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sunset_invasion.txt
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# Targetted decisions are possible vs _all_ other characters and shown are in the Diplomacy View, not the Intrigue View. The taker is in the FROM scope.
#
# filter = [self/court/home_court/vassals/sub_realm/realm/dynasty/all] (self MUST be set for decisions targetting only the taker, the other filter types can be set to lessen CPU load)
# ai_target_filter = [self/court/home_court/vassals/sub_realm/realm/dynasty/all] (which characters for which the AI evaluates the decision.)
# court: all characters in the AI's host court, including prisoners, and characters currently away (wards, prisoners, etc)
# home_court: all characters in the AI's home court, including prisoners, and characters currently away (wards, prisoners, etc)
# vassals: direct vassal rulers of the AI's employer
# sub_realm: all characters below the AI's employer
# realm: all characters in the same top realm as the AI
# dynasty: all members of the same dynasty (including the dead!)
# rivals: your rivals plus any character you have an opinion modifier with 'crime = yes' set (the same set of characters the 'is_foe' trigger evaluates)
# all: all living characters (Avoid if possible. VERY CPU-HEAVY!)
#
targetted_decisions = {
vassal_sacrifice_decision = {
only_playable = yes
ai_target_filter = home_court
from_potential = {
is_playable = yes
religion = aztec
}
potential = {
prisoner = yes
is_adult = yes
host = { character = FROM }
}
allow = {
NOT = { diplomatic_immunity = yes }
prisoner = yes
}
effect = {
any_liege = {
limit = {
ai = no
NOT = { character = FROM }
}
character_event = { id = SSI.60 }
}
hidden_tooltip = {
FROM = {
character_event = { id = SSI.72 }
}
}
death = {
death_reason = death_execution_aztec_sacrifice
killer = FROM
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
}
}
}