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Unity 6 compatibility? #672

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MarkHelsinki opened this issue Oct 25, 2024 · 8 comments
Open

Unity 6 compatibility? #672

MarkHelsinki opened this issue Oct 25, 2024 · 8 comments

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@MarkHelsinki
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Am I right in thinking that this isn't yet compatible with Unity 6?

Seems to be an issue with ZipFile not being recognised.

@popara96
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Can you add more details to this? I can't seem to find any issues while using it in Unity 6.

@r8420
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r8420 commented Oct 31, 2024

Am I right in thinking that this isn't yet compatible with Unity 6?

Seems to be an issue with ZipFile not being recognised.

I had the same problem which prevented me from attaching the debugger. For me the solution was to manually delete the nuget plugin folder and reinstalling the latest version. After that I reopened Visual Studio and everything worked fine again.

@MarkHelsinki
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Screenshot_261
Just did a clean install. The Library cache is also recent, meaning it should be clean. This was installed via Package Manager and the URL.

@MarkHelsinki
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Okay. Deleted the folder: com.unity.nuget.mono-cecil in the package cache and it reinstalled without errors. Case closed :)

@MarkHelsinki
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Gosh, I spoke too soon. It seemed to be fine, meaning it had compiled and didn't show the errors, but the exact same compile errors are back again.

@gigacee
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gigacee commented Dec 4, 2024

same error here, Unity 6000.0.29f1

@gigacee
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gigacee commented Dec 4, 2024

Set "Editor Assemblies Compatibility Level" to ".NET Standard" and errors are disappear.

image

@JoC0de
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JoC0de commented Dec 8, 2024

I also got a situation where I had the errors. But thy are only in visual studio / raider and so they don't affect Unity. You can even deactivate that Unity creates Project files for UPM packages -> so you don't get the errors in the IDE.

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5 participants