Feature/uni 172 add option to search messages #701
main.ci.cd.workflow.yml
on: pull_request
Runtime Tests (IL2CPP)
14m 30s
Matrix: build
Annotations
20 errors and 87 warnings
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build (android, 2020, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 2
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build (ios, 2020, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
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build (ios, 2020, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 2
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build (ios, 2021, NET_4_x, mono)
The process '/usr/bin/docker' failed with exit code 2
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build (ios, 2021, STANDARD_2_x, mono)
The process '/usr/bin/docker' failed with exit code 2
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build (android, 2020, NET_4_x, mono)
The process '/usr/bin/docker' failed with exit code 2
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build (ios, 2020, NET_4_x, mono)
The process '/usr/bin/docker' failed with exit code 2
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build (ios, 2021, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
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build (android, 2021, NET_4_x, mono)
The process '/usr/bin/docker' failed with exit code 2
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build (android, 2021, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
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build (android, 2021, NET_4_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
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build (ios, 2020, NET_4_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
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build (ios, 2020, NET_4_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
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build (ios, 2021, NET_4_x, il2cpp)
The run was canceled by @sierpinskid.
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build (ios, 2021, NET_4_x, il2cpp)
The operation was canceled.
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build (ios, 2021, NET_4_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
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build (android, 2020, STANDARD_2_x, il2cpp)
The run was canceled by @sierpinskid.
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build (android, 2020, STANDARD_2_x, il2cpp)
The operation was canceled.
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build (android, 2020, STANDARD_2_x, il2cpp)
The process '/usr/bin/docker' failed with exit code 2
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CI/CD - Run Tests & Build Project
The run was canceled by @sierpinskid.
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build (android, 2021, STANDARD_2_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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build (android, 2021, STANDARD_2_x, mono)
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
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build (android, 2021, STANDARD_2_x, mono)
Changes were made to the following files and folders:
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build (android, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #2
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build (android, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #1
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build (android, 2021, STANDARD_2_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Runtime Tests (IL2CPP)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Runtime Tests (IL2CPP)
Unexpected input(s) 'allowDirtyBuild', valid inputs are ['unityVersion', 'customImage', 'projectPath', 'customParameters', 'testMode', 'coverageOptions', 'artifactsPath', 'useHostNetwork', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubToken', 'checkName', 'packageMode', 'scopedRegistryUrl', 'registryScopes', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'unityLicensingServer', 'containerRegistryRepository', 'containerRegistryImageVersion', 'runAsHostUser']
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Runtime Tests (IL2CPP)
Unexpected input(s) 'allowDirtyBuild', valid inputs are ['unityVersion', 'customImage', 'projectPath', 'customParameters', 'testMode', 'coverageOptions', 'artifactsPath', 'useHostNetwork', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubToken', 'checkName', 'packageMode', 'scopedRegistryUrl', 'registryScopes', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'unityLicensingServer', 'containerRegistryRepository', 'containerRegistryImageVersion', 'runAsHostUser']
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Runtime Tests (IL2CPP)
Activation failed, attempting retry #1
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Runtime Tests (IL2CPP)
D Assets/Plugins/StreamChat/SampleProject/Config.meta
D Assets/Plugins/StreamChat/SampleProject/Config/AppConfig.asset
D Assets/Plugins/StreamChat/SampleProject/Config/AppConfig.asset.meta
D Assets/Plugins/StreamChat/SampleProject/Config/DemoCredentials.asset
D Assets/Plugins/StreamChat/SampleProject/Config/DemoCredentials.asset.meta
D Assets/Plugins/StreamChat/SampleProject/Config/EmojiConfigAsset.asset
D Assets/Plugins/StreamChat/SampleProject/Config/EmojiConfigAsset.asset.meta
D Assets/Plugins/StreamChat/SampleProject/Config/maping.txt
D Assets/Plugins/StreamChat/SampleProject/Config/maping.txt.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts.meta
D "Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins-Bold SDF.asset"
D "Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins-Bold SDF.asset.meta"
D "Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins-Regular SDF.asset"
D "Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins-Regular SDF.asset.meta"
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Black.ttf
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Black.ttf.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-BlackItalic.ttf
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-BlackItalic.ttf.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Bold.ttf
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Bold.ttf.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-BoldItalic.ttf
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-BoldItalic.ttf.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraBold.ttf
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraBold.ttf.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraBoldItalic.ttf
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraBoldItalic.ttf.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraLight.ttf
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraLight.ttf.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraLightItalic.ttf
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ExtraLightItalic.ttf.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Italic.ttf
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Italic.ttf.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Light.ttf
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Light.ttf.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-LightItalic.ttf
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-LightItalic.ttf.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Medium.ttf
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Medium.ttf.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-MediumItalic.ttf
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-MediumItalic.ttf.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Regular.ttf
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Regular.ttf.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-SemiBold.ttf
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-SemiBold.ttf.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-SemiBoldItalic.ttf
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-SemiBoldItalic.ttf.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Thin.ttf
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-Thin.ttf.meta
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ThinItalic.ttf
D Assets/Plugins/StreamChat/SampleProject/Fonts/Poppins/Poppins-ThinItalic.ttf.meta
D Assets/Plugins/StreamChat/SampleProject/Prefabs.meta
D Assets/Plugins/StreamChat/SampleProject/Prefabs/Stream
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Runtime Tests (IL2CPP)
Changes were made to the following files and folders:
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Runtime Tests (IL2CPP)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (android, 2020, STANDARD_2_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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build (android, 2020, STANDARD_2_x, mono)
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
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build (android, 2020, STANDARD_2_x, mono)
Changes were made to the following files and folders:
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build (android, 2020, STANDARD_2_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (ios, 2020, STANDARD_2_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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build (ios, 2020, STANDARD_2_x, il2cpp)
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
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build (ios, 2020, STANDARD_2_x, il2cpp)
Changes were made to the following files and folders:
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build (ios, 2020, STANDARD_2_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (ios, 2020, STANDARD_2_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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build (ios, 2020, STANDARD_2_x, mono)
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
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build (ios, 2020, STANDARD_2_x, mono)
Changes were made to the following files and folders:
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build (ios, 2020, STANDARD_2_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
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build (ios, 2021, NET_4_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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build (ios, 2021, NET_4_x, mono)
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
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build (ios, 2021, NET_4_x, mono)
Changes were made to the following files and folders:
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build (ios, 2021, NET_4_x, mono)
Activation failed, attempting retry #1
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build (ios, 2021, NET_4_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
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build (ios, 2021, STANDARD_2_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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build (ios, 2021, STANDARD_2_x, mono)
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
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build (ios, 2021, STANDARD_2_x, mono)
Changes were made to the following files and folders:
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build (ios, 2021, STANDARD_2_x, mono)
Activation failed, attempting retry #1
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build (ios, 2021, STANDARD_2_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
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build (android, 2020, NET_4_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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build (android, 2020, NET_4_x, mono)
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
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build (android, 2020, NET_4_x, mono)
Changes were made to the following files and folders:
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build (android, 2020, NET_4_x, mono)
Activation failed, attempting retry #1
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build (android, 2020, NET_4_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
build (ios, 2020, NET_4_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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build (ios, 2020, NET_4_x, mono)
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
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build (ios, 2020, NET_4_x, mono)
Changes were made to the following files and folders:
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build (ios, 2020, NET_4_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (ios, 2021, STANDARD_2_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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build (ios, 2021, STANDARD_2_x, il2cpp)
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
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build (ios, 2021, STANDARD_2_x, il2cpp)
Changes were made to the following files and folders:
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build (ios, 2021, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #2
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build (ios, 2021, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
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build (ios, 2021, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #2
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build (ios, 2021, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
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build (ios, 2021, STANDARD_2_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
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build (android, 2021, NET_4_x, mono)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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build (android, 2021, NET_4_x, mono)
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
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build (android, 2021, NET_4_x, mono)
Changes were made to the following files and folders:
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build (android, 2021, NET_4_x, mono)
Activation failed, attempting retry #2
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build (android, 2021, NET_4_x, mono)
Activation failed, attempting retry #1
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build (android, 2021, NET_4_x, mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
build (android, 2020, NET_4_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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build (android, 2020, NET_4_x, il2cpp)
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
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build (android, 2020, NET_4_x, il2cpp)
Changes were made to the following files and folders:
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build (android, 2020, NET_4_x, il2cpp)
Activation failed, attempting retry #2
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build (android, 2020, NET_4_x, il2cpp)
Activation failed, attempting retry #1
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build (android, 2020, NET_4_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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build (android, 2021, STANDARD_2_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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|
build (android, 2021, STANDARD_2_x, il2cpp)
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
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build (android, 2021, STANDARD_2_x, il2cpp)
Changes were made to the following files and folders:
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|
build (android, 2021, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #2
|
|
build (android, 2021, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
|
|
build (android, 2021, STANDARD_2_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
build (android, 2021, NET_4_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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|
build (android, 2021, NET_4_x, il2cpp)
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
|
|
build (android, 2021, NET_4_x, il2cpp)
Changes were made to the following files and folders:
|
|
build (android, 2021, NET_4_x, il2cpp)
Activation failed, attempting retry #2
|
|
build (android, 2021, NET_4_x, il2cpp)
Activation failed, attempting retry #1
|
|
build (android, 2021, NET_4_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
build (ios, 2020, NET_4_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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|
build (ios, 2020, NET_4_x, il2cpp)
M ProjectSettings/ProjectSettings.asset
M ProjectSettings/ProjectVersion.txt
?? artifacts/
|
|
build (ios, 2020, NET_4_x, il2cpp)
Changes were made to the following files and folders:
|
|
build (ios, 2020, NET_4_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
build (ios, 2021, NET_4_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
|
|
build (ios, 2021, NET_4_x, il2cpp)
Activation failed, attempting retry #1
|
|
build (ios, 2021, NET_4_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
|
build (android, 2020, STANDARD_2_x, il2cpp)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, game-ci/unity-builder@v4, game-ci/unity-test-runner@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
|
|
build (android, 2020, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #2
|
|
build (android, 2020, STANDARD_2_x, il2cpp)
Activation failed, attempting retry #1
|
|
build (android, 2020, STANDARD_2_x, il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Artifacts
Produced during runtime
| Name | Size | Digest | |
|---|---|---|---|
|
Build_2020_android_il2cpp_NET_4_x.apk
|
16 MB |
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|
|
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|
23.5 MB |
sha256:af3e265c56fc29ffa781f31bd8272caf2f273e401a58655019d269d01d6d593b
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|
Build_2020_android_mono_STANDARD_2_x.apk
|
20 MB |
sha256:a093d24dea2ff943b2b9a27c5515c15d26a4814da4189660be90a373f65e1a2f
|
|
|
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|
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sha256:2724091e103c0525ccf570519c3b1252adfa00470d9f60aeae07833f0fe29737
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|
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|
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|
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|
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|
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