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Copy pathSELIN_populist_decision.txt
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SELIN_populist_decision.txt
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decisions = {
populist_decision.30 = {
is_high_prio = yes
potential = {
is_playable = yes
higher_tier_than = count
is_landed = yes
is_tribal = no
NOR = {
has_law = people_control_3
has_law = people_control_4
}
populist_soul_trigger = yes
is_inaccessible_trigger = no
}
allow = {
is_adult = yes
war = no
prisoner = no
has_law = people_control_2
prestige = 1000
intrigue = 8
diplomacy = 8
}
effect = {
prestige = -500
primary_title = {
add_law_w_cooldown = people_control_3
}
}
revoke_allowed = {
always = yes
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.005 # Slow it down
}
modifier = {
factor = 1.5
trait = diligent
}
modifier = {
factor = 3
trait = ambitious
}
modifier = {
factor = 1.4
trait = gregarious
}
modifier = {
factor = 0.7
trait = just
}
modifier = {
factor = 0.5
trait = slothful
}
modifier = {
factor = 0.2
trait = shy
}
modifier = {
factor = 0.7
trait = content
}
modifier = {
factor = 1.5
trait = paranoid
}
modifier = {
factor = 3
trait = arbitrary
}
modifier = {
factor = 0.7
NOT = { age = 25 }
}
modifier = {
factor = 0.5
age = 60
}
}
}
populist_decision.40 = {
is_high_prio = yes
potential = {
has_law = people_control_3
is_playable = yes
higher_tier_than = count
is_inaccessible_trigger = no
is_landed = yes
is_tribal = no
}
allow = {
is_adult = yes
war = no
prisoner = no
has_law = people_control_3
prestige = 2000
intrigue = 12
diplomacy = 12
}
effect = {
prestige = -1000
primary_title = {
add_law_w_cooldown = people_control_4
}
}
revoke_allowed = {
always = yes
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.005 # Slow it down
}
modifier = {
factor = 0
NOT = { scaled_wealth = 0.3 }
}
modifier = {
factor = 1.5
trait = diligent
}
modifier = {
factor = 3
trait = ambitious
}
modifier = {
factor = 1.4
trait = gregarious
}
modifier = {
factor = 0.7
trait = just
}
modifier = {
factor = 0.5
trait = slothful
}
modifier = {
factor = 0.2
trait = shy
}
modifier = {
factor = 0.7
trait = content
}
modifier = {
factor = 1.5
trait = paranoid
}
modifier = {
factor = 3
trait = arbitrary
}
modifier = {
factor = 0.7
NOT = { age = 25 }
}
modifier = {
factor = 0.5
age = 60
}
}
}
}