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sortlist.cpp
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// {"category": "List", "notes": "Sort a list"}
#include <SDKDDKVer.h>
#include <stdio.h>
#include <tchar.h>
#include <iostream>
#include <Windows.h>
using namespace std;
//------------------------------------------------------------------------------
//
// Please implement a function to sort a given list.
//
//------------------------------------------------------------------------------
template<class Object>
class ListNode
{
public:
ListNode<Object>(const Object& object = Object());
~ListNode();
void Add(const Object& object);
void Print();
private:
Object m_object;
ListNode<Object>* m_pNext;
//------------------------------------------------------------------------------
//
// Implementation
//
//------------------------------------------------------------------------------
public:
void Sort();
private:
void Move(
ListNode<Object>* pToBeMoved,
ListNode<Object>* pPrevious,
ListNode<Object>* pInsertAfter);
};
template<class Object>
void ListNode<Object>::Sort()
{
if (nullptr == m_pNext)
{
return;
}
ListNode<Object>* pHead = m_pNext;
ListNode<Object>* pLastSorted = pHead;
ListNode<Object>* pToBeSorted = pLastSorted->m_pNext;
while (pToBeSorted != nullptr)
{
if (pHead->m_object > pToBeSorted->m_object)
{
// The node to be sorted becomes the new head of the sorted list.
Move(pToBeSorted, pLastSorted, this);
}
else
{
// Traverse from the head node to find an appropriate location.
ListNode<Object>* pNode = pHead;
while (pNode != pLastSorted &&
pNode->m_pNext->m_object < pToBeSorted->m_object)
{
pNode = pNode->m_pNext;
}
if (pNode != pLastSorted)
{
// Move the node to be sorted to the appropriate location.
Move(pToBeSorted, pLastSorted, pNode);
}
else
{
// The node to be sorted is sorted.
pLastSorted = pLastSorted->m_pNext;
}
}
// Advance to the next node to be sorted.
pToBeSorted = pLastSorted->m_pNext;
}
}
template<class Object>
void ListNode<Object>::Move(
ListNode<Object>* pToBeMoved,
ListNode<Object>* pPrevious,
ListNode<Object>* pInsertAfter)
{
pPrevious->m_pNext = pToBeMoved->m_pNext;
pToBeMoved->m_pNext = pInsertAfter->m_pNext;
pInsertAfter->m_pNext = pToBeMoved;
}
//------------------------------------------------------------------------------
//
// Demo execution
//
//------------------------------------------------------------------------------
template<class Object>
ListNode<Object>::ListNode(const Object& object)
: m_object(object), m_pNext(nullptr)
{
}
template<class Object>
ListNode<Object>::~ListNode()
{
if (m_pNext != nullptr)
{
delete m_pNext;
}
}
template<class Object>
void ListNode<Object>::Add(const Object& object)
{
ListNode<Object>* pNext = new ListNode<Object>(object);
if (nullptr == m_pNext)
{
m_pNext = pNext;
}
else
{
ListNode<Object>* pLast = m_pNext;
while (pLast->m_pNext != nullptr)
{
pLast = pLast->m_pNext;
}
pLast->m_pNext = pNext;
}
}
template<class Object>
void ListNode<Object>::Print()
{
ListNode<Object>* pNext = m_pNext;
while (pNext != nullptr)
{
cout << pNext->m_object << " ";
pNext = pNext->m_pNext;
}
cout << endl;
}
int _tmain(int argc, _TCHAR* argv[])
{
const int list[] = { 3, 2, 1, 4, 3 };
ListNode<int> listHead;
for (int i = 0; i < ARRAYSIZE(list); i++)
{
listHead.Add(list[i]);
}
listHead.Print();
listHead.Sort();
listHead.Print();
return 0;
}