From 5a931ecf379c66c91e05522c6f57f2274001d9ff Mon Sep 17 00:00:00 2001 From: Pierre Etchemaite Date: Tue, 15 Jul 2025 00:58:14 +0200 Subject: [PATCH] Use a snow emitter around the camera Specially when going down hills, it's obvious that the snow emitter is above the player and snow particles can't keep up with player's movement. Simplest fix is to use an emitter around the camera instead of above; It's not perfect but greatly improves the visual effect worse cases. Source: https://gamedev.stackexchange.com/questions/198424/in-a-top-down-3d-game-how-can-i-simulate-snow-without-actually-covering-entire --- Assets/Scenes/DaggerfallUnityGame.unity | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/Assets/Scenes/DaggerfallUnityGame.unity b/Assets/Scenes/DaggerfallUnityGame.unity index ab2bfbec9b..3dc7dbef0a 100644 --- a/Assets/Scenes/DaggerfallUnityGame.unity +++ b/Assets/Scenes/DaggerfallUnityGame.unity @@ -820,6 +820,15 @@ PrefabInstance: propertyPath: m_BeforeStackBundles.Array.data[0].assemblyQualifiedName value: ColorBoost, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null objectReference: {fileID: 0} + - target: {fileID: 4609117991535154, guid: 53a45b46ca97a974f8e677f68c2a85e6, type: 3} + propertyPath: m_LocalPosition.y + value: 20 + objectReference: {fileID: 0} + - target: {fileID: 198237622866876544, guid: 53a45b46ca97a974f8e677f68c2a85e6, + type: 3} + propertyPath: ShapeModule.m_Scale.y + value: 40 + objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 53a45b46ca97a974f8e677f68c2a85e6, type: 3} --- !u!1 &348738038