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Copy pathtimer_game.py
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67 lines (56 loc) · 1.42 KB
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import simplegui
# define global variables
time_passed = 0
A = 0
B = 0
C = 0
D = 0
x = 0
y = 0
# define helper function format that converts time
# in tenths of seconds into formatted string A:BC.D
def format():
global A, B, C, D, time_passed
seconds = time_passed // 10
A = seconds // 60
B = (seconds % 60) // 10
C = (seconds % 60) % 10
D = time_passed % 10
return str(A) + ":" + str(B) + str(C) + "." + str(D)
#helper function to determine score
def score():
global x, y
return str(x) + "/" + str(y)
# define event handlers for buttons; "Start", "Stop", "Reset"
def start():
timer.start()
def stop():
global x, y, D
if timer.is_running() == True:
y += 1
if D == 0:
x += 1
timer.stop()
def reset():
global time_passed, x, y
time_passed = 0
x = 0
y = 0
# define event handler for timer with 0.1 sec interval
def timer_handler():
global time_passed
time_passed += 1
# define draw handler
def draw_handler(canvas):
canvas.draw_text(format(), [120, 160], 30, 'Red')
canvas.draw_text(score(), [250, 30], 30, 'Blue')
# create frame
frame = simplegui.create_frame("timer", 300, 300)
# register event handlers
timer = simplegui.create_timer(100, timer_handler)
frame.add_button("Start", start, 100)
frame.add_button("Stop", stop, 100)
frame.add_button("Reset", reset, 100)
frame.set_draw_handler(draw_handler)
# start frame
frame.start()