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Termination conditions / variable time length games #38

@rallen10

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@rallen10

I apologize if it is already covered in the documentation and I missed it, but I was wondering if there is a straightforward/existing approach for using termination conditions to end a game instead of a fixed-time endpoint or fixed-length horizon.

For example, take the basic target guarding problem (a pursuit-evasion, zero-sum game discussed in Isaacs' Differential Games book, pg 19, example 1.9.2). The game terminates when the distance between the pursuer and evader is less than a given threshold and the cost function is only evaluated at the moment of termination.

I could see how to use an "indicator function" to only evaluate the cost when the P-E distance is below the threshold (as described in section V.A of the ilqgames paper), but this doesn't terminate the game.

Thank you!

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