Skip to content

Feature/uni 167 add test to catch il2cpp code stripping error #617

Feature/uni 167 add test to catch il2cpp code stripping error

Feature/uni 167 add test to catch il2cpp code stripping error #617

Triggered via pull request April 16, 2026 11:20
Status Cancelled
Total duration 6m 45s
Artifacts 1

main.ci.cd.workflow.yml

on: pull_request
Runtime Tests (IL2CPP)
6m 10s
Runtime Tests (IL2CPP)
Matrix: build
Fit to window
Zoom out
Zoom in

Annotations

34 errors and 51 warnings
Runtime Tests (IL2CPP)
The process '/usr/bin/docker' failed with exit code 1
build (android, 2020, STANDARD_2_x, mono)
The run was canceled by @sierpinskid.
build (android, 2020, STANDARD_2_x, mono)
The operation was canceled.
build (android, 2021, STANDARD_2_x, il2cpp)
The run was canceled by @sierpinskid.
build (android, 2021, STANDARD_2_x, il2cpp)
The operation was canceled.
build (android, 2020, NET_4_x, mono)
The run was canceled by @sierpinskid.
build (android, 2020, NET_4_x, mono)
The operation was canceled.
build (ios, 2020, STANDARD_2_x, il2cpp)
The run was canceled by @sierpinskid.
build (ios, 2020, STANDARD_2_x, il2cpp)
The operation was canceled.
build (ios, 2020, NET_4_x, il2cpp)
The run was canceled by @sierpinskid.
build (ios, 2020, NET_4_x, il2cpp)
The operation was canceled.
build (android, 2021, NET_4_x, il2cpp)
The run was canceled by @sierpinskid.
build (android, 2021, NET_4_x, il2cpp)
The operation was canceled.
build (android, 2020, NET_4_x, il2cpp)
The run was canceled by @sierpinskid.
build (ios, 2020, NET_4_x, mono)
The run was canceled by @sierpinskid.
build (android, 2020, NET_4_x, il2cpp)
The operation was canceled.
build (ios, 2020, NET_4_x, mono)
The operation was canceled.
build (ios, 2021, STANDARD_2_x, mono)
The run was canceled by @sierpinskid.
build (ios, 2021, STANDARD_2_x, mono)
The operation was canceled.
build (ios, 2021, NET_4_x, mono)
The run was canceled by @sierpinskid.
build (ios, 2021, NET_4_x, mono)
The operation was canceled.
build (android, 2021, STANDARD_2_x, mono)
The run was canceled by @sierpinskid.
build (android, 2021, STANDARD_2_x, mono)
The operation was canceled.
build (ios, 2021, NET_4_x, il2cpp)
The run was canceled by @sierpinskid.
build (ios, 2021, NET_4_x, il2cpp)
The operation was canceled.
build (android, 2021, NET_4_x, mono)
The run was canceled by @sierpinskid.
build (ios, 2020, STANDARD_2_x, mono)
The run was canceled by @sierpinskid.
build (android, 2021, NET_4_x, mono)
The operation was canceled.
build (ios, 2020, STANDARD_2_x, mono)
The operation was canceled.
build (ios, 2021, STANDARD_2_x, il2cpp)
The run was canceled by @sierpinskid.
build (ios, 2021, STANDARD_2_x, il2cpp)
The operation was canceled.
build (android, 2020, STANDARD_2_x, il2cpp)
The run was canceled by @sierpinskid.
build (android, 2020, STANDARD_2_x, il2cpp)
The operation was canceled.
CI/CD - Run Tests & Build Project
The run was canceled by @sierpinskid.
Runtime Tests (IL2CPP)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4, voxmedia/github-action-slack-notify-build@v1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Runtime Tests (IL2CPP)
Unexpected input(s) 'allowDirtyBuild', valid inputs are ['unityVersion', 'customImage', 'projectPath', 'customParameters', 'testMode', 'coverageOptions', 'artifactsPath', 'useHostNetwork', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubToken', 'checkName', 'packageMode', 'scopedRegistryUrl', 'registryScopes', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'unityLicensingServer', 'containerRegistryRepository', 'containerRegistryImageVersion', 'runAsHostUser']
Runtime Tests (IL2CPP)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
Runtime Tests (IL2CPP)
Unexpected input(s) 'allowDirtyBuild', valid inputs are ['unityVersion', 'customImage', 'projectPath', 'customParameters', 'testMode', 'coverageOptions', 'artifactsPath', 'useHostNetwork', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubToken', 'checkName', 'packageMode', 'scopedRegistryUrl', 'registryScopes', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'unityLicensingServer', 'containerRegistryRepository', 'containerRegistryImageVersion', 'runAsHostUser']
Runtime Tests (IL2CPP)
D Assets/Plugins/StreamChat/SampleProject/Config.meta D Assets/Plugins/StreamChat/SampleProject/Config/AppConfig.asset D Assets/Plugins/StreamChat/SampleProject/Config/AppConfig.asset.meta D Assets/Plugins/StreamChat/SampleProject/Config/DemoCredentials.asset D Assets/Plugins/StreamChat/SampleProject/Config/DemoCredentials.asset.meta D Assets/Plugins/StreamChat/SampleProject/Config/EmojiConfigAsset.asset D Assets/Plugins/StreamChat/SampleProject/Config/EmojiConfigAsset.asset.meta D Assets/Plugins/StreamChat/SampleProject/Config/maping.txt D Assets/Plugins/StreamChat/SampleProject/Config/maping.txt.meta D Assets/Plugins/StreamChat/SampleProject/Fonts.meta D "Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins-Bold SDF.asset" D "Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins-Bold SDF.asset.meta" D "Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins-Regular SDF.asset" D "Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins-Regular SDF.asset.meta" D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Black.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Black.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-BlackItalic.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-BlackItalic.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Bold.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Bold.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-BoldItalic.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-BoldItalic.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraBold.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraBold.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraBoldItalic.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraBoldItalic.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraLight.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraLight.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraLightItalic.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraLightItalic.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Italic.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Italic.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Light.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Light.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-LightItalic.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-LightItalic.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Medium.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Medium.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-MediumItalic.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-MediumItalic.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Regular.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Regular.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-SemiBold.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-SemiBold.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-SemiBoldItalic.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-SemiBoldItalic.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Thin.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Thin.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ThinItalic.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ThinItalic.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Prefabs.meta D Assets/Plugins/StreamChat/SampleProject/Prefabs/Stream
Runtime Tests (IL2CPP)
Changes were made to the following files and folders:
Runtime Tests (IL2CPP)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2020, STANDARD_2_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (android, 2020, STANDARD_2_x, mono)
Activation failed, attempting retry #2
build (android, 2020, STANDARD_2_x, mono)
Activation failed, attempting retry #1
build (android, 2020, STANDARD_2_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2021, STANDARD_2_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (android, 2021, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #2
build (android, 2021, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
build (android, 2021, STANDARD_2_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2020, NET_4_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (android, 2020, NET_4_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2020, STANDARD_2_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (ios, 2020, STANDARD_2_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2020, NET_4_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (ios, 2020, NET_4_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2021, NET_4_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (android, 2021, NET_4_x, il2cpp)
Activation failed, attempting retry #2
build (android, 2021, NET_4_x, il2cpp)
Activation failed, attempting retry #1
build (android, 2021, NET_4_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2020, NET_4_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (ios, 2020, NET_4_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (android, 2020, NET_4_x, il2cpp)
Activation failed, attempting retry #1
build (ios, 2020, NET_4_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2020, NET_4_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2021, STANDARD_2_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (ios, 2021, STANDARD_2_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2021, NET_4_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (ios, 2021, NET_4_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2021, STANDARD_2_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (android, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #2
build (android, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #1
build (android, 2021, STANDARD_2_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2021, NET_4_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (ios, 2021, NET_4_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2021, NET_4_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (ios, 2020, STANDARD_2_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (android, 2021, NET_4_x, mono)
Activation failed, attempting retry #2
build (android, 2021, NET_4_x, mono)
Activation failed, attempting retry #1
build (android, 2021, NET_4_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2020, STANDARD_2_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2021, STANDARD_2_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (ios, 2021, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
build (ios, 2021, STANDARD_2_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2020, STANDARD_2_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (android, 2020, STANDARD_2_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size Digest
Runtime_Test_Results_IL2CPP
19.4 KB
sha256:3e8688e722c9c903b772b2403d4afef7b4fc3333ad34f07cf26deb008dc9abbc