantment will not be able to explode for a short time afterward.
+
+--Night Vision Enchantment
+te.name.ENCHNIGHTVISION=Enchantment: Night Vision
+te.tag.ENCHNIGHTVISION=Low-light vision
+te.text.ENCHNIGHTVISION.1=You have formulated an enchantment that allows you to see in the dark.
This enchantment can be applied to headgear. When done so, the wearer is able to see in low light conditions, similarly to using a night vision potion.
+
+--Boots of the Meteor
+te.name.METEORBOOTS=Boots of the Meteor
+te.tag.METEORBOOTS=Come on and slam
+te.text.METEORBOOTS.1=Your Boots of the Traveller have been very useful, but sometimes you have desired even more mobility. By imbuing the Boots of the Traveller with the raw power of Ignis and Potentia, you have created a pair of boots with unrivaled mobility.
These boots propel the wearer with the force of a meteor in the direction they are looking, if they jump while crouching. Pressing the crouch button when in midair will launch the player towards the ground at incredible speeds, damaging anything near the point of impact.
+
+--Boots of the Comet
+te.name.COMETBOOTS=Boots of the Comet
+te.tag.COMETBOOTS=Ice ice baby
+te.text.COMETBOOTS.1=The Boots of the Traveller are fast, but you think that there is room for improvement. By infusing the Boots of the Traveller with Aqua and Gelum, you have created a pair of boots with unrivaled speed.
These boots allow the user to run with the speed of a comet, covering large tracts of land in a matter of seconds. Water can do nothing to slow you. When wearing the Boots of the Comet, water will be temporarily frozen under your feet.
+
+--Runic Boots
+te.name.RUNICBOOTS=Runic Elemental Boots
+te.tag.RUNICBOOTS=Protection coupled with mobility
+te.text.RUNICBOOTS.1=It was easy enough to find a way to combine your Boots of the Traveller with Runic Armor, and now you have done the same with its upgraded variants. You have created the ultimate footwear, providing a fusion of mobility and protection.
Simply affix runic charms to a pair of Boots of the Meteor or Boots of the Comet with a bit of mystical energy, and you will create a variant that has the armor strength of Runic Armor and the mobility of the boots of your choice.
+
+--Enhanced Runic Armor
+te.name.ENHANCEDRUNICARMOR=Enhanced Runic Armor
+te.tag.ENHANCEDRUNICARMOR=So... much... power!
+te.text.ENHANCEDRUNICARMOR.1=Your extensive research into augmenting Runic Armor has left you disappointed at the armor's ability to only hold one augment. You also miss the mystical discount granted from wearing your Thaumaturge's Robes. Instead of being discouraged, you have developed a 'suit' of Enhanced Runic Armor that satisfies these grievances.
Each piece of this armor can hold not one, but two augments, allowing for even more protection. This armor also grants a passive vis discount much like your robes. There is but one catch - the cost.
+te.text.ENHANCEDRUNICARMOR.2=Keep in mind that the inital creation of the Enhanced armor will wipe existing augments.
In the case that you want to overwrite an augment placed on the Enhanced armor, you may right click while holding it to swap positions of the augments. The augment displayed first is the one that will be overwritten.
[Recipes pending... leave feedback]
+
+--Transmutative Wand Core
+te.name.ROD_TRANSMUTATION=Transmutative Wand Core
+te.tag.ROD_TRANSMUTATION=One thing into another
+te.text.ROD_TRANSMUTATION.1=While experimenting with the properties of primal charms, you have found that you can sporadically convert one form of vis into another. You have found this property to be too unreliable to use for most purposes, but if a charm is infused with certain materials, it can be used as a wand core with unique properties.
When the wand is filled at over 90% capacity of a certain aspect, this vis will be converted into other forms of vis, albeit at a low ratio.
This wand also boasts a higher vis capacity than a mundane greatwood wand, holding up to 75 vis of each type.
+
+--Necro Wand
+te.name.ROD_NECROMANCER=Necromancer's Wand Core
+te.tag.ROD_NECROMANCER=Evil vis storage
+te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.
Vis orbs collected from the remains of dead monsters yeild twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidible option when choosing which core to use.
+
+--Necromantic Energy
+te.name.NECROENERGY=Necromantic Energy
+te.tag.NECROENERGY=Energy of the Undead
+te.text.NECROENERGY.1=When infusing using the Necromantic Infusion Altar, a specific quantity of Necromantic Energy is required. This energy can be provided by specific items being sacrificed at the altar, a list of these items is displayed here.
+
+--Necro Infusion
+te.name.NECROINFUSION=Necromantic Infusion
+te.tag.NECROINFUSION=Kali ma! Kali maaa!
+te.text.NECROINFUSION.1=Harnessing the mystical energies of the natural world is all fine and good, but you want to do more. The energy of a living being is something you've wanted to be able to capture for a long time. Finally, that day is here.
By infusing an Arcane Pedestal with evil energies, adorning it with the skulls of the undead, and building a pentagram of candles surrounding the pedestal, you have created an altar that will allow you to fuse items wih evil energies. Right click on this construct with a wand to activate the altar. Right click with items to add them to the altar, shift right click the altar to remove items.
+te.text.NECROINFUSION.2=To infuse an item, simply hit the altar with a wand. Each infusion requires a certain amount of Necromantic Energy, or NE, that can be supplied by sacrificing items that contain NE to the altar. To do this, light a fire on top of the altar and toss in items. When enough NE is supplied, the infusion will complete.
+te.text.NECROINFUSION.3=An example setup for the Necromantic Infusion Altar can be found below.
thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5 The skulls placed on the altar can be from a zombie, skeleton, or wither skeleton.
+
+--Taint Basics
+te.name.TAINTBASICS=Taint
+te.tag.TAINTBASICS=Evil magic
+te.text.TAINTBASICS.1=Sometimes, Thaumaturgy goes horribly wrong. Miracles become twisted calamities and the very landscape twists into hideous forms. Tainted Lands are places infected by the sick runoff of magical workings, flux. Local flora and fauna become warped and mutated into forms hostile to normal life and the very ground of a tainted land infects those who tread upon its pulsing fibres.
+te.text.TAINTBASICS.2=Tainted Lands can be found naturally in the world, but can also form when a careless Thaumaturge allows flux goo to stagnate for too long. They are recognizable by their telltale purple fibres and bright violet stalks. Left alone, the tainted land will gradually extend its tendrils outwards, infecting more and more of the surrounding land. Dirt becomes thick, pulpy Tainted Soil while trees and other natural materials are slowly covered in fibres and converted into structurally unsound crust which can collapse or melt into flux goo at any moment.
From 5dff159200cab593d8428006d8b43ed9f2b5d98f Mon Sep 17 00:00:00 2001
From: Mrkwtkr <1069894992@qq.com>
Date: Wed, 11 Jun 2014 11:13:22 +0800
Subject: [PATCH 2/6] Update zh_CN.lang
---
resources/assets/thaumicexploration/lang/zh_CN.lang | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/resources/assets/thaumicexploration/lang/zh_CN.lang b/resources/assets/thaumicexploration/lang/zh_CN.lang
index bc0aaff6..76d8c44c 100644
--- a/resources/assets/thaumicexploration/lang/zh_CN.lang
+++ b/resources/assets/thaumicexploration/lang/zh_CN.lang
@@ -144,15 +144,15 @@ tc.research_category.NECROMANCY=死灵学
tc.research_category.TX=秘术学
--Oblivion Jar
-te.name.TRASHJAR=Oblivion Jar
-te.tag.TRASHJAR=Essentia disposal
-te.text.TRASHJAR.1=While void jars are very useful in getting rid of large amounts of a certain type of essentia, you often find your infusion room overflowing with several types. Instead of wasting time making a void jar for every mystical aspect, you decided that there must be an easier solution. That solution has manifested itself in the form of the oblivion jar.
While significantly more expensive than its void or warded counterparts, only one oblivion jar is necessary to handle all of the excess essentia from a network. It will obliterate all essentia that enters the jar, much like a filled void jar does.
-te.text.TRASHJAR.2=The oblivion jar has the lowest suction of any jar, meaning that it will only take essentia that has nowhere else to go. Golems may interact with this jar as well, if they do not find another jar that can handle the essentia they are carrying.
+te.name.TRASHJAR=泯灭之罐
+te.tag.TRASHJAR=源质销毁
+te.text.TRASHJAR.1=尽管虚空罐子在大量消除某种源质时很有用,多数情况下你的注魔室总是溢满了多种源质.与其浪费时间给每种准备一个虚空罐子,你觉得还有更简单的解决方法. 显然这个方法就是使用泯灭之罐.
虽然比起作为原料的虚空罐子和守卫着玻璃要昂贵些,但一个管道系统中仅需一个泯灭之罐就可以处理所有过剩的要素源质.它会像盛满的虚空罐子一样消除所有进入其中的源质.
+te.text.TRASHJAR.2=泯灭之罐的吸力在所有罐子中是最弱的,这意味着它只会接受那些无处可去的要素源质.傀儡也能与它交互,前提是他们找不到其它能放入他们所带源质的罐子.
--Taintacle Ring
-te.name.TENTACLERING=Taintacle Ring
+te.name.TENTACLERING=腐化指环
te.tag.TENTACLERING=Henturgy
-te.text.TENTACLERING.1=You have found a way to harness the knowledge you have gained from researching tainted lands. You have discovered a way to summon small taintacles to aid you in combat, similarily to the large taintacles you have found in your travels.
Wearing this ring in one of your ring slots activates this effect. Any time that you take damage and are on solid land, a small taintacle will sprout, attacking nearby foes.
+te.text.TENTACLERING.1=你找到了一种方法利用从研究腐化之地所得的知识.你能召唤出小触手怪协助战斗,类似你旅途中所见的腐化触手怪.
在你的一个指环栏里装备上就能激活该效果.你在土地上受到伤害的时候,会长出一个小触手怪,攻击它附近的敌人.
--Thaumostatic Stabilizer
te.name.STABILIZERBELT=Thaumostatic Stabilizer
From 63b239774e2557302ef9513b746c4e6b3fd50ae4 Mon Sep 17 00:00:00 2001
From: Mrkwtkr <1069894992@qq.com>
Date: Wed, 11 Jun 2014 17:04:59 +0800
Subject: [PATCH 3/6] Update zh_CN.lang
---
.../assets/thaumicexploration/lang/zh_CN.lang | 36 +++++++++----------
1 file changed, 18 insertions(+), 18 deletions(-)
diff --git a/resources/assets/thaumicexploration/lang/zh_CN.lang b/resources/assets/thaumicexploration/lang/zh_CN.lang
index 76d8c44c..669d4bbc 100644
--- a/resources/assets/thaumicexploration/lang/zh_CN.lang
+++ b/resources/assets/thaumicexploration/lang/zh_CN.lang
@@ -155,36 +155,36 @@ te.tag.TENTACLERING=Henturgy
te.text.TENTACLERING.1=你找到了一种方法利用从研究腐化之地所得的知识.你能召唤出小触手怪协助战斗,类似你旅途中所见的腐化触手怪.
在你的一个指环栏里装备上就能激活该效果.你在土地上受到伤害的时候,会长出一个小触手怪,攻击它附近的敌人.
--Thaumostatic Stabilizer
-te.name.STABILIZERBELT=Thaumostatic Stabilizer
-te.tag.STABILIZERBELT=Knockback nullifier
-te.text.STABILIZERBELT.1=Using similar technology to that found in the thaumostatic harness, you've created a special belt that nullifies the effect of knockback. Any time you take damage, instead of being knocked around, you will instead remain in place. You have found this device to be extremely useful for not only flying using the harness, but also combat and travel at night.
+te.name.STABILIZERBELT=奥法加护腰带
+te.tag.STABILIZERBELT=天国的击退
+te.text.STABILIZERBELT.1=利用类似奥法缰绳中发现的技术,你做出了一条能无视击退的特殊腰带.每当受伤害时,你将停在原地而不是被击退.这个装备不管是在战斗,夜间旅行还是穿戴缰绳飞行时都很实用.
--Floating Candles
-te.name.FLOATCANDLE=Floating Candles
-te.tag.FLOATCANDLE=Wingardium Leviosa
-te.text.FLOATCANDLE.1=You always have felt that tallow candles are missing something... A touch of magic and an Aer shard should be enough to make them look right at home in any respected wizarding school. Floating candles can be placed in midair without a surface beneath them. These candles bob pleasingly, and add a touch of magic to any room.
Unfortunately, the candles don't seem to have an effect on infusion. You are sure that this will be fixed in the near future.
+te.name.FLOATCANDLE=浮空蜡烛
+te.tag.FLOATCANDLE=Wingardium Leviosa(浮空咒)
+te.text.FLOATCANDLE.1=你总觉得油烛还少些什么...利用在魔法学校所学施上一点魔法配合风之碎片让它们看着更舒服些.浮空蜡烛能直接放置在半空中无需支撑,这些蜡烛上下缓慢浮动,给空间内添上魔法的氛围.
不幸的是,这些蜡烛对注魔似乎毫无作用.你确信在不远的将来能解决这个问题.
--Flesh Curing
-te.name.FLESHCURE=Flesh Purification
-te.tag.FLESHCURE=Making things better
-te.text.FLESHCURE.1=By imbuing rotten flesh with certain aspects, you have found that you are able to remove nearly all traces of disease and decomposition from the flesh, rendering it much more useful.
Although this discovery may not be particularly useful, you are sure it will lead to exciting things.
+te.name.FLESHCURE=腐肉炼制
+te.tag.FLESHCURE=使事情变得更好
+te.text.FLESHCURE.1=给腐肉注入特定的要素源质, 你发现这能使你移除腐肉中几乎所有的腐烂和毒害作用,使它变得更有用.
尽管这不是十分实用的,你相信它也能做出些绝妙的东西.
--Brain Curing
-te.name.BRAINCURE=Brain Sanitization
-te.tag.BRAINCURE=Brain washing
-te.text.BRAINCURE.1=You have discovered that by using a process similar to purifying zombie villagers, you can reverse the effects of zombification on the brain. These cured brains exhibit much more intellectual capacity than their diseased counterparts, so you hope they will prove useful in future creations.
Note that any type and any duration of weakening potion will work.
+te.name.BRAINCURE=僵脑净化
+te.tag.BRAINCURE=不要放弃治疗
+te.text.BRAINCURE.1=你意识到通过类似净化僵尸村民的过程,你可以将大脑僵尸化的过程逆转.这些净化的大脑有着高于僵尸之脑的智慧,所以你希望它们能在以后的创造中大显身手.
注意任何种类和时长的虚弱药水都可用.
TO BE IMPLEMENTED: The brains also serve as a bait for zombified creatures, when dropped or placed on an arcane pedestal.
--Think Tank
-te.name.THINKTANK=Think Tank
+te.name.THINKTANK=冥想之缸
te.tag.THINKTANK=All the way from the Big MT
-te.text.THINKTANK.1=Your search for a way to automate research has finally come to an end. You have found that purified zombie brains make the perfect research aide. Placing a few of them in a warded jar with some thaumic devices and supplying them with an ample amount of books will result in a quantity of knowledge fragments. The system is not perfect, and the supplied books are destroyed in the process.
-te.text.THINKTANK.2=This 'think tank' has very particular placement requirements. To construct a working think tank, you must place the tank on top of a bookshelf, with nothing occupying the space in a 3x3x3 cube around the tank except for the bookshelf it is placed on. Note that a wand does not need to be used when setting up your think tank.
+te.text.THINKTANK.1=自动化研究的探索最终结束了.你发现净化的僵尸之脑能提供极好的研究协助.把几个连同一些神秘设备放入罐子中提供充足的书就能产生一定量的知识碎片.这个系统并不完美,并且所提供的书也在过程中消耗掉了.
+te.text.THINKTANK.2=冥想之缸有着很特别的放置要求.要创建一个工作的冥想之缸,你必须将它放在书架上,以它为中心3x3x3范围内没有其它占位的东西除了书架.注意安装冥想之缸的时候不需要用到法杖.
--Chest Sealing
-te.name.CHESTSEAL=Seal of Chest Binding
-te.tag.CHESTSEAL=Magical inventory linking
-te.text.CHESTSEAL.1=By soaking a mundane seal made of tallow in a concoction of essentia, you have discovered a way to bind chests so that they share their contents. These seals can be dyed various colors for sorting purposes, but an unlimited number of bound chest networks can be created.
By right clicking on a chest with a chest binding seal, you can create a new network. Right clicking on a bound chest will link the seal to that network. Right clicking on an unbound chest with a linked seal will add that chest to the linked network. Note that only empty chests are able to be bound.
+te.name.CHESTSEAL=箱子封蜡
+te.tag.CHESTSEAL=神奇的容器连接
+te.text.CHESTSEAL.1=将普通的油脂制成的封蜡浸泡在各种源质的混合物中,你发现了一种方法让箱子相互绑定从而共享所有物品.出于区分的目的可以给封蜡染上不同的颜色,而可创建的箱子绑定网络数量是无限制的.
用箱子封蜡右击箱子,你能创建一个网络.右击绑定箱子会将封蜡与该网络关联.再用已关联的封蜡右击未绑定的箱子会将它他加入连接网络.注意只有空箱子才能被绑定.
--Jar Sealing
te.name.JARSEAL=Seal of Jar Binding
From 11e223302885e27c9bbaa693483b7d537d3fc43e Mon Sep 17 00:00:00 2001
From: Mrkwtkr <1069894992@qq.com>
Date: Thu, 12 Jun 2014 23:01:48 +0800
Subject: [PATCH 4/6] Update zh_CN.lang
---
.../assets/thaumicexploration/lang/zh_CN.lang | 72 +++++++++----------
1 file changed, 36 insertions(+), 36 deletions(-)
diff --git a/resources/assets/thaumicexploration/lang/zh_CN.lang b/resources/assets/thaumicexploration/lang/zh_CN.lang
index 669d4bbc..e62ca141 100644
--- a/resources/assets/thaumicexploration/lang/zh_CN.lang
+++ b/resources/assets/thaumicexploration/lang/zh_CN.lang
@@ -187,62 +187,62 @@ te.tag.CHESTSEAL=神奇的容器连接
te.text.CHESTSEAL.1=将普通的油脂制成的封蜡浸泡在各种源质的混合物中,你发现了一种方法让箱子相互绑定从而共享所有物品.出于区分的目的可以给封蜡染上不同的颜色,而可创建的箱子绑定网络数量是无限制的.
用箱子封蜡右击箱子,你能创建一个网络.右击绑定箱子会将封蜡与该网络关联.再用已关联的封蜡右击未绑定的箱子会将它他加入连接网络.注意只有空箱子才能被绑定.
--Jar Sealing
-te.name.JARSEAL=Seal of Jar Binding
-te.tag.JARSEAL=Essentia, essentia everywhere
-te.text.JARSEAL.1=By adjusting the mixture of aspects that you soak the tallow seal in to account for essentia's mystical properties, you have found that you are able to bind essentia containers, in particular, warded jars. Much like your previous binding seals, the jar binding seal can be dyed and an unlimited amount of networks can be created.
See your notes on bound chest seals for information on how to create networks. Note that only empty jars are able to be bound. You can not bind void jars or jars with labels.
Sealed jars have a higher suction than unlabeled jars but lower than labeled jars.
+te.name.JARSEAL=罐子封蜡
+te.tag.JARSEAL=源质,无处不在的源质
+te.text.JARSEAL.1=通过调整油脂封蜡浸泡的要素混合来探究源质的神秘性,使你能绑定要素源质容器,尤其是,要素罐子.就像之前的封蜡一样,罐子封蜡也能染色并且有无限制的网络数量.
如何创建网络参见箱子封蜡绑定相关页面.注意只有空的罐子才能绑定.你无法绑定虚空罐子或是标签罐子.
封蜡罐子有比未贴标签的罐子强,标签罐子弱的吸力.
--Everfull Urn
-te.name.URN=Everfull Urn
-te.tag.URN=It seems familiar...
-te.text.URN.1=You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.
Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.
-te.text.URN.1B=You have read much about an 'Everfull Urn' in your research, a mystical device created by the great Thaumaturge Azanor that acted as an endless source of water. You have finally constructed a device that can do that and more.
Your Everfull Urn can not only supply water to an infinite amount of buckets, it can also be pumped out of the top to an external tank. Your urn also has the ability to fill any nearby crucible, and extinguish nearby players that are on fire.
The Urn is also able to fill nearby Petal Apothecaries, if one chooses to dabble in floral magic.
+te.name.URN=无尽之壶
+te.tag.URN=似曾相识...
+te.text.URN.1=你在研究中读到了许多关于'无尽之壶'的东西,一个由伟大的神秘使Azanor创作的神秘装置,作为一个无限水源而工作.你终于做出了一个能那样工作并有其他功能的装置.
你的无尽之壶不仅可以装满无限桶水,它也能从顶部用管道导出水到外部容器.你的壶也能主动填满附近的坩埚,给着火的玩家灭火.
+te.text.URN.1B=你在研究中读到了许多关于'无尽之壶'的东西,一个由伟大的神秘使Azanor创作的神秘装置,作为一个无限水源而工作.你终于做出了一个能那样工作并有其他功能的装置.
你的无尽之壶不仅可以装满无限桶水,它也能从顶部用管道导出水到外部容器.你的壶也能主动填满附近的坩埚,给着火的玩家灭火.
The Urn is also able to fill nearby Petal Apothecaries, if one chooses to dabble in floral magic.
--Crucible of Souls
-te.name.CRUCSOULS=Crucible of Souls
-te.tag.CRUCSOULS=Caution: Keep out of reach of children.
-te.text.CRUCSOULS.1=You have discovered a way to take advantage of a previously untapped source of essentia - that of living creatures. Infusing an alchemical furnace with various occult reagents and precise quantities of essentia, will create a crucible of souls, a device that will seek out the nearest living creature and slowly drain their life force, retrieving essentia at the final blow. This comes at the cost of the normal loot the creature would drop. This essentia can then be piped out of any face except the top via essentia tubes.
-te.text.CRUCSOULS.2=The Crucible of Souls is very unstable, and has a high probability of converting some of the essentia to flux or breaking it down into its component parts. You should make preparations to dispose of this flux before it causes a problem.
You have managed to install a basic safeguard so the device will not attack humans, but keep your pets at a safe distance. Magical golems should also be ignored by the device.
+te.name.CRUCSOULS=灵魂坩埚
+te.tag.CRUCSOULS=注意:远离儿童.
+te.text.CRUCSOULS.1=你已发现了一种方法利用从未开发过的源质来源-活的生物.给炼金炉注入多种神秘药剂和精确数量的源质,就做出了一个灵魂坩埚,一个会搜寻附近的生物并缓慢抽取它们生命力的装置,最后一击时抽取出要素源质.这个过程的代价就是消除了生物正常的掉落物.产生的源质能用管道在除了顶部以外的面导出.
+te.text.CRUCSOULS.2=灵魂坩埚十分不稳定,且有很大的概率将一些源质转为咒波或是分解为低级要素源质.你得在出现问题前做些处理咒波的准备.
你给它装上了基础的保护措施使得这个装置不会攻击人类,但请让你的宠物远离.神秘的傀儡也应不.
--Replicator
-te.name.REPLICATOR=Thaumic Replicator
-te.tag.REPLICATOR=Equivalent exchange
-te.text.REPLICATOR.1=You have been able to break down blocks and items into essentia with an alchemical furnace, now finally you have found a way to do the opposite. You have created a device that can replicate simple building blocks using essentia.
By right clicking the Thaumic Replicator with a block, you can set the template. Right clicking with a wand starts the replication process. Simply look at the Replicator with Goggles of Revealing to see what essentia is neccesary, and place this essentia in nearby jars like you would for an infusion.
-te.text.REPLICATOR.2=This essentia will then form into the block that you set as a template. This block must be removed before starting the process again. Right clicking will remove any blocks in the replicator and right clicking again will reset the template.
This process can also be automated by starting replication with a redstone signal and removing blocks with a hopper.
+te.name.REPLICATOR=神秘复制器
+te.tag.REPLICATOR=等价交换
+te.text.REPLICATOR.1=你能用炼金炉把方块分解为要素源质,现在你找到了一种方法反其道而行.你做出了一个用源质就能复制简单建筑方块的装置.
手持方块右击神秘复制器,就能设定模板.再用法杖右击启动复制器.带上揭示之护目镜就能看到复制器需要哪些源质,就像注魔那样由附近的罐子提供要素源质.
+te.text.REPLICATOR.2=这些要素源质就会将模板设定的方块塑造出来.再次启动复制前需要取下造出的方块.右击会取下复制器上的任何方块,再次右击将会重置模板.
这个过程也能自动进行,用红石信号开启复制和漏斗导出方块.
--Amber Wand Core
-te.name.ROD_AMBER=Amber Wand Core
-te.tag.ROD_AMBER=Regenerative vis storage
-te.text.ROD_AMBER.1=You have finally found a practical use for amber, in the form of a wand core. Amber serves as a poor conduit for vis, and thus can only hold 10 vis of each type, but it has other benefits.
Amber cores seem to store a fleeting memory of vis when empty. By harnessing this memory, you have created a wand core that can replenish all forms of vis at a rather quick rate when not at full capacity. While many of the other wand cores you have created have had regenerative properties, the amber core regenerates one point of every type of vis, instead of one type in particular, at two times the rate.
+te.name.ROD_AMBER=琥珀杖柄
+te.tag.ROD_AMBER=再生的魔力储存
+te.text.ROD_AMBER.1=最终你发现了琥珀实用的一面,用在制作杖柄上.琥珀的魔力储存容量很少, 尽管每种只能储存10vis,但它有其它的长处.
琥珀杖柄在空的时候似乎能储存闪现的魔力.通过这一点,你做出了一个可以在魔力未满时快速补充所有魔力的杖柄.尽管你做出的其它一些杖柄也有回复魔力的能力,琥珀杖柄以两倍速回复每种要素1vis而不是单独限定某一种.
--Amber Staff Core
-te.name.ROD_AMBER_staff=Amber Staff Core
-te.tag.ROD_AMBER_staff=Regenerative vis storage
-te.text.ROD_AMBER_staff.1=A staff core crafted from amber can store 25 vis of each type.
Like the wand core it will slowly replenish its vis stores.
+te.name.ROD_AMBER_staff=琥珀杖芯
+te.tag.ROD_AMBER_staff=再生的魔力储存
+te.text.ROD_AMBER_staff.1=由琥珀制成的杖芯,可储存各种要素25vis.
同琥珀杖柄一样它也会缓慢恢复魔力储存.
--Transmutation Staff Core
-te.name.ROD_TRANSMUTATION_staff=Transmutative Staff Core
-te.tag.ROD_TRANSMUTATION_staff=One thing into another
-te.text.ROD_TRANSMUTATION_staff.1=A staff core crafted from a primal charm and various shards can store 175 vis of each type.
Like the wand core it transmutate vis forms when over 90% capacity in a particular type.
+te.name.ROD_TRANSMUTATION_staff=元化杖芯
+te.tag.ROD_TRANSMUTATION_staff=一个变为另一个
+te.text.ROD_TRANSMUTATION_staff.1=由元始魔力和各种元素碎片做成的杖芯,可储存各种要素175vis.
就像元化杖柄那样它会将某一超出容量90%的要素转化为其他要素.
--Necromancer's Staff Core
-te.name.ROD_NECROMANCER_staff=Necromancer's Staff Core
-te.tag.ROD_NECROMANCER_staff=The power of the undead
-te.text.ROD_NECROMANCER_staff.1=You have created a horrifying tool by infusing a Bone Staff Core with remnants of the undead.
This staff core is the perfect tool for the bloodthirsty thaumaturge. It boasts a large capacity of 200 vis, and receives four times the normal amount of vis from killed monsters. In addition, this staff is an even more proficient at melee combat. Striking a monster begins to wither their life force away. Unfortunately, this does not come without downsides. The dark magic used to infuse the staff makes it less receptive to vis obtained from other means, only effectively receiving 75% of the vis an ordinary wand would from nodes or other sources.
+te.name.ROD_NECROMANCER_staff=亡灵杖芯
+te.tag.ROD_NECROMANCER_staff=亡灵的力量
+te.text.ROD_NECROMANCER_staff.1=通过向白骨杖芯注入亡灵的遗留之物你做出了一个骇人的杖芯.
这个杖芯对嗜血的法师来说是绝佳的选择.它拥有200vis的储存上限,并且4倍获得杀怪掉落的要素.此外,这个杖芯是个近身战斗的能手.击打怪物会施加凋零的力量.不幸的是, 这也带来了缺点.用于注入的黑魔法是的它对其他途径的魔力接收能力更弱,只相当于普通法杖从节点或是其他途径接收量的75%.
--Bread Wand Core
-te.name.ROD_BREAD=Baguette Wand Core
-te.tag.ROD_BREAD=Frenchman's vis storage
-te.text.ROD_BREAD.1=Bonjour! Yesterday, you bought one too many baguettes. It is a shame to let this beautiful bread go to waste, so you have developed a way to use this bread as a wand core. Bon Appetit!
+te.name.ROD_BREAD=面包杖柄
+te.tag.ROD_BREAD=法式魔力储存
+te.text.ROD_BREAD.1=Bonjour(法语你好)!昨天,你给我买了太多的法式长棍.无法就这样放着这些面包浪费,所以你想方设法将面包做成了杖柄. Bon Appetit(法语祝好胃口)!
--Sojourner's Wand Cap
-te.name.CAP_SOJOURNER=Sojourner's Wand Caps
-te.tag.CAP_SOJOURNER=Sentient wand caps
-te.text.CAP_SOJOURNER.1=Even with the wand recharge pedestal, refilling your wand has been a chore. One must go through the work of constructing the pedestal and placing nodes in its vicinity. You have developed a special wand cap that will passively drain nearby nodes in a similar fashion to the Wand Recharge Pedestal when the wand is held in the hand.
This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.
+te.name.CAP_SOJOURNER=索杰纳杖端
+te.tag.CAP_SOJOURNER=灵性的法杖杖端
+te.text.CAP_SOJOURNER.1=即便有了法杖充能基座,充能仍然是个烦心事.需要经过安装充能基座和在附近放置节点的过程.你做出了个特别的杖端,被拿在手上时它会像法杖充能基座那样被动从周围的节点中抽取魔力.
这个杖端在传输魔力上能力介于金杖端和神秘杖端之间.
--Mechanist's Wand Cap
-te.name.CAP_MECHANIST=Mechanist's Wand Caps
-te.tag.CAP_MECHANIST=Mechanical wand caps
-te.text.CAP_MECHANIST.1=You have researched nodes extensively, and you feel that you have reached a point in which you can no longer improve the draining speed of nodes without improving your wands themselves. You have created a mechanical wand cap that is able to deconstruct and harvest vis from a node much more quickly than usual, using a combination of gadgetry and magic.
This cap is more efficient in channeling vis than gold wand caps but less efficient than thaumium wand caps.
+te.name.CAP_MECHANIST=机械杖端
+te.tag.CAP_MECHANIST=机械师的法杖端
+te.text.CAP_MECHANIST.1=广泛研究了节点,你意识到你已经到了除改良法杖本身提升传输速度外别无他法的地步.做出了一个能比普通杖端更快从节点解构并吸收魔力的杖端,结合了机械与魔法.
这个杖端在传输魔力上能力介于金杖端和神秘杖端之间.
--Wispy Dreamcatcher
te.name.DREAMCATCHER=Wispy Dreamcatcher
From 57c62bda5151f910493c0f0c475545fd4e9d3a9e Mon Sep 17 00:00:00 2001
From: Mrkwtkr <1069894992@qq.com>
Date: Fri, 13 Jun 2014 15:22:24 +0800
Subject: [PATCH 5/6] Update zh_CN.lang
---
.../assets/thaumicexploration/lang/zh_CN.lang | 70 +++++++++----------
1 file changed, 35 insertions(+), 35 deletions(-)
diff --git a/resources/assets/thaumicexploration/lang/zh_CN.lang b/resources/assets/thaumicexploration/lang/zh_CN.lang
index e62ca141..68d41650 100644
--- a/resources/assets/thaumicexploration/lang/zh_CN.lang
+++ b/resources/assets/thaumicexploration/lang/zh_CN.lang
@@ -250,63 +250,63 @@ te.tag.DREAMCATCHER=Filtered thoughts
te.text.DREAMCATCHER.1=They say that dreamcatchers are meant to stop nightmares from reaching the mind. Though taint may not be a construct of your psyche, you think that perhaps the ill effects that taint has on the body could be combated using a modified dreamcatcher.
If you hold this dreamcatcher in your hotbar, it will have a high probability of nullifying damage from taint or tainted creatures. Although this dreamcatcher does not nullify all damage, it will certainly make excursions into tainted land much less dangerous.
--Talisman of Nourishment
-te.name.TALISMANFOOD=Talisman of Nourishment
-te.tag.TALISMANFOOD=Everfull belly
-te.text.TALISMANFOOD.1=You often find yourself needing to take breaks during marathon researching sessions to satisfy your hunger. Finally you have found a way to get past your need for food.
By infusing a diamond with the essence of hunger, you have created an item that is able to suck the nourishing energy from various food items in your hotbar and store this energy within. It will then automatically replenish your food meter if it is depleted.
This device will only work on simple food items, so foods that invoke effects such as Rotten Flesh and Golden Apples must be consumed normally.
+te.name.TALISMANFOOD=补给之符
+te.tag.TALISMANFOOD=填饱肚子
+te.text.TALISMANFOOD.1=你常常发现你在长时间的研究工作中需要停下来吃点东西,终于你找到了方法满足对食物的需求.
通过给一颗钻石注入饥饿(Fames)的源质,你做出了一个能从工具栏的各种食物中吸取营养成分并储存的物品. 之后它会自动补充你的饱食度.
它只对普通的食物有效,所以像腐肉和金苹果这样带有buff的食物仍需要正常食用.
--Disarming Enchantment
-te.name.ENCHDISARM=Enchantment: Disarming
-te.tag.ENCHDISARM=Fighting dirty
-te.text.ENCHDISARM.1=You have formulated an enchantment that has a slight chance of knocking a weapon from a creature's hands.
This enchantment can be applied to swords. When done so, struck creatures have a chance of dropping the weapon they are holding. This disarming effect does not work on other players. This enchantment has a better chance of success if it is a higher level.
+te.name.ENCHDISARM=附魔: 缴械
+te.tag.ENCHDISARM=卑劣手段
+te.text.ENCHDISARM.1=你做出了一个有小几率从生物手中打落武器的附魔.
该附魔能用于剑.附魔后,击打生物时有几率掉落它们所持的武器.这个附魔对其他玩家无效.附魔等级越高武器掉落几率越大.
--Binding Enchantment
-te.name.ENCHBINDING=Enchantment: Binding
-te.tag.ENCHBINDING=Going somewhere?
-te.text.ENCHBINDING.1=You have formulated an enchantment that binds a struck creature to a certain location.
This enchantment can be applied to swords. When a creature is struck with a sword enchanted with the first level of this enchantment, they will be slowed temporarily. Attacking an enderman with a sword that carries the second level of this enchantment will stop the enderman from teleporting away. Creepers struck with a blade that holds the second level of this enchantment will not be able to explode for a short time afterward.
+te.name.ENCHBINDING=附魔: 束缚
+te.tag.ENCHBINDING=还想跑?
+te.text.ENCHBINDING.1=你做出了一个能封锁生物行动的附魔.
该附魔能用于剑.附魔1级的剑击打生物会暂时减缓它们的行动.用附魔2级的剑攻击末影人将会组织它们的瞬间移动.击打爬行者则会暂时使它们无法爆炸.
--Night Vision Enchantment
-te.name.ENCHNIGHTVISION=Enchantment: Night Vision
-te.tag.ENCHNIGHTVISION=Low-light vision
-te.text.ENCHNIGHTVISION.1=You have formulated an enchantment that allows you to see in the dark.
This enchantment can be applied to headgear. When done so, the wearer is able to see in low light conditions, similarly to using a night vision potion.
+te.name.ENCHNIGHTVISION=附魔: 夜视
+te.tag.ENCHNIGHTVISION=微光视力
+te.text.ENCHNIGHTVISION.1=你做出了一个能让你在黑暗中看见的附魔.
该附魔能用于头部装备.附魔后,穿戴者将能在微光条件下保有视力,就像使用了夜视药水一样.
--Boots of the Meteor
-te.name.METEORBOOTS=Boots of the Meteor
-te.tag.METEORBOOTS=Come on and slam
-te.text.METEORBOOTS.1=Your Boots of the Traveller have been very useful, but sometimes you have desired even more mobility. By imbuing the Boots of the Traveller with the raw power of Ignis and Potentia, you have created a pair of boots with unrivaled mobility.
These boots propel the wearer with the force of a meteor in the direction they are looking, if they jump while crouching. Pressing the crouch button when in midair will launch the player towards the ground at incredible speeds, damaging anything near the point of impact.
+te.name.METEORBOOTS=流星之靴
+te.tag.METEORBOOTS=来吧,砰!
+te.text.METEORBOOTS.1=你的旅行者之靴着实不错,但有时你渴望着更优越的机动性能.给它灌入火与能量的原力,你做出了一双有着无与伦比的机动力的靴子.
如果在蹲下时起跳,它会将以流星的力量将穿戴者朝着所视方向推进.而在半空中按下shift键则会将玩家以不可置信的速度推向地面,对着陆点附近的一切目标造成伤害.
--Boots of the Comet
-te.name.COMETBOOTS=Boots of the Comet
-te.tag.COMETBOOTS=Ice ice baby
-te.text.COMETBOOTS.1=The Boots of the Traveller are fast, but you think that there is room for improvement. By infusing the Boots of the Traveller with Aqua and Gelum, you have created a pair of boots with unrivaled speed.
These boots allow the user to run with the speed of a comet, covering large tracts of land in a matter of seconds. Water can do nothing to slow you. When wearing the Boots of the Comet, water will be temporarily frozen under your feet.
+te.name.COMETBOOTS=彗星之靴
+te.tag.COMETBOOTS=冰冻吧!
+te.text.COMETBOOTS.1=旅行者之靴很快,不过你认为它还有提升的空间.给它注入水与寒冰的力量,你做出了一双有无比速度的靴子.
它让使用者以彗星般的速度奔跑,几秒内就能跑过大片土地.纵使有水也不能阻止你的前行.穿着彗星之靴时,水将在你的脚下暂时冻结为冰面.
--Runic Boots
-te.name.RUNICBOOTS=Runic Elemental Boots
-te.tag.RUNICBOOTS=Protection coupled with mobility
-te.text.RUNICBOOTS.1=It was easy enough to find a way to combine your Boots of the Traveller with Runic Armor, and now you have done the same with its upgraded variants. You have created the ultimate footwear, providing a fusion of mobility and protection.
Simply affix runic charms to a pair of Boots of the Meteor or Boots of the Comet with a bit of mystical energy, and you will create a variant that has the armor strength of Runic Armor and the mobility of the boots of your choice.
+te.name.RUNICBOOTS=符文元素之靴
+te.tag.RUNICBOOTS=保护和机动,一个都不能少
+te.text.RUNICBOOTS.1=想办法将旅行者之靴与符文护甲融合很简单,现在你准备在它的升级版上做些同样的事情.那就是终极版的靴子,提供了机动性与保护力的融合.
只要将符文的魔力加上一点神秘的能量赋予流星之靴或者彗星之靴,你就做出了一个有着符文护甲强度和你所选靴子的机动性的升级版.
--Enhanced Runic Armor
-te.name.ENHANCEDRUNICARMOR=Enhanced Runic Armor
-te.tag.ENHANCEDRUNICARMOR=So... much... power!
-te.text.ENHANCEDRUNICARMOR.1=Your extensive research into augmenting Runic Armor has left you disappointed at the armor's ability to only hold one augment. You also miss the mystical discount granted from wearing your Thaumaturge's Robes. Instead of being discouraged, you have developed a 'suit' of Enhanced Runic Armor that satisfies these grievances.
Each piece of this armor can hold not one, but two augments, allowing for even more protection. This armor also grants a passive vis discount much like your robes. There is but one catch - the cost.
-te.text.ENHANCEDRUNICARMOR.2=Keep in mind that the inital creation of the Enhanced armor will wipe existing augments.
In the case that you want to overwrite an augment placed on the Enhanced armor, you may right click while holding it to swap positions of the augments. The augment displayed first is the one that will be overwritten.
[Recipes pending... leave feedback]
+te.name.ENHANCEDRUNICARMOR=增强符文护甲
+te.tag.ENHANCEDRUNICARMOR=如此... 巨大的... 力量!
+te.text.ENHANCEDRUNICARMOR.1=你对符文护甲升级的大量研究让你对只能有一个升级而失望.你也怀念神秘发泡所有的灵气减免.你没有泄气,制作出了一个弥补了这些不足的增强符文护甲.
该护甲的每一部分都可以拥有两个而不是一个升级,为了提供更好的防护.像你的法袍那样这套护甲也有被动的灵气减免.只有一个问题-制作成本.
+te.text.ENHANCEDRUNICARMOR.2=注意增强符文护甲的制作会移除现有的升级.
如果你想要覆盖增强护甲的一个升级,你可以手持它右击交换升级的位置.排在前面的升级就是会被覆盖的那一个.
[Recipes pending... leave feedback]
--Transmutative Wand Core
-te.name.ROD_TRANSMUTATION=Transmutative Wand Core
-te.tag.ROD_TRANSMUTATION=One thing into another
-te.text.ROD_TRANSMUTATION.1=While experimenting with the properties of primal charms, you have found that you can sporadically convert one form of vis into another. You have found this property to be too unreliable to use for most purposes, but if a charm is infused with certain materials, it can be used as a wand core with unique properties.
When the wand is filled at over 90% capacity of a certain aspect, this vis will be converted into other forms of vis, albeit at a low ratio.
This wand also boasts a higher vis capacity than a mundane greatwood wand, holding up to 75 vis of each type.
+te.name.ROD_TRANSMUTATION=元化杖芯
+te.tag.ROD_TRANSMUTATION=一个变为另一个
+te.text.ROD_TRANSMUTATION.1=研究元始魔力的性质时,你发现你能偶发地将一种要素魔力转化为另一种.你觉得这个性质用在大多数地方不太可靠, 但如果给元始魔力注入某种材料,它就能作为一个有着独特属性的杖柄而使用.
当法杖中有一种要素魔力值即将超过90%,它就会转化为其他种类的要素魔力,尽管比率低一些.
它还有比普通宏伟杖高的魔力储存容量,每种要素魔力75vis.
--Necro Wand
-te.name.ROD_NECROMANCER=Necromancer's Wand Core
-te.tag.ROD_NECROMANCER=Evil vis storage
-te.text.ROD_NECROMANCER.1=You have always found finding a node to charge your depleted wand to be a nuisance. To remedy this, you have developed a wand core that harnesses the energy of the dead more efficiently.
Vis orbs collected from the remains of dead monsters yeild twice the vis, charging your wand quickly. Unfortunately, the dark energies used to infuse this wand are not as receptive to other forms of vis. When draining nodes or obtaining vis from other means, approximately a fourth is lost. This wand core has storage that rivals that of silverwood, making it a formidible option when choosing which core to use.
+te.name.ROD_NECROMANCER=亡灵杖柄
+te.tag.ROD_NECROMANCER=邪恶的魔力储存
+te.text.ROD_NECROMANCER.1=对你而言到处找节点补充法杖魔力是个麻烦事.为了解决这一问题,你制作了这一有效利用死亡能量的杖柄.
它能两倍吸收怪物死后遗留的魔力,快速充能法杖.不幸的是,用于注入的黑暗能量与其它形式的魔力适用性不佳.抽取节点以及其他方式获得的魔力会有四分之一的损失.又因为该杖柄有相当于银树杖的储存容量,使得二选一成为了艰难的选项.
--Necromantic Energy
-te.name.NECROENERGY=Necromantic Energy
-te.tag.NECROENERGY=Energy of the Undead
-te.text.NECROENERGY.1=When infusing using the Necromantic Infusion Altar, a specific quantity of Necromantic Energy is required. This energy can be provided by specific items being sacrificed at the altar, a list of these items is displayed here.
+te.name.NECROENERGY=亡灵之力
+te.tag.NECROENERGY=不死的能量
+te.text.NECROENERGY.1=使用亡灵祭坛注魔时,需要特定量的亡灵之力.这种能量可通过在祭坛献祭特殊物品提供,这里给出了这些物品的列表.
--Necro Infusion
-te.name.NECROINFUSION=Necromantic Infusion
+te.name.NECROINFUSION=亡灵注魔
te.tag.NECROINFUSION=Kali ma! Kali maaa!
te.text.NECROINFUSION.1=Harnessing the mystical energies of the natural world is all fine and good, but you want to do more. The energy of a living being is something you've wanted to be able to capture for a long time. Finally, that day is here.
By infusing an Arcane Pedestal with evil energies, adorning it with the skulls of the undead, and building a pentagram of candles surrounding the pedestal, you have created an altar that will allow you to fuse items wih evil energies. Right click on this construct with a wand to activate the altar. Right click with items to add them to the altar, shift right click the altar to remove items.
te.text.NECROINFUSION.2=To infuse an item, simply hit the altar with a wand. Each infusion requires a certain amount of Necromantic Energy, or NE, that can be supplied by sacrificing items that contain NE to the altar. To do this, light a fire on top of the altar and toss in items. When enough NE is supplied, the infusion will complete.
From a767bd7dfcbaca2173807f365072919cab6b99fe Mon Sep 17 00:00:00 2001
From: Mrkwtkr <1069894992@qq.com>
Date: Fri, 13 Jun 2014 19:44:48 +0800
Subject: [PATCH 6/6] Update zh_CN.lang
---
.../assets/thaumicexploration/lang/zh_CN.lang | 22 +++++++++----------
1 file changed, 11 insertions(+), 11 deletions(-)
diff --git a/resources/assets/thaumicexploration/lang/zh_CN.lang b/resources/assets/thaumicexploration/lang/zh_CN.lang
index 68d41650..cf891afc 100644
--- a/resources/assets/thaumicexploration/lang/zh_CN.lang
+++ b/resources/assets/thaumicexploration/lang/zh_CN.lang
@@ -245,11 +245,11 @@ te.tag.CAP_MECHANIST=机械师的法杖端
te.text.CAP_MECHANIST.1=广泛研究了节点,你意识到你已经到了除改良法杖本身提升传输速度外别无他法的地步.做出了一个能比普通杖端更快从节点解构并吸收魔力的杖端,结合了机械与魔法.
这个杖端在传输魔力上能力介于金杖端和神秘杖端之间.
--Wispy Dreamcatcher
-te.name.DREAMCATCHER=Wispy Dreamcatcher
-te.tag.DREAMCATCHER=Filtered thoughts
-te.text.DREAMCATCHER.1=They say that dreamcatchers are meant to stop nightmares from reaching the mind. Though taint may not be a construct of your psyche, you think that perhaps the ill effects that taint has on the body could be combated using a modified dreamcatcher.
If you hold this dreamcatcher in your hotbar, it will have a high probability of nullifying damage from taint or tainted creatures. Although this dreamcatcher does not nullify all damage, it will certainly make excursions into tainted land much less dangerous.
+te.name.DREAMCATCHER=纤细的捕梦网
+te.tag.DREAMCATCHER=那些不好的想法
+te.text.DREAMCATCHER.1=他们说捕梦网(Asabikeshiinh,又称梦罟,源自北美印第安苏族的护身符,印第安小孩做恶梦时,父母会在床头挂上捕梦网)是为了驱走梦魇,不让他们到梦里.尽管腐化咒波污染并不是你精神上的构成,你认为或许可以用改造的捕梦网来应付这些咒波对肉体的不良影响.
当你把这个捕梦网放在工具栏时,有很大的几率会避免来自咒波或是腐化生物的伤害.尽管它并不能消除所有的伤害,它一定能让你在腐化之地的时候更安全些.
---Talisman of Nourishment
+-Talisman of Nourishment
te.name.TALISMANFOOD=补给之符
te.tag.TALISMANFOOD=填饱肚子
te.text.TALISMANFOOD.1=你常常发现你在长时间的研究工作中需要停下来吃点东西,终于你找到了方法满足对食物的需求.
通过给一颗钻石注入饥饿(Fames)的源质,你做出了一个能从工具栏的各种食物中吸取营养成分并储存的物品. 之后它会自动补充你的饱食度.
它只对普通的食物有效,所以像腐肉和金苹果这样带有buff的食物仍需要正常食用.
@@ -308,12 +308,12 @@ te.text.NECROENERGY.1=使用亡灵祭坛注魔时,需要特定量的亡灵之力
--Necro Infusion
te.name.NECROINFUSION=亡灵注魔
te.tag.NECROINFUSION=Kali ma! Kali maaa!
-te.text.NECROINFUSION.1=Harnessing the mystical energies of the natural world is all fine and good, but you want to do more. The energy of a living being is something you've wanted to be able to capture for a long time. Finally, that day is here.
By infusing an Arcane Pedestal with evil energies, adorning it with the skulls of the undead, and building a pentagram of candles surrounding the pedestal, you have created an altar that will allow you to fuse items wih evil energies. Right click on this construct with a wand to activate the altar. Right click with items to add them to the altar, shift right click the altar to remove items.
-te.text.NECROINFUSION.2=To infuse an item, simply hit the altar with a wand. Each infusion requires a certain amount of Necromantic Energy, or NE, that can be supplied by sacrificing items that contain NE to the altar. To do this, light a fire on top of the altar and toss in items. When enough NE is supplied, the infusion will complete.
-te.text.NECROINFUSION.3=An example setup for the Necromantic Infusion Altar can be found below.
thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5 The skulls placed on the altar can be from a zombie, skeleton, or wither skeleton.
+te.text.NECROINFUSION.1=利用自然界的神秘能量固然好,不过你还想要更多.活体生物的能量是你长久以来的所求之物.终于,这一天到来了.
通过给奥术基座注入邪恶能量,装饰上亡灵生物的头颅,围绕着基座摆放五芒星形的蜡烛,你做出了一个能让你融合拥有邪恶能量的物品的祭坛.法杖右击就能启动祭坛.拿物品右击祭坛放入物品,shift并右击祭坛移除物品.
+te.text.NECROINFUSION.2=要注魔一个物品,只需用法杖点击一下.每次注魔都需要一定量的亡灵能量,或称NE(Necromantic Energy),可通过向祭坛献祭含有NE的物品来提供.为此,在祭坛上方点火然后投入物品.NE提供足够时,注魔就完成了.
+te.text.NECROINFUSION.3=下面展示了一个亡灵注魔祭坛的安装示例.
thaumicexploration:textures/tabs/altarSetup.png:0:0:255:255:0.5 放在祭坛的头颅可以来自僵尸,骷髅射手,或是凋零骷髅.
--Taint Basics
-te.name.TAINTBASICS=Taint
-te.tag.TAINTBASICS=Evil magic
-te.text.TAINTBASICS.1=Sometimes, Thaumaturgy goes horribly wrong. Miracles become twisted calamities and the very landscape twists into hideous forms. Tainted Lands are places infected by the sick runoff of magical workings, flux. Local flora and fauna become warped and mutated into forms hostile to normal life and the very ground of a tainted land infects those who tread upon its pulsing fibres.
-te.text.TAINTBASICS.2=Tainted Lands can be found naturally in the world, but can also form when a careless Thaumaturge allows flux goo to stagnate for too long. They are recognizable by their telltale purple fibres and bright violet stalks. Left alone, the tainted land will gradually extend its tendrils outwards, infecting more and more of the surrounding land. Dirt becomes thick, pulpy Tainted Soil while trees and other natural materials are slowly covered in fibres and converted into structurally unsound crust which can collapse or melt into flux goo at any moment.
+te.name.TAINTBASICS=腐化
+te.tag.TAINTBASICS=邪恶的魔法
+te.text.TAINTBASICS.1=有时候,神秘学变得十分糟糕.引发的奇迹变为扭曲的灾难,环境变为可怕的模样.腐化之地是这些被魔法活动中溢出的咒波所污染的土地.原有的植物和生物都被感染突变为对一般生物攻击性的存在,大片的腐化之地会污染那些踩在它们蠕动的纤维上的人.
+te.text.TAINTBASICS.2=腐化之地能在自然界发现,但也会因糊涂的神秘使放着咒波污染淤塞太久而生成.可以通过紫色的纤维和亮紫色的茎辨别.放着不管的话,腐化之地就会一点点向外扩张卷须污染越来越多的周边地区.泥土变为粘稠,泥泞的腐化土壤同时树木和其它自然材料被纤维缓慢覆盖,变为随时可能瓦解或溶解为粘浆的不完全的硬壳包裹物.