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CI/CD - Run Tests & Build Project #679

CI/CD - Run Tests & Build Project

CI/CD - Run Tests & Build Project #679

Triggered via schedule May 17, 2026 01:07
Status Failure
Total duration 1h 37m 49s
Artifacts 19
Runtime Tests (IL2CPP)
13m 25s
Runtime Tests (IL2CPP)
Matrix: build
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61 errors and 95 warnings
build (ios, 2020, NET_4_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2020, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2020, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2020, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2020, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2020, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2020, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2020, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2020, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2020, NET_4_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2020, NET_4_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2020, NET_4_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2020, NET_4_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2020, NET_4_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2020, NET_4_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2020, NET_4_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2021, NET_4_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2021, NET_4_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2021, NET_4_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2021, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2021, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2020, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2020, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2020, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2020, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2020, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2020, NET_4_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2020, NET_4_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2020, NET_4_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2021, NET_4_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2021, NET_4_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2021, NET_4_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2021, NET_4_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2021, NET_4_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2020, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2020, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2020, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2020, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2020, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2021, NET_4_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2021, NET_4_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2021, NET_4_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2021, NET_4_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2021, NET_4_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2021, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2021, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2021, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2021, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (android, 2021, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2021, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2021, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2021, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2021, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
build (ios, 2021, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 1
build (ios, 2021, STANDARD_2_x, mono)
There was an error while trying to activate the Unity license.
build (ios, 2021, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 1
build (ios, 2021, STANDARD_2_x, mono)
There was an error while trying to activate the Unity license.
build (ios, 2021, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 1
build (ios, 2021, STANDARD_2_x, mono)
There was an error while trying to activate the Unity license.
build (ios, 2021, STANDARD_2_x, mono)
The action 'Run Tests (Attempt 2)' has timed out after 50 minutes.
build (ios, 2021, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 2
Runtime Tests (IL2CPP)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Runtime Tests (IL2CPP)
Unexpected input(s) 'allowDirtyBuild', valid inputs are ['unityVersion', 'customImage', 'projectPath', 'customParameters', 'testMode', 'coverageOptions', 'artifactsPath', 'useHostNetwork', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubToken', 'checkName', 'packageMode', 'scopedRegistryUrl', 'registryScopes', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'unityLicensingServer', 'containerRegistryRepository', 'containerRegistryImageVersion', 'runAsHostUser']
Runtime Tests (IL2CPP)
Unexpected input(s) 'allowDirtyBuild', valid inputs are ['unityVersion', 'customImage', 'projectPath', 'customParameters', 'testMode', 'coverageOptions', 'artifactsPath', 'useHostNetwork', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubToken', 'checkName', 'packageMode', 'scopedRegistryUrl', 'registryScopes', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'unityLicensingServer', 'containerRegistryRepository', 'containerRegistryImageVersion', 'runAsHostUser']
Runtime Tests (IL2CPP)
D Assets/Plugins/StreamChat/SampleProject/Config.meta D Assets/Plugins/StreamChat/SampleProject/Config/AppConfig.asset D Assets/Plugins/StreamChat/SampleProject/Config/AppConfig.asset.meta D Assets/Plugins/StreamChat/SampleProject/Config/DemoCredentials.asset D Assets/Plugins/StreamChat/SampleProject/Config/DemoCredentials.asset.meta D Assets/Plugins/StreamChat/SampleProject/Config/EmojiConfigAsset.asset D Assets/Plugins/StreamChat/SampleProject/Config/EmojiConfigAsset.asset.meta D Assets/Plugins/StreamChat/SampleProject/Config/maping.txt D Assets/Plugins/StreamChat/SampleProject/Config/maping.txt.meta D Assets/Plugins/StreamChat/SampleProject/Fonts.meta D "Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins-Bold SDF.asset" D "Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins-Bold SDF.asset.meta" D "Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins-Regular SDF.asset" D "Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins-Regular SDF.asset.meta" D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Black.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Black.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-BlackItalic.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-BlackItalic.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Bold.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Bold.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-BoldItalic.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-BoldItalic.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraBold.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraBold.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraBoldItalic.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraBoldItalic.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraLight.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraLight.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraLightItalic.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraLightItalic.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Italic.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Italic.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Light.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Light.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-LightItalic.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-LightItalic.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Medium.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Medium.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-MediumItalic.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-MediumItalic.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Regular.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Regular.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-SemiBold.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-SemiBold.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-SemiBoldItalic.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-SemiBoldItalic.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Thin.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Thin.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ThinItalic.ttf D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ThinItalic.ttf.meta D Assets/Plugins/StreamChat/SampleProject/Prefabs.meta D Assets/Plugins/StreamChat/SampleProject/Prefabs/Stream
Runtime Tests (IL2CPP)
Changes were made to the following files and folders:
Runtime Tests (IL2CPP)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2020, NET_4_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (ios, 2020, NET_4_x, mono)
M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt ?? artifacts/
build (ios, 2020, NET_4_x, mono)
Changes were made to the following files and folders:
build (ios, 2020, NET_4_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2020, STANDARD_2_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (ios, 2020, STANDARD_2_x, mono)
M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt ?? artifacts/
build (ios, 2020, STANDARD_2_x, mono)
Changes were made to the following files and folders:
build (ios, 2020, STANDARD_2_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2020, STANDARD_2_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4, voxmedia/github-action-slack-notify-build@v1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (ios, 2020, STANDARD_2_x, il2cpp)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (ios, 2020, STANDARD_2_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2020, NET_4_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4, voxmedia/github-action-slack-notify-build@v1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (android, 2020, NET_4_x, il2cpp)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (android, 2020, NET_4_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2020, NET_4_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (android, 2020, NET_4_x, mono)
M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt ?? artifacts/
build (android, 2020, NET_4_x, mono)
Changes were made to the following files and folders:
build (android, 2020, NET_4_x, mono)
Activation failed, attempting retry #3
build (android, 2020, NET_4_x, mono)
Activation failed, attempting retry #2
build (android, 2020, NET_4_x, mono)
Activation failed, attempting retry #1
build (android, 2020, NET_4_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2021, NET_4_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (android, 2021, NET_4_x, mono)
M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt ?? artifacts/
build (android, 2021, NET_4_x, mono)
Changes were made to the following files and folders:
build (android, 2021, NET_4_x, mono)
Activation failed, attempting retry #2
build (android, 2021, NET_4_x, mono)
Activation failed, attempting retry #1
build (android, 2021, NET_4_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2021, STANDARD_2_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (android, 2021, STANDARD_2_x, il2cpp)
M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt ?? artifacts/
build (android, 2021, STANDARD_2_x, il2cpp)
Changes were made to the following files and folders:
build (android, 2021, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
build (android, 2021, STANDARD_2_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2020, STANDARD_2_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4, voxmedia/github-action-slack-notify-build@v1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (android, 2020, STANDARD_2_x, il2cpp)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (android, 2020, STANDARD_2_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2020, NET_4_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (ios, 2020, NET_4_x, il2cpp)
M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt ?? artifacts/
build (ios, 2020, NET_4_x, il2cpp)
Changes were made to the following files and folders:
build (ios, 2020, NET_4_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2021, NET_4_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (android, 2021, NET_4_x, il2cpp)
M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt ?? artifacts/
build (android, 2021, NET_4_x, il2cpp)
Changes were made to the following files and folders:
build (android, 2021, NET_4_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2021, NET_4_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (ios, 2021, NET_4_x, il2cpp)
M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt ?? artifacts/
build (ios, 2021, NET_4_x, il2cpp)
Changes were made to the following files and folders:
build (ios, 2021, NET_4_x, il2cpp)
Activation failed, attempting retry #1
build (ios, 2021, NET_4_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2020, STANDARD_2_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4, voxmedia/github-action-slack-notify-build@v1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (android, 2020, STANDARD_2_x, mono)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (android, 2020, STANDARD_2_x, mono)
Activation failed, attempting retry #2
build (android, 2020, STANDARD_2_x, mono)
Activation failed, attempting retry #1
build (android, 2020, STANDARD_2_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2021, NET_4_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4, voxmedia/github-action-slack-notify-build@v1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (ios, 2021, NET_4_x, mono)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (ios, 2021, NET_4_x, mono)
Activation failed, attempting retry #1
build (ios, 2021, NET_4_x, mono)
Activation failed, attempting retry #3
build (ios, 2021, NET_4_x, mono)
Activation failed, attempting retry #2
build (ios, 2021, NET_4_x, mono)
Activation failed, attempting retry #1
build (ios, 2021, NET_4_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (android, 2021, STANDARD_2_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4, voxmedia/github-action-slack-notify-build@v1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (android, 2021, STANDARD_2_x, mono)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (android, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #1
build (android, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #2
build (android, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #1
build (android, 2021, STANDARD_2_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2021, STANDARD_2_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (ios, 2021, STANDARD_2_x, il2cpp)
M ProjectSettings/ProjectSettings.asset M ProjectSettings/ProjectVersion.txt ?? artifacts/
build (ios, 2021, STANDARD_2_x, il2cpp)
Changes were made to the following files and folders:
build (ios, 2021, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
build (ios, 2021, STANDARD_2_x, il2cpp)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
build (ios, 2021, STANDARD_2_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4, voxmedia/github-action-slack-notify-build@v1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
build (ios, 2021, STANDARD_2_x, mono)
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #5
build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #4
build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #3
build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #2
build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #1
build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #5
build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #4
build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #3
build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #2
build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #1
build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #5
build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #4
build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #3
build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #2
build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #1
build (ios, 2021, STANDARD_2_x, mono)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size Digest
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