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LI_title_decisions.txt
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decisions = {
become_bretwalda = {
is_high_prio = yes
potential = {
is_ruler = yes
age = 16
prisoner = no
NOR = {
trait = incapable
has_global_flag = englaland_unified
}
culture = saxon
}
allow = {
completely_controls = k_wessex
completely_controls = k_mercia
completely_controls = k_northumbria
has_landed_title = k_england
has_landed_title = k_eanglia
has_landed_title = k_essex
has_landed_title = k_kent
has_landed_title = k_sussex
prestige = 1000
}
effect = {
wealth = -250
prestige = 500
activate_title = { title = k_saxons status = yes }
hidden_tooltip = {
d_bernicia = { de_jure_liege = k_saxons }
d_derenrice = { de_jure_liege = k_saxons }
d_hwicce = { de_jure_liege = k_saxons }
d_magonsaete = { de_jure_liege = k_saxons }
d_lindsey = { de_jure_liege = k_saxons }
d_middle_angles = { de_jure_liege = k_saxons }
d_norfolk = { de_jure_liege = k_saxons }
d_middlesex = { de_jure_liege = k_saxons }
d_canterbury = { de_jure_liege = k_saxons }
d_belgarum = { de_jure_liege = k_saxons }
}
primary_title = {
k_saxons = {
grant_title = ROOT
copy_title_laws = PREV
copy_title_history = PREV
}
}
hidden_tooltip = { k_saxons = { make_primary_title = yes } }
if = {
limit = {
OR = {
has_landed_title = k_wessex
k_wessex = { has_holder = no }
}
}
k_wessex = { destroy_landed_title = THIS }
activate_title = { title = k_wessex status = no }
}
if = {
limit = {
OR = {
has_landed_title = k_mercia
k_mercia = { has_holder = no }
}
}
k_mercia = { destroy_landed_title = THIS }
activate_title = { title = k_mercia status = no }
}
if = {
limit = {
OR = {
has_landed_title = k_northumbria
k_northumbria = { has_holder = no }
}
}
k_northumbria = { destroy_landed_title = THIS }
activate_title = { title = k_northumbria status = no }
}
if = {
limit = {
OR = {
has_landed_title = k_england
k_england = { has_holder = no }
}
}
k_england = { destroy_landed_title = THIS }
activate_title = { title = k_england status = no }
}
if = {
limit = {
OR = {
has_landed_title = k_eanglia
k_eanglia = { has_holder = no }
}
}
k_eanglia = { destroy_landed_title = THIS }
activate_title = { title = k_eanglia status = no }
}
if = {
limit = {
OR = {
has_landed_title = k_essex
k_essex = { has_holder = no }
}
}
k_essex = { destroy_landed_title = THIS }
activate_title = { title = k_essex status = no }
}
if = {
limit = {
OR = {
has_landed_title = k_kent
k_kent = { has_holder = no }
}
}
k_kent = { destroy_landed_title = THIS }
activate_title = { title = k_kent status = no }
}
if = {
limit = {
OR = {
has_landed_title = k_sussex
k_sussex = { has_holder = no }
}
}
k_sussex = { destroy_landed_title = THIS }
activate_title = { title = k_sussex status = no }
}
set_global_flag = englaland_unified
narrative_event = { id = li_titular.1 tooltip = become_bretwalda_tooltip }
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
}
}
toggle_titular_empires = {
potential = {
is_ruler = yes
prisoner = no
}
allow = {
}
effect = {
if = {
limit = {
NOT = { has_character_flag = titular_empire_decisions }
}
hidden_tooltip = {
set_character_flag = titular_empire_decisions
set_character_flag = titular_empire_decisions_temp
}
}
if = {
limit = {
has_character_flag = titular_empire_decisions
NOT = { has_character_flag = titular_empire_decisions_temp }
}
hidden_tooltip = {
clr_character_flag = titular_empire_decisions
}
}
clr_character_flag = titular_empire_decisions_temp
}
ai_will_do = {
factor = 0
}
}
create_e_carthage = {
potential = {
is_ruler = yes
OR = {
has_character_flag = titular_empire_decisions
ai = yes
}
}
allow = {
NOT = { tier = EMPEROR }
war = no
OR = {
culture = vandal #*grumble grumble* Vandal usurpers...
religion_group = palmyranpagan_group
}
has_landed_title = k_carthage
has_landed_title = k_siracusa
completely_controls = d_sardinia
completely_controls = d_granada
completely_controls = c_tunis
completely_controls = c_murcia
OR = {
AND = {
ai = no
wealth = 500
prestige = 1500 # just to make sure you don't end up with negative authority when creating the titular empire
piety = 350
ruled_years = 10
}
AND = {
#easier for AI, come on, It's always a nice thing to see these form.
ai = yes
prestige = 500
piety = 100
ruled_years = 5
}
}
}
effect = {
wealth = -500
piety = -350
if = {
limit ={ ai = yes }
prestige = -300
}
if = {
limit ={ ai = no }
prestige = -1000
}
primary_title = {
e_carthage = {
grant_title = ROOT
copy_title_laws = PREV
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 100
}
}
create_e_celtic = {
potential = {
is_ruler = yes
OR = {
has_character_flag = titular_empire_decisions
ai = yes
}
}
allow = {
NOT = { tier = EMPEROR }
war = no
OR = {
culture = norsegael
culture_group = celtic
}
has_landed_title = k_ireland
has_landed_title = k_scotland
completely_controls = d_brittany
completely_controls = d_gwynedd
completely_controls = d_somerset
completely_controls = d_meath
completely_controls = d_fiobha
OR = {
AND = {
ai = no
wealth = 500
prestige = 1500 # just to make sure you don't end up with negative authority when creating the titular empire
piety = 350
ruled_years = 10
}
AND = {
#easier for AI, come on, It's always a nice thing to see these form.
ai = yes
prestige = 500
piety = 100
ruled_years = 5
}
}
}
effect = {
wealth = -500
piety = -350
if = {
limit ={ ai = yes }
prestige = -300
}
if = {
limit ={ ai = no }
prestige = -1000
}
primary_title = {
e_celtic = {
grant_title = ROOT
copy_title_laws = PREV
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 100
}
}
create_e_greatmoravia = {
potential = {
is_ruler = yes
OR = {
has_character_flag = titular_empire_decisions
ai = yes
}
}
allow = {
NOT = { tier = EMPEROR }
war = no
culture_group = west_slavic
has_landed_title = k_bohemia
completely_controls = d_saxony
completely_controls = d_slavonia
completely_controls = d_nyitra
completely_controls = d_galich
OR = {
AND = {
ai = no
wealth = 500
prestige = 1500 # just to make sure you don't end up with negative authority when creating the titular empire
piety = 350
ruled_years = 10
}
AND = {
#easier for AI, come on, It's always a nice thing to see these form.
ai = yes
prestige = 500
piety = 100
ruled_years = 5
}
}
}
effect = {
wealth = -500
piety = -350
if = {
limit ={ ai = yes }
prestige = -300
}
if = {
limit ={ ai = no }
prestige = -1000
}
primary_title = {
e_greatmoravia = {
grant_title = ROOT
copy_title_laws = PREV
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 100
}
}
create_e_egoth = {
potential = {
is_ruler = yes
OR = {
has_character_flag = titular_empire_decisions
ai = yes
}
}
allow = {
NOT = { tier = EMPEROR }
war = no
culture = ostrogothic
has_landed_title = k_taurica
completely_controls = d_moldau
completely_controls = d_wallachia
OR = {
AND = {
ai = no
wealth = 500
prestige = 1500 # just to make sure you don't end up with negative authority when creating the titular empire
piety = 350
ruled_years = 10
}
AND = {
#easier for AI, come on, It's always a nice thing to see these form.
ai = yes
prestige = 500
piety = 100
ruled_years = 5
}
}
}
effect = {
wealth = -500
piety = -350
if = {
limit ={ ai = yes }
prestige = -300
}
if = {
limit ={ ai = no }
prestige = -1000
}
primary_title = {
e_egoth = {
grant_title = ROOT
copy_title_laws = PREV
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 100
}
}
create_e_berber = {
potential = {
is_ruler = yes
OR = {
has_character_flag = titular_empire_decisions
ai = yes
}
}
allow = {
NOT = { tier = EMPEROR }
war = no
culture = berber
has_landed_title = k_mauretania
completely_controls = d_tripolitania
completely_controls = c_constantine
OR = {
AND = {
ai = no
wealth = 500
prestige = 1500 # just to make sure you don't end up with negative authority when creating the titular empire
piety = 350
ruled_years = 10
}
AND = {
#easier for AI, come on, It's always a nice thing to see these form.
ai = yes
prestige = 500
piety = 100
ruled_years = 5
}
}
}
effect = {
wealth = -500
piety = -350
if = {
limit ={ ai = yes }
prestige = -300
}
if = {
limit ={ ai = no }
prestige = -1000
}
primary_title = {
e_berber = {
grant_title = ROOT
copy_title_laws = PREV
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 100
}
}
create_e_jews = {
potential = {
is_ruler = yes
OR = {
has_character_flag = titular_empire_decisions
ai = yes
}
}
allow = {
NOT = { tier = EMPEROR }
war = no
culture = jewish
has_landed_title = k_judea
has_landed_title = c_jerusalem
completely_controls = d_alexandria
completely_controls = d_baghdad
completely_controls = d_antioch
OR = {
AND = {
ai = no
wealth = 500
prestige = 1500 # just to make sure you don't end up with negative authority when creating the titular empire
piety = 350
ruled_years = 10
}
AND = {
#easier for AI, come on, It's always a nice thing to see these form.
ai = yes
prestige = 500
piety = 100
ruled_years = 5
}
}
}
effect = {
wealth = -500
piety = -350
if = {
limit ={ ai = yes }
prestige = -300
}
if = {
limit ={ ai = no }
prestige = -1000
}
primary_title = {
e_jews = {
grant_title = ROOT
copy_title_laws = PREV
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 100
}
}
create_e_rashidun = {
potential = {
is_ruler = yes
OR = {
has_character_flag = titular_empire_decisions
ai = yes
}
}
allow = {
NOT = { tier = EMPEROR }
war = no
OR = {
culture = kurdish
culture_group = arabic
}
religion_group = muslim
has_landed_title = k_arabia
has_landed_title = k_egypt
has_landed_title = k_saba
completely_controls = c_baghdad
completely_controls = c_kairwan
completely_controls = c_mecca
completely_controls = c_medina
OR = {
AND = {
ai = no
wealth = 500
prestige = 1500 # just to make sure you don't end up with negative authority when creating the titular empire
piety = 350
ruled_years = 10
}
AND = {
#easier for AI, come on, It's always a nice thing to see these form.
ai = yes
prestige = 500
piety = 100
ruled_years = 5
}
}
}
effect = {
wealth = -500
piety = -350
if = {
limit ={ ai = yes }
prestige = -300
}
if = {
limit ={ ai = no }
prestige = -1000
}
primary_title = {
e_rashidun = {
grant_title = ROOT
copy_title_laws = PREV
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 100
}
}
create_e_palmyra = {
potential = {
is_ruler = yes
OR = {
has_character_flag = titular_empire_decisions
ai = yes
}
}
allow = {
NOT = { tier = EMPEROR }
war = no
OR = {
culture = hellenistic
culture = greek
culture = nabatean
culture = syroaramean
}
has_landed_title = k_palmyra
completely_controls = d_jerusalem
completely_controls = d_alexandria
completely_controls = d_paphlagonia
OR = {
AND = {
ai = no
wealth = 500
prestige = 1500 # just to make sure you don't end up with negative authority when creating the titular empire
piety = 350
ruled_years = 10
}
AND = {
#easier for AI, come on, It's always a nice thing to see these form.
ai = yes
prestige = 500
piety = 100
ruled_years = 5
}
}
}
effect = {
wealth = -500
piety = -350
if = {
limit ={ ai = yes }
prestige = -300
}
if = {
limit ={ ai = no }
prestige = -1000
}
primary_title = {
e_palmyra = {
grant_title = ROOT
copy_title_laws = PREV
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 100
}
}
create_e_archeseleukeia = {
potential = {
is_ruler = yes
OR = {
has_character_flag = titular_empire_decisions
ai = yes
}
}
allow = {
NOT = { tier = EMPEROR }
war = no
OR = {
culture = hellenistic
culture = greek
}
has_landed_title = k_syria
completely_controls = c_antiocheia
completely_controls = c_baghdad
OR = {
AND = {
ai = no
wealth = 500
prestige = 1500 # just to make sure you don't end up with negative authority when creating the titular empire
piety = 350
ruled_years = 10
}
AND = {
#easier for AI, come on, It's always a nice thing to see these form.
ai = yes
prestige = 500
piety = 100
ruled_years = 5
}
}
}
effect = {
wealth = -500
piety = -350
if = {
limit ={ ai = yes }
prestige = -300
}
if = {
limit ={ ai = no }
prestige = -1000
}
primary_title = {
e_archeseleukeia = {
grant_title = ROOT
copy_title_laws = PREV
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 100
}
}
create_e_archemakedonia = {
potential = {
is_ruler = yes
OR = {
has_character_flag = titular_empire_decisions
ai = yes
}
}
allow = {
NOT = { tier = EMPEROR }
war = no
OR = {
culture = hellenistic
culture = greek
culture = indohellenic
}
completely_controls = c_antiocheia
completely_controls = c_baghdad
completely_controls = c_balkh
completely_controls = c_thessalonike
completely_controls = c_alexandria
OR = {
AND = {
ai = no
wealth = 500
prestige = 1500 # just to make sure you don't end up with negative authority when creating the titular empire
piety = 350
ruled_years = 10
}
AND = {
#easier for AI, come on, It's always a nice thing to see these form.
ai = yes
prestige = 500
piety = 100
ruled_years = 5
}
}
}
effect = {
wealth = -500
piety = -350
if = {
limit ={ ai = yes }
prestige = -300
}
if = {
limit ={ ai = no }
prestige = -1000
}
primary_title = {
e_archemakedonia = {
grant_title = ROOT
copy_title_laws = PREV
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 100
}
}
create_e_hellenic = {
potential = {
is_ruler = yes
OR = {
has_character_flag = titular_empire_decisions
ai = yes
}
}
allow = {
NOT = { tier = EMPEROR }
war = no
culture_group = byzantine
has_landed_title = c_atheniai
completely_controls = c_monemvasia
completely_controls = c_smyrna
completely_controls = c_limisol
completely_controls = c_sinope
OR = {
AND = {
ai = no
wealth = 500
prestige = 1500 # just to make sure you don't end up with negative authority when creating the titular empire
piety = 350
ruled_years = 10
}
AND = {
#easier for AI, come on, It's always a nice thing to see these form.
ai = yes
prestige = 500
piety = 100
ruled_years = 5
}
}
}
effect = {
wealth = -500
piety = -350
if = {
limit ={ ai = yes }
prestige = -300
}
if = {
limit ={ ai = no }
prestige = -1000
}
primary_title = {
e_hellenic = {
grant_title = ROOT
copy_title_laws = PREV
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 100
}
}
create_e_huns = {
potential = {
is_ruler = yes
OR = {
has_character_flag = titular_empire_decisions
ai = yes
}
}
allow = {
NOT = { tier = EMPEROR }
war = no
culture = hunnic
has_landed_title = k_huns #k_huns is a tribal title... if you form a kingdom, the title is automatically destroyed so... yeah, no.
completely_controls = d_sarkel
completely_controls = d_esztergom
completely_controls = d_bohemia
# completely_controls = d_swebi
completely_controls = c_chalons
OR = {
AND = {
ai = no
wealth = 500
prestige = 1500 # just to make sure you don't end up with negative authority when creating the titular empire
piety = 350
ruled_years = 10
}
AND = {
#easier for AI, come on, It's always a nice thing to see these form.
ai = yes
prestige = 500
piety = 100
ruled_years = 5
}
}
}
effect = {
wealth = -500
piety = -350
if = {
limit ={ ai = yes }
prestige = -300
}
if = {
limit ={ ai = no }
prestige = -1000
}
primary_title = {
e_huns = {
grant_title = ROOT
copy_title_laws = PREV
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 100
}
}
create_e_ptolemaic = {
potential = {
is_ruler = yes
OR = {
has_character_flag = titular_empire_decisions
ai = yes
}
}
allow = {
NOT = { tier = EMPEROR }
war = no
OR = {
culture = hellenistic
culture = greek
culture = egyptian_arabic
}
has_landed_title = k_egypt
completely_controls = c_limisol
completely_controls = c_cyrenaica
completely_controls = c_alexandria
OR = {
AND = {
ai = no
wealth = 500
prestige = 1500 # just to make sure you don't end up with negative authority when creating the titular empire
piety = 350
ruled_years = 10
}
AND = {
#easier for AI, come on, It's always a nice thing to see these form.
ai = yes
prestige = 500
piety = 100
ruled_years = 5
}
}
}
effect = {
wealth = -500
piety = -350
if = {
limit ={ ai = yes }
prestige = -300
}
if = {
limit ={ ai = no }
prestige = -1000
}
primary_title = {
e_ptolemaic = {
grant_title = ROOT
copy_title_laws = PREV
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 100
}
}
create_e_hittite = {
potential = {
is_ruler = yes
OR = {
has_character_flag = titular_empire_decisions
ai = yes
}
}
allow = {
NOT = { tier = EMPEROR }
war = no
religion_group = luwian_group
capital_scope = {
OR = {
has_province_modifier = chattousa_palace
has_province_modifier = chattousa_city
has_province_modifier = chattousa_temple
}
}
completely_controls = d_mosul
completely_controls = d_samos
OR = {
AND = {
ai = no