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Starter Game Juice Update - And New assets - 2
Updated the remaining starters in the engine with reactive buttons, sound effects, and particles to match the existing starters with those in them. Also replaced the 2D art assets used in those starters with newer assets that better align with the original starter art direction.
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104 files changed

Lines changed: 7022 additions & 1245 deletions

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examples/starting-3D-platformer/starting-3D-platformer.json

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{
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"firstLayout": "",
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"gdVersion": {
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"build": 274,
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"build": 279,
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"major": 5,
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"minor": 6,
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"revision": 0
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"externalEvents": [],
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"tests": [
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{
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"description": "Pressing Space makes the 3D character jump off the ground, and gravity brings it back down.",
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"name": "Jumping with Space",
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"type": "gameplay",
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"description": "Pressing Space makes the 3D character jump off the ground, and gravity brings it back down.",
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"source": [
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"// Space must make the physics character jump off the ground",
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"// (PhysicsCharacter3D, mapped to Space by Platformer3DKeyboardMapper).",
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]
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},
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{
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"description": "The player walks forward into a coin lying on the ground: the coin is picked up.",
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"name": "Collecting a coin by walking into it",
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"type": "gameplay",
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"description": "The player walks forward into a coin lying on the ground: the coin is picked up.",
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"source": [
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"// Walking into a coin must collect it: the events delete a Coin as soon as",
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"// it is within 50 units of the Player.",

examples/starting-3d-top-down-rpg/starting-3d-top-down-rpg.json

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{
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"firstLayout": "",
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"gdVersion": {
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"build": 274,
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"build": 278,
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"major": 5,
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"minor": 6,
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"revision": 0
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}
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],
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"externalLayouts": []
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}
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}
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examples/starting-physics-pixel/starting-physics-pixel.json

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{
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"firstLayout": "",
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"gdVersion": {
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"build": 272,
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"build": 279,
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"major": 5,
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"minor": 6,
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"revision": 0
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"gridColor": 10401023,
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"gridAlpha": 0.8,
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"snap": false,
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"zoomFactor": 1.1343715797161202,
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"zoomFactor": 1.4307927813134582,
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"windowMask": false,
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"selectedLayer": "",
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"gameEditorMode": "instances-editor"
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"adaptCollisionMaskAutomatically": false,
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"assetStoreId": "",
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"name": "Ball",
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"persistentUuid": "a126d55d-3144-44cc-aa54-323a07e2461a",
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"type": "Sprite",
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"updateIfNotVisible": false,
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"variables": [],
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"adaptCollisionMaskAutomatically": false,
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"assetStoreId": "",
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"name": "Block_Light",
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"persistentUuid": "dff00418-f1d0-44c0-bbce-50a92b39e202",
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"type": "Sprite",
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"updateIfNotVisible": false,
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"variables": [],
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"externalEvents": [],
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"tests": [
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{
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"description": "The physics simulation makes the ball fall and come to rest on top of the ground instead of going through it.",
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"name": "The ball falls and rests on the ground",
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"type": "gameplay",
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"description": "The physics simulation makes the ball fall and come to rest on top of the ground instead of going through it.",
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"source": [
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"// The whole game is the physics simulation: this game has no events at all.",
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"// The ball must fall, land on the ground and come to rest on top of it.",
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]
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},
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{
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"description": "The ball follows the mouse while it is held, and falls again once released.",
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"name": "Dragging the ball with the mouse",
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"type": "gameplay",
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"description": "The ball follows the mouse while it is held, and falls again once released.",
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"source": [
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"// The ball can be picked up and moved with the mouse (the DraggablePhysics",
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"// behavior), and physics takes over again once it is released.",
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