Releases: GlitchEnzo/NuGetForUnity
Releases · GlitchEnzo/NuGetForUnity
v0.0.15
- Package files are now set to read-only in order to prevent users from inadvertently editing them. Typically, package files are placed in .gitignore so they are not checked in and should not be changed. If this new behavior is not desired, it can be disabled in Preferences > NuGetForUnity > Read-Only Package Files.
Bug Fixes:
- Fixed Unity 5.2 incompatibility.
- Fixed case-sensitive comparison reading NuGet.config file.
v0.0.14
- Check for Updates feature to update NuGetForUnity itself
Bug fixes:
- Fixed GetUpdates() error with Visual Studio Team Services package feed
- Fixed NullReferenceException when updating a package
- Fixed duplicate packages in package.config due to case sensitivity
v0.0.12
- Improved Visual Studio Tools For Unity integration
- Improved HTTP requests
- Added ability to specify a password for querying the NuGet package source server
- Entering play mode will no longer trigger a refresh of the NuGet Window
- Optimized the reloading of the NuGet Window
- Improved cross-platform directory pathing
- Added support for environment variables in the NuGet.config file
- Made the .nuspec editor a standalone windows instead of a custom inspector
v0.0.11
- Added support for .NET 4.6 packages in Unity 2017.1 or higher
- Removed the dependency on System.ServiceModel.Web.dll
- Improved web timeouts
tools
folders inside of NuGet packages are now installed OUTSIDE of the Unity project- Added ability to specify content files in the .nuspec file, to match the official NuGet specification
- Progress bar now displays when using Update All
- Invalid cached packages are now ignored
- Improved version range checking
- Cached packages will now only be installed if they are an EXACT match
- Improved package restoration speed
- Extraneous '.0's at the end of package versions are stripped when querying the server
v0.0.10
Initial public release.