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CMakeLists.txt
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cmake_minimum_required(VERSION 3.4.1)
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/../libs/SDL2/include
# SDL_internal.h is located in src required by SDL_android_main.c bridge
${CMAKE_CURRENT_SOURCE_DIR}/../libs/SDL2/src
${CMAKE_CURRENT_SOURCE_DIR}/../libs/SDL2_image/include
${CMAKE_CURRENT_SOURCE_DIR}/../libs/SDL2_gfx/include
${CMAKE_CURRENT_SOURCE_DIR}/../libs/SDL2_mixer/include
${CMAKE_CURRENT_SOURCE_DIR}/../libs/SDL2_ttf/include
)
set(ISENGINE_ANDROID true) # This confirms that we are using is::Engine to develop on Android
set(ISENGINE_SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src/main/cpp")
set(ISENGINE_CMAKE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src/main/cmake")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libs/SDL2/ ${CMAKE_CURRENT_SOURCE_DIR}/../libs/SDL2)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libs/SDL2_image/ ${CMAKE_CURRENT_SOURCE_DIR}/../libs/SDL2_image)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libs/SDL2_gfx/ ${CMAKE_CURRENT_SOURCE_DIR}/../libs/SDL2_gfx)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libs/SDL2_mixer/ ${CMAKE_CURRENT_SOURCE_DIR}/../libs/SDL2_mixer)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libs/SDL2_ttf/ ${CMAKE_CURRENT_SOURCE_DIR}/../libs/SDL2_ttf)
#include_directories(${FIREBASE_INCLUDE_DIR})
#link_directories("${FIREBASE_LIBRARY_DIR}${ANDROID_ABI}/c++/")
include(${ISENGINE_CMAKE_DIR}/isengine.cmake)
include(${ISENGINE_CMAKE_DIR}/app_src.cmake)
add_library(
isengine
SHARED
# Provides a relative path to your source file(s).
${isengine}
${app_src}
)
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
target_link_libraries( # Specifies the target library.
isengine
SDL2
SDL2_image
SDL2_gfx
SDL2_mixer
SDL2_ttf
#admob
#app
${log-lib} )