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LANGUAGE
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[enu default]
// Tags
TAG_ZOMBIESCIENTIST = "Zombie Scientist";
TAG_ZOMBIESCIENTIST_CLEAVER = "Zombie Scientist";
TAG_ZOMBIESCIENTIST_CROWBAR = "Zombie Scientist";
TAG_ZOMBIESCIENTIST_FIREAXE = "Zombie Scientist";
TAG_ZOMBIESCIENTIST_HAMMER = "Zombie Scientist";
TAG_ZOMBIESCIENTIST_KNIFE = "Zombie Scientist";
TAG_ZOMBIESCIENTIST_SYRINGE = "Zombie Scientist";
TAG_ZOMBIESCIENTIST_WRENCH = "Zombie Scientist";
// Obituaries
OB_ZOMBIESCIENTIST_CLEAVER = "%o was taken to the chop-shop.";
OB_ZOMBIESCIENTIST_CLEAVER_HIT = "%o was taken to the chop-shop.";
OB_ZOMBIESCIENTIST_CHAINSAW = "%o was massacred.";
OB_ZOMBIESCIENTIST_CHAINSAW_HIT = "%o was massacred.";
OB_ZOMBIESCIENTIST_CROWBAR = "%o didn't make it to the test chamber.";
OB_ZOMBIESCIENTIST_CROWBAR_HIT = "%o didn't make it to the test chamber.";
OB_ZOMBIESCIENTIST_FIREAXE = "%o was axe-murdered.";
OB_ZOMBIESCIENTIST_FIREAXE_HIT = "%o was axe-murdered.";
OB_ZOMBIESCIENTIST_HAMMER = "%o, stop! Hammertime!";
OB_ZOMBIESCIENTIST_HAMMER_HIT = "%o, stop! Hammertime!";
OB_ZOMBIESCIENTIST_KNIFE = "%o met the shing-shing of a knife down a narrow corridor.";
OB_ZOMBIESCIENTIST_KNIFE_HIT = "%o met the shing-shing of a knife down a narrow corridor.";
OB_ZOMBIESCIENTIST_SYRINGE = "%o, oops. Zat was not medicine..!";
OB_ZOMBIESCIENTIST_SYRINGE_HIT = "%o, oops. Zat was not medicine..!";
OB_ZOMBIESCIENTIST_WRENCH = "%o had a wrench thrown in %p works.";
OB_ZOMBIESCIENTIST_WRENCH_HIT = "%o had a wrench thrown in %p works.";
// Options Menu Titles
ZOMBIESCIENTISTS_MENU = "\c[Green]Ⓩ\c- Zombie Scientists";
MENU_MONSTERS_TITLE = "--- Monsters ---";
MENU_RESETOPTIONS_TITLE = "--- Reset Options ---";
// Menu Section Headers
MENU_SPAWNOPTIONS = "Spawn Options";
MENU_MONSPAWNOPTIONS = "Monster Spawn Options";
MENU_CORPSESPAWNOPTIONS = "Corpse Spawn Options";
MENU_PERSISTENCYOPTIONS = "Spawn Persistence Options";
MENU_RESETOPTIONS = "Reset Options";
MENU_RESETALLOPTIONS = "Reset all Options";
// Menu Static Text
MENU_SPAWNRATE_TEXT1 = "Setting 'spawn rate' to Replace All will suppress";
MENU_SPAWNRATE_TEXT2 = "spawns of that given type.";
MENU_PERSISTENCY_TEXT = "Control whether replacements happen after a mapload:";
// Menu Option Labels
MENU_NOTICE = "Notice:";
MENU_SPAWNRATE = "Spawn Rate: ";
MENU_PERSISTENCY = "Persistent Spawns: ";
MENU_MONPERSISTENCY = "Persistent Monster Spawns: ";
MENU_CORPSEPERSISTENCY = "Persistent Corpse Spawns: ";
// Menu Option Values
MENU_ENABLED = "Enabled";
MENU_DISABLED = "Disabled";
MENU_REPLACEALL = "Replace All";
MENU_WITHALL = "With All";
// Menu Command Text
MENU_RESETMONSTER = "Reset Monster Options";
MENU_RESETCORPSE = "Reset Corpse Options";
MENU_RESETPERSISTENCY = "Reset Persistence Options";
ZOMBIESCIENTISTS_RESETALLOPTIONS = "Reset all options for Zombie Scientists";
MENU_ZOMBIESCIENTIST_ZOMBIEMAN_SPAWNTEXT = "Control the rate that Zombie Scientists spawn on Zombiemen:";
MENU_ZOMBIESCIENTIST_SHOTGUNGUY_SPAWNTEXT = "Control the rate that Zombie Scientists spawn on Shotgunners:";
MENU_ZOMBIESCIENTIST_IMP_SPAWNTEXT = "Control the rate that Zombie Scientists spawn on Imps:";
MENU_ZOMBIESCIENTIST_DEMON_SPAWNTEXT = "Control the rate that Zombie Scientists spawn on Babuins & Ninja Pirates:";
MENU_ZOMBIESCIENTIST_CASINGS_SPAWNTEXT = "Control the rate that Zombie Scientists spawn on Spent Casings:";
MENU_ZOMBIESCIENTIST_GORE_SPAWNTEXT = "Control the rate that Zombie Scientists spawn on Bits of Gore:";
MENU_ZOMBIESCIENTIST_HELMFRAG_SPAWNTEXT = "Control the rate that Zombie Scientists spawn on Armor Bonuses:";
MENU_ZOMBIESCIENTIST_BLUEFRAG_SPAWNTEXT = "Control the rate that Zombie Scientists spawn on Health Bonuses:";
MENU_ZOMBIESCIENTISTCORPSE_CASINGS_SPAWNTEXT = "Control the rate that Dead Zombie Scientists spawn on Spent Casings:";
MENU_ZOMBIESCIENTISTCORPSE_GORE_SPAWNTEXT = "Control the rate that Dead Zombie Scientists spawn on Bits of Gore:";
MENU_ZOMBIESCIENTISTCORPSE_HELMFRAG_SPAWNTEXT = "Control the rate that Dead Zombie Scientists spawn on Armor Bonuses:";
MENU_ZOMBIESCIENTISTCORPSE_BLUEFRAG_SPAWNTEXT = "Control the rate that Dead Zombie Scientists spawn on Health Bonuses:";