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rebuild_landmark_decisions.txt
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decisions = {
#####Rebuild Hattshushash
rebuild_chattousa = {
is_high_prio = yes
potential = {
is_ruler = yes
is_adult = yes
religion_group = luwian_group
NOR = {
has_global_flag = chattousa_rebuilt
has_global_flag = rebuilding_chattousa
}
}
allow = {
wealth = 500
capital_holding = {
title = b_mikissos
}
is_feudal = yes
primary_title = {
higher_tier_than = duke
}
calc_true_if = {
amount = 4
b_hagiasophia = {
holder_scope = {
any_liege = {
character = ROOT
}
religion = ROOT
}
}
b_lisdra = {
holder_scope = {
any_liege = {
character = ROOT
}
religion = ROOT
}
}
b_jerusalem = {
holder_scope = {
any_liege = {
character = ROOT
}
religion = ROOT
}
}
b_tavia = {
holder_scope = {
any_liege = {
character = ROOT
}
religion = ROOT
}
}
b_tella = {
holder_scope = {
any_liege = {
character = ROOT
}
religion = ROOT
}
}
}
war = no
prisoner = no
NOT = { trait = incapable }
}
effect = {
capital_scope = {
province_event = { id = rebuild_chattousa.1 }
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = {
scaled_wealth = 5.0
}
}
modifier = {
factor = 0
NOT = {
learning = 8
}
}
}
}
rebuild_chattousa_city = {
is_high_prio = yes
potential = {
is_ruler = yes
is_adult = yes
religion_group = luwian_group
has_global_flag = chattousa_rebuilt
capital_scope = {
has_province_modifier = chattousa_palace
}
NOR = {
has_character_flag = rebuilt_chattousa_palace
has_global_flag = rebuilding_chattousa
}
}
allow = {
wealth = 500
is_feudal = yes
primary_title = {
higher_tier_than = duke
}
calc_true_if = {
amount = 4
b_hagiasophia = {
holder_scope = {
any_liege = {
character = ROOT
}
religion = ROOT
}
}
b_lisdra = {
holder_scope = {
any_liege = {
character = ROOT
}
religion = ROOT
}
}
b_jerusalem = {
holder_scope = {
any_liege = {
character = ROOT
}
religion = ROOT
}
}
b_tavia = {
holder_scope = {
any_liege = {
character = ROOT
}
religion = ROOT
}
}
b_tella = {
holder_scope = {
any_liege = {
character = ROOT
}
religion = ROOT
}
}
}
war = no
prisoner = no
NOT = { trait = incapable }
}
effect = {
capital_scope = {
province_event = {
id = rebuild_chattousa.5
}
}
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = {
scaled_wealth = 5.0
}
}
modifier = {
factor = 0
NOT = {
learning = 8
}
}
}
}
rebuild_chattousa_temple = {
is_high_prio = yes
potential = {
is_ruler = yes
is_adult = yes
religion_group = luwian_group
has_global_flag = chattousa_rebuilt
capital_scope = {
has_province_modifier = chattousa_city
}
NOR = {
has_character_flag = rebuilt_chattousa_city
has_global_flag = rebuilding_chattousa
}
}
allow = {
wealth = 500
piety = 500
is_feudal = yes
primary_title = {
higher_tier_than = duke
}
calc_true_if = {
amount = 4
b_hagiasophia = {
holder_scope = {
any_liege = {
character = ROOT
}
religion = ROOT
}
}
b_lisdra = {
holder_scope = {
any_liege = {
character = ROOT
}
religion = ROOT
}
}
b_jerusalem = {
holder_scope = {
any_liege = {
character = ROOT
}
religion = ROOT
}
}
b_tavia = {
holder_scope = {
any_liege = {
character = ROOT
}
religion = ROOT
}
}
b_tella = {
holder_scope = {
any_liege = {
character = ROOT
}
religion = ROOT
}
}
}
war = no
prisoner = no
NOT = { trait = incapable }
}
effect = {
capital_scope = {
province_event = {
id = rebuild_chattousa.7
}
}
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = {
scaled_wealth = 5.0
}
}
modifier = {
factor = 0
NOT = {
learning = 8
}
}
}
}
#Go on retreat to improve chances to be accepted by Arinniti
go_on_luwian_retreat = {
is_high_prio = yes
potential = {
has_character_flag = arinniti_explanation_complete
NOR = {
has_character_flag = on_luwian_retreat
has_character_flag = awaiting_arinnitis_acceptance
has_character_flag = rejected_by_arinniti
trait = arinnitis_consort
trait = arinniti_in_flesh
has_character_flag = do_not_disturb
}
}
allow = {
prestige = 1000
piety = 1000
war = no
prisoner = no
NOR = {
trait = traveling
trait = incapable
}
}
effect = {
prestige = -500
piety = -500
set_character_flag = on_luwian_retreat
narrative_event = {
id = luwian_retreat.1
}
}
}
#Begin the ritual to become Arinniti's Consort
become_arinnitis_consort = {
is_high_prio = yes
potential = {
has_character_flag = arinniti_explanation_complete
is_female = no
religion_group = luwian_group
OR = {
religion = luwian
is_reformed_religion = yes
}
religion_head = {
always = yes
}
war = no
NOR = {
has_character_flag = rejected_by_arinniti
has_character_flag = awaiting_arinnitis_acceptance
trait = arinnitis_consort
has_character_flag = do_not_disturb
}
}
allow = {
NOR = {
has_character_flag = on_luwian_retreat
trait = traveling
trait = incapable
}
}
effect = {
set_character_flag = awaiting_arinnitis_acceptance
hidden_tooltip = {
rightful_religious_head_scope = {
character_event = {
id = become_arinnitis_consort.1
}
}
}
}
}
#Begin the ritual to become Arinniti in Flesh
become_arinniti_in_flesh = {
is_high_prio = yes
potential = {
has_character_flag = arinniti_explanation_complete
is_female = yes
religion_group = luwian_group
OR = {
religion = luwian
is_reformed_religion = yes
}
war = no
NOR = {
has_character_flag = rejected_by_arinniti
has_character_flag = awaiting_arinnitis_acceptance
trait = arinniti_in_flesh
has_character_flag = do_not_disturb
}
}
allow = {
NOR = {
has_character_flag = on_luwian_retreat
trait = traveling
trait = incapable
}
}
effect = {
set_character_flag = awaiting_arinnitis_acceptance
hidden_tooltip = {
rightful_religious_head_scope = {
character_event = {
id = become_arinniti_in_flesh.1
}
}
}
}
}
##### Restore Memphis
restore_memphis = {
is_high_prio = yes
potential = {
is_ruler = yes
age = 16
religion_group = egyptian_group
NOR = {
has_global_flag = memphis_restored
has_global_flag = memphis_restoring
}
}
allow = {
wealth = 500
capital_holding = {
title = b_manusura
}
is_feudal = yes
primary_title = {
higher_tier_than = duke
}
OR = {
has_landed_title = k_egypt
has_landed_title = e_kush
has_landed_title = e_ptolemaic
}
}
effect = {
set_global_flag = memphis_restoring
1001 = {
province_event = { id = rebuild_memphis.1 }
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = {
scaled_wealth = 10.0
}
}
modifier = {
factor = 0
NOT = {
learning = 8
}
}
}
}
}