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CosmicCore 0.17.0
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changelog.md

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# Cosmic Core 0.16.2
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# Cosmic Core 0.17.0
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# DO NOT MANUALLY UPDATE COSMIC CORE FOR FRONTIERS **IT WILL NOT WORK**
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## New
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- Added Low-Power Computation Array
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- Added dedicated LV, MV, and HV Bloomwyrm Power Roots. Each supplies four amps to the Bloomwyrm Heart without allowing its voltage tier to be bypassed.
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- Added standard EV+ quad and 16-amp energy hatch support to the Bloomwyrm Heart.
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- Restored tiered Chemical Dehydrators and Laminators as CosmicCore-owned processing machines.
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- Added HV Cladding, Modular Frameworks, and Cogwork Magicapacitors for the next component tier.
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- Added the Firmament
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- Added permit-gated Firmament travel through an Occultism ascension ritual, plus "Set with the Sun" hold-sneak return sequence.
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- Added tiered Crystallizers from MV through UIV with systematic ore crystallization and gem-growth slurry processing.
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- Added Cannon Powder, Nyctophyte exchange media, Pyroltic contact catalysts, the Polarized Bathyst Electret, and Utherium ceramic components for new processing chains.
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- Added the Lightweight Stainless Steel Casing.
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## Improvements
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- Low-Power Computation Arrays now accept one or two ordinary MV-or-higher GT energy input hatch variants.
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- The LV-accessible Implosion Compressor now converts four regular gems into one flawless gem for every compatible nonflammable gem material.
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- ME Computation Uplinks now state their zero-CWU source reservation and the grid's physical-link CWU formula in their CosmicCore-owned tooltip.
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- The Low-Power Computation Array now accepts LV, MV, and HV computation cores and power relays in its five component bays.
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- Unused Low-Power Computation Array positions can now be filled with passive ME Computation Bay Casings, allowing partially populated arrays to form without adding EU draw.
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- Active computation cores and power relays now illuminate the centered two-by-two-pixel plates on all four horizontal faces in cyan and amber. With GTM Bloom Support
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- Computation cores, power relays, and passive bays now use the dedicated, non-connecting Compute Module Base texture without directional hatch overlays.
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- The Low-Power Computation Array now presents white, single-line telemetry in operational order, reports requested EU/t separately from provided network power, and displays its stored power buffer in EU in both its controller display and Jade.
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- The Bloomwyrm Heart now displays its available EU/t and physical input voltage separately.
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- Existing LV, MV, and HV Bloomwyrm Hearts may continue using ordinary energy hatches while Power Root acquisition is introduced.
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- Composite Ore Sorter recipes now consume four refinement-stage inputs per output batch, reducing excessive mineral-chunk multiplication while preserving the higher-tier yield curve.
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- Ore chunks can be milled into dust slowly in a Macerator at 2 EU/t or twice as quickly in a Powderizer at 8 EU/t.
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- Pyroltic sorting now exposes Sphalerite at tier two and Emberite at tier three, while Monazite Salts remains focused on its two rare-earth minerals.
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- Renamed the Abyss crystal and flora families to Arcanite, Bloomrot, Ripe Abyss Vine, Anchored Bloomrot, and Lantern Bulb while preserving old registry IDs through aliases.
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- Rebuilt the Large Arcanite Cluster as a two-block crossed model with a matching collision shape.
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- Added translated names for CosmicCore recipe maps
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- Added a dedicated two-by-two item and fluid layout for Roaster recipe displays.
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- Added Sterling Silver foil and Terrasteel fine-wire material forms.
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- Preserved intrinsic armor, toughness, and knockback attributes when pack scripts add temperature or soul-ward attributes to armor.
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- Updated the embedded GregTech Modern
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- Removed the obsolete Aether-specific travel and Curios compatibility layer now that the Firmament is fully in-house.
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## Fixes
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- Low-Power Computation Array controllers no longer load GTM bloom renderer classes on dedicated servers when placed.
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- Nostium's automatically generated material-working recipes now remain within MV processing voltage.
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- Consolidated Utherium into one CosmicCore-owned material family while preserving its generated forms and flawless-gem processing.
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- ME Computation Uplinks no longer reserve CWU from the same pool they provide.
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- The Low-Power Computation Array now extends behind its controller so the controller face points outward.
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- Wireless chargers now charge NeoForge Energy items, including EnderIO tools, while preserving native GregTech electric-item handling.
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- Updated the embedded GregTech Modern build so active tiered machines can draw enough power to run while recovering a low internal energy buffer.
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- Fixed automatically generated Distillery recipes producing their input fluid instead of the selected Distillation Tower output.
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- Restored safe EMI previews for huge multiblocks when Aeronautics is installed, with a counts-only fallback if the fake-world bypass is unavailable.
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- Fixed Firmament storm animation stepping, visual noise, sunset distance banding, and the near-camera lighting dead zone.
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- Fixed LP and HP Steam Benders generating without their directional steam-vent overlay.
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- Fixed Hard Hammer drop conversion using the wrong loop recipe, sharing mutable output stacks, and ignoring configured drop chance.
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- Fixed Large Miner post-processing attempting invalid zero-slot recipes or selecting recipes above the miner's voltage tier.
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- Fixed multiblocks repeating a recipe from the previous recipe-map mode, including after restarting during an active craft.
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- Fixed multithreaded machines discarding scored recipe failures before they could report the most relevant failure reason.
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- Restored the Assembly Line's environment requirement while applying CosmicCore recipe modifiers.
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- Added compatibility aliases for renamed Buzzsaw Blade and isotope material IDs used by older saves and progression data.

gradle.properties

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# Mod Properties
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mod_id = cosmiccore
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mod_name = Cosmic Core
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mod_version = 0.16.2
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mod_version = 0.17.0
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mod_description = The Core of Cosmic Frontiers!
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mod_authors = Ghostipedia
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mod_license = Code : LGPL-3.0 , Assets: Refer to Github.

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