-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathtutorial12.cpp
210 lines (160 loc) · 5.41 KB
/
tutorial12.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
/*
Copyright 2010 Etay Meiri
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Tutorial 12 - Perspective Projection
*/
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include <math.h>
#include <GL/glew.h>
#include <GL/freeglut.h>
#include "ogldev_util.h"
#include "ogldev_pipeline.h"
#define WINDOW_WIDTH 1024
#define WINDOW_HEIGHT 768
GLuint VBO;
GLuint IBO;
GLuint gWorldLocation;
PersProjInfo gPersProjInfo;
const char* pVSFileName = "shader.vs";
const char* pFSFileName = "shader.fs";
static void RenderSceneCB()
{
glClear(GL_COLOR_BUFFER_BIT);
static float Scale = 0.0f;
Scale += 0.1f;
Pipeline p;
p.Rotate(0.0f, Scale, 0.0f);
p.WorldPos(0.0f, 0.0f, 5.0f);
p.SetPerspectiveProj(gPersProjInfo);
glUniformMatrix4fv(gWorldLocation, 1, GL_TRUE, (const GLfloat*)p.GetWPTrans());
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_INT, 0);
glDisableVertexAttribArray(0);
glutSwapBuffers();
}
static void InitializeGlutCallbacks()
{
glutDisplayFunc(RenderSceneCB);
glutIdleFunc(RenderSceneCB);
}
static void CreateVertexBuffer()
{
Vector3f Vertices[4];
Vertices[0] = Vector3f(-1.0f, -1.0f, 0.5773f);
Vertices[1] = Vector3f(0.0f, -1.0f, -1.15475f);
Vertices[2] = Vector3f(1.0f, -1.0f, 0.5773f);
Vertices[3] = Vector3f(0.0f, 1.0f, 0.0f);
glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(Vertices), Vertices, GL_STATIC_DRAW);
}
static void CreateIndexBuffer()
{
unsigned int Indices[] = { 0, 3, 1,
1, 3, 2,
2, 3, 0,
0, 1, 2 };
glGenBuffers(1, &IBO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(Indices), Indices, GL_STATIC_DRAW);
}
static void AddShader(GLuint ShaderProgram, const char* pShaderText, GLenum ShaderType)
{
GLuint ShaderObj = glCreateShader(ShaderType);
if (ShaderObj == 0) {
fprintf(stderr, "Error creating shader type %d\n", ShaderType);
exit(1);
}
const GLchar* p[1];
p[0] = pShaderText;
GLint Lengths[1];
Lengths[0]= strlen(pShaderText);
glShaderSource(ShaderObj, 1, p, Lengths);
glCompileShader(ShaderObj);
GLint success;
glGetShaderiv(ShaderObj, GL_COMPILE_STATUS, &success);
if (!success) {
GLchar InfoLog[1024];
glGetShaderInfoLog(ShaderObj, 1024, NULL, InfoLog);
fprintf(stderr, "Error compiling shader type %d: '%s'\n", ShaderType, InfoLog);
exit(1);
}
glAttachShader(ShaderProgram, ShaderObj);
}
static void CompileShaders()
{
GLuint ShaderProgram = glCreateProgram();
if (ShaderProgram == 0) {
fprintf(stderr, "Error creating shader program\n");
exit(1);
}
string vs, fs;
if (!ReadFile(pVSFileName, vs)) {
exit(1);
};
if (!ReadFile(pFSFileName, fs)) {
exit(1);
};
AddShader(ShaderProgram, vs.c_str(), GL_VERTEX_SHADER);
AddShader(ShaderProgram, fs.c_str(), GL_FRAGMENT_SHADER);
GLint Success = 0;
GLchar ErrorLog[1024] = { 0 };
glBindAttribLocation(ShaderProgram, 0, "Position");
glLinkProgram(ShaderProgram);
glGetProgramiv(ShaderProgram, GL_LINK_STATUS, &Success);
if (Success == 0) {
glGetProgramInfoLog(ShaderProgram, sizeof(ErrorLog), NULL, ErrorLog);
fprintf(stderr, "Error linking shader program: '%s'\n", ErrorLog);
exit(1);
}
glValidateProgram(ShaderProgram);
glGetProgramiv(ShaderProgram, GL_VALIDATE_STATUS, &Success);
if (!Success) {
glGetProgramInfoLog(ShaderProgram, sizeof(ErrorLog), NULL, ErrorLog);
fprintf(stderr, "Invalid shader program: '%s'\n", ErrorLog);
exit(1);
}
glUseProgram(ShaderProgram);
gWorldLocation = glGetUniformLocation(ShaderProgram, "gWorld");
assert(gWorldLocation != 0xFFFFFFFF);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA);
glutInitWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT);
glutInitWindowPosition(100, 100);
glutCreateWindow("Tutorial 12");
InitializeGlutCallbacks();
// Must be done after glut is initialized!
GLenum res = glewInit();
if (res != GLEW_OK) {
fprintf(stderr, "Error: '%s'\n", glewGetErrorString(res));
return 1;
}
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
CreateVertexBuffer();
CreateIndexBuffer();
CompileShaders();
gPersProjInfo.FOV = 30.0f;
gPersProjInfo.Height = WINDOW_HEIGHT;
gPersProjInfo.Width = WINDOW_WIDTH;
gPersProjInfo.zNear = 1.0f;
gPersProjInfo.zFar = 100.0f;
glutMainLoop();
return 0;
}