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script.js
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window.onload = function () /*fonction d'affichage de la fenêtre de jeux à l'ouverture de la page html.*/ {
let canvasWidth = 900;
let canvasHeight = 600;
let blockSize = 30
let ctx;
let delay = 100;
let snakee;
let applee;
let widthInBlocks = canvasWidth / blockSize;
let heightInBlocks = canvasHeight / blockSize;
let score;
let timeout;
init();
function init() {
let canvas = document.createElement('canvas'); /*fonction canvas pour faire apparaitre une zone interactive (déssin) sur son HTML.*/
canvas.width = canvasWidth;
canvas.height = canvasHeight;
canvas.style.border = "30px outset rgba(0,0,0,.8)";
canvas.style.boxShadow = " 0px 0px 0px black, 0 0 3em rgb(0,0,250), 0 0 3em rgb(0,0,250)";
canvas.style.margin = "0 auto";
canvas.style.display = "block";
canvas.style.backgroundColor = "rgba(0, 150, 200,.8)";
document.body.appendChild(canvas); /*Appelation du canvas dans le body*/
ctx = canvas.getContext('2d'); /* variable pour le contexte de notre canvas '2d'*/
snakee = new Snake([
[6, 4],
[5, 4],
[4, 4],
[3, 4]
], "right");
applee = new Apple([10, 10]);
score = 0;
refreshCanvas();
}
function refreshCanvas() {
snakee.advance();
if (snakee.checkCollision()) {
gameOver();
} else {
if (snakee.isEatingApple(applee)) {
score++;
snakee.ateApple = true;
do {
applee.setNewPosition();
}
while (applee.isOnSnake(snakee));
}
ctx.clearRect(0, 0, canvasWidth, canvasHeight); /* pour effacer une zone que l'on souhaite */
/*ctx.fillRect(xCoord, yCoord, 100, 50); les deux premières valeurs sont le positionnement horizontal et vertical.
Les deux autres sont la dimension de notre dessin comme là un rectangle de 100 px sur 50 px.*/
drawScore();
snakee.draw();
applee.draw();
timeout = setTimeout(refreshCanvas, delay); /* pour refresh une fonction après un délai passé */
}
}
function gameOver() {
ctx.save();
ctx.font = "bold 70px sans-serif";
ctx.fillStyle = "rgba(210,0,0,.9)";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.strokeStyle = "black";
ctx.lineWidth = 5;
let centreX = canvasWidth / 2;
let centerY = canvasHeight / 2;
ctx.strokeText("Game Over", centreX, centerY - 180);
ctx.fillText("Game Over", centreX, centerY - 180);
ctx.font = "bold 50px sans-serif";
ctx.strokeText("Press the Space Key to replay", centreX, centerY - 120);
ctx.fillText("Press the Space Key to replay", centreX, centerY - 120);
ctx.restore();
}
function restart() {
snakee = new Snake([
[6, 4],
[5, 4],
[4, 4],
[3, 4]
], "right");
applee = new Apple([10, 10]);
score = 0;
clearTimeout(timeout);
refreshCanvas();
}
function drawScore() {
ctx.save();
ctx.font = "bold 200px sans-serif";
ctx.fillStyle = "rgba(0,0,0,.7)";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
let centreX = canvasWidth / 2;
let centerY = canvasHeight / 2;
ctx.fillText(score.toString(), centreX, centerY);
ctx.restore();
}
function drawBlock(ctx, position) {
let x = position[0] * blockSize;
let y = position[1] * blockSize;
ctx.fillRect(x, y, blockSize, blockSize);
/* les deux premières valeurs sont le positionnement horizontal et vertical.
Les deux autres sont la dimension de notre dessin comme là un rectangle de 100 px sur 50 px.*/
}
function Snake(body, direction) {
this.body = body;
this.direction = direction;
this.ateApple = false;
this.draw = function () {
ctx.save();
ctx.fillStyle = "#33cc33";
for (let i = 0; i < this.body.length; i++) {
drawBlock(ctx, this.body[i]);
}
ctx.restore();
};
this.advance = function () {
let nextPosition = this.body[0].slice();
switch (this.direction) {
case "left":
nextPosition[0] -= 1;
break;
case "right":
nextPosition[0] += 1;
break;
case "down":
nextPosition[1] += 1;
break;
case "up":
nextPosition[1] -= 1;
break;
default:
throw ("Invalid Direction");
}
this.body.unshift(nextPosition);
if (!this.ateApple)
this.body.pop();
else
this.ateApple = false;
};
this.setDirection = function (newDirection) {
let allowedDirection;
switch (this.direction) {
case "left":
case "right":
allowedDirection = ["up", "down"];
break;
case "down":
case "up":
allowedDirection = ["left", "right"];
break;
default:
throw ("Invalid Direction");
}
if (allowedDirection.indexOf(newDirection) > -1) {
this.direction = newDirection;
}
};
this.checkCollision = function () {
let wallCollision = false;
let snakeCollision = false;
let head = this.body[0];
let rest = this.body.slice(1);
let snakeX = head[0];
let snakeY = head[1];
let minX = 0;
let minY = 0;
let maxX = widthInBlocks - 1;
let maxY = heightInBlocks - 1;
let isNoteBetweenHorizontalWalls = snakeX < minX || snakeX > maxX;
let isNoteBetweenVerticalwalls = snakeY < minY || snakeY > maxY;
if (isNoteBetweenHorizontalWalls || isNoteBetweenVerticalwalls) {
wallCollision = true;
}
for (let i = 0; i < rest.length; i++) {
if (snakeX === rest[i][0] && snakeY === rest[i][1]) {
snakeCollision = true;
}
}
return wallCollision || snakeCollision;
};
this.isEatingApple = function (appleToEat) {
let head = this.body[0];
if (head[0] === appleToEat.position[0] && head[1] === appleToEat.position[1])
return true;
else
return false;
};
}
function Apple(position) {
this.position = position;
this.draw = function () {
ctx.save();
ctx.fillStyle = "#ff0000";
ctx.beginPath();
let radius = blockSize / 2;
let x = this.position[0] * blockSize + radius;
let y = this.position[1] * blockSize + radius;
ctx.arc(x, y, radius, 0, Math.PI * 2, true);
ctx.fill();
ctx.restore();
};
this.setNewPosition = function () {
let newX = Math.round(Math.random() * (widthInBlocks - 1));
let newY = Math.round(Math.random() * (heightInBlocks - 1));
this.position = [newX, newY];
};
this.isOnSnake = function (snakeToCheck) {
let isOnSnake = false;
for (let i = 0; i < snakeToCheck.body.length; i++) {
if (this.position[0] === snakeToCheck.body[i][0] && this.position[1] === snakeToCheck.body[i][1]) {
isOnSnake = true;
}
}
return isOnSnake;
};
}
document.onkeydown = function handleKeyDown(e) {
let key = e.keyCode;
let newDirection;
switch (key) {
case 37:
newDirection = "left";
break;
case 38:
newDirection = "up";
break;
case 39:
newDirection = "right";
break;
case 40:
newDirection = "down";
break;
case 32:
restart();
return;
default:
return;
};
snakee.setDirection(newDirection);
}
}