Skip to content

Simplify using physics in games #1426

@fallenatlas

Description

@fallenatlas

Problem

Currently the Collision and Physics treat all bodies the same way. However, for optimization and ease of use we want to consider different types of Collision Objects, particularly trigger areas and physics bodies, and have an easy way of creating each of these

Design

We propose this separation:

Collisions Plugin:

Physics Plugin:

Additionally:

  • Make AccumulatedCorrection private

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

Milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions