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Somewhat related to #41
Having to manage both uint_fast32_t / uint_fast16_t or uint_fast64_t / uint_fast32_t is not easy, especially with templated code:
The following overload:
inline void morton2D_32_decode(const uint_fast32_t morton, uint_fast16_t& x, uint_fast16_t& y);
Should also offer the following overload by casting:
inline void morton2D_32_decode(const uint_fast32_t morton, uint_fast32_t & x, uint_fast32_t & y);
This brings up the fact that it could use a templated implementation to allow that kind of overloads:
template<typename T, typename U>
inline void morton2D_32_decode(const T morton, U& x, U& y);
Implementation should static_assert that both T and U are unsigned and optionnaly that there are enough std::numeric_limits<>::digits between each other.
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