-
Notifications
You must be signed in to change notification settings - Fork 50
Description
I apologize if it is already covered in the documentation and I missed it, but I was wondering if there is a straightforward/existing approach for using termination conditions to end a game instead of a fixed-time endpoint or fixed-length horizon.
For example, take the basic target guarding problem (a pursuit-evasion, zero-sum game discussed in Isaacs' Differential Games book, pg 19, example 1.9.2). The game terminates when the distance between the pursuer and evader is less than a given threshold and the cost function is only evaluated at the moment of termination.
I could see how to use an "indicator function" to only evaluate the cost when the P-E distance is below the threshold (as described in section V.A of the ilqgames paper), but this doesn't terminate the game.
Thank you!