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and my idea is more the long range but with a bit of flexibility with tiered wireless that provide more slot (1 slot = 1 connections)
for example =>
IV tier => 2 slots => MAX 2 amps => 25% loss => 32 block raduis (2 chunks)
LuV tier => 4 slots => MAX 4 amps => 20% loss => 64 block raduis (4 chunks)
ZPM tier => 8 slots => MAX 8 amps => 15% loss => 128 block raduis (8 chunks)
UV tier => 16 slots => MAX 16 amps => 10% loss => 256 block raduis (16 chunks)
and then UHV+ => 1 Slot => MAX 64 amps => 0% loss => unlimited range / dim => consume 1Qubit/t
shift right click with data orb on a tile entity to lock the coordinate and place it in the wireless transmitter
make a cover like a wireless energy accepter to let the energy flow to the machine
I see 2 topics with the wireless:
and my idea is more the long range but with a bit of flexibility with tiered wireless that provide more slot (1 slot = 1 connections)
for example =>
IV tier => 2 slots => MAX 2 amps => 25% loss => 32 block raduis (2 chunks)
LuV tier => 4 slots => MAX 4 amps => 20% loss => 64 block raduis (4 chunks)
ZPM tier => 8 slots => MAX 8 amps => 15% loss => 128 block raduis (8 chunks)
UV tier => 16 slots => MAX 16 amps => 10% loss => 256 block raduis (16 chunks)
and then UHV+ => 1 Slot => MAX 64 amps => 0% loss => unlimited range / dim => consume 1Qubit/t
shift right click with data orb on a tile entity to lock the coordinate and place it in the wireless transmitter
make a cover like a wireless energy accepter to let the energy flow to the machine