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16 changes: 8 additions & 8 deletions file_formats/ie_formats/are_v1.htm
Original file line number Diff line number Diff line change
Expand Up @@ -1627,7 +1627,7 @@
<div class="fileHeader"><a name="formAREAV1_0_Variable">V1.0 Variables</a></div>
<br />
<div class="indent1">
Variables can be associated with an area by specifying the six character area name as the variable namespace (e.g. AR1000). Variables associated with an area in this way are stored in the ARE file, in this section (in save games). Note the format specification allows variables of differing types, however the engine implementation only reads and writes INT variables.<br />
Variables can be associated with an area by specifying the six character area name as the variable namespace (e.g. AR1000). Variables associated with an area in this way are stored in the ARE file, in this section (in save games). Note the format specification allows variables of differing types, however the engine implementation only reads and writes INT variables. This section is 0x54 bytes in length.<br />
<br />
<table border="1" width="98%">
<colgroup>
Expand All @@ -1653,12 +1653,12 @@
<td>2 (type)</td>
<td>Type
<ul>
<li>bit 0: int</li>
<li>bit 1: float</li>
<li>bit 2: script name</li>
<li>bit 3: resref</li>
<li>bit 4: strref</li>
<li>bit 5: dword</li>
<li>0: int</li>
<li>1: float</li>
<li>2: script name</li>
<li>3: resref</li>
<li>4: strref</li>
<li>5: dword</li>
</ul>
</td>
</tr>
Expand All @@ -1683,7 +1683,7 @@
<td>Double value</td>
</tr>
<tr>
<td>0x0030</td>
<td>0x0034</td>
<td>32 (char array)</td>
<td>Script name value</td>
</tr>
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18 changes: 9 additions & 9 deletions file_formats/ie_formats/are_v9.1.htm
Original file line number Diff line number Diff line change
Expand Up @@ -1442,7 +1442,7 @@
<div class="fileHeader"><a name="formAREAV9_1_Variable">V9.1 Variables</a></div>
<br />
<div class="indent1">
Variables can be associated with an area by specifying the six character area name as the variable namespace (e.g. AR1000). Variables associated with an area in this way are stored in the ARE file, in this section (in save games). Note the format specification allows variables of differing types, however the engine implementation only reads and writes INT variables.<br />
Variables can be associated with an area by specifying the six character area name as the variable namespace (e.g. AR1000). Variables associated with an area in this way are stored in the ARE file, in this section (in save games). Note the format specification allows variables of differing types, however the engine implementation only reads and writes INT variables. This section is 0x54 bytes in length.<br />
<br />
<table border="1" width="98%">
<colgroup>
Expand All @@ -1468,19 +1468,19 @@
<td>2 (type)</td>
<td>Type
<ul>
<li>bit 0: int</li>
<li>bit 1: float</li>
<li>bit 2: script name</li>
<li>bit 3: resref</li>
<li>bit 4: strref</li>
<li>bit 5: dword</li>
<li>0: int</li>
<li>1: float</li>
<li>2: script name</li>
<li>3: resref</li>
<li>4: strref</li>
<li>5: dword</li>
</ul>
</td>
</tr>
<tr>
<td>0x0022</td>
<td>2 (word)</td>
<td>Ref value</td>
<td>Resource type</td>
</tr>
<tr>
<td>0x0024</td>
Expand All @@ -1498,7 +1498,7 @@
<td>Double value</td>
</tr>
<tr>
<td>0x0030</td>
<td>0x0034</td>
<td>32 (char array)</td>
<td>Script name value</td>
</tr>
Expand Down