From adbe7cfb6001625fa80cc118da4f358d1a28eb1a Mon Sep 17 00:00:00 2001 From: Andy Baker Date: Sun, 21 Jul 2024 13:22:18 +0100 Subject: [PATCH] Refactor multi to allow nesting. Reorganise multi presets. CSG fixes --- .../Components.meta => Logo.meta} | 2 +- Assets/Logo/Logo CSG.asset | 50 + Assets/Logo/Logo CSG.asset.meta | 8 + Assets/Logo/Logo Element 1.asset | 35 + Assets/Logo/Logo Element 1.asset.meta | 8 + Assets/Logo/Logo Element 2.asset | 45 + Assets/Logo/Logo Element 2.asset.meta | 8 + Assets/Logo/Logo Scene.unity | 1789 +++++++++++++++++ Assets/Logo/Logo Scene.unity.meta | 7 + Assets/Logo/Materials.meta | 8 + Assets/Logo/Materials/Blue.mat | 127 ++ Assets/Logo/Materials/Blue.mat.meta | 8 + Assets/Logo/Materials/Cyan.mat | 126 ++ Assets/Logo/Materials/Cyan.mat.meta | 8 + Assets/Logo/Materials/Green.mat | 127 ++ Assets/Logo/Materials/Green.mat.meta | 8 + Assets/Logo/Materials/Magenta.mat | 127 ++ Assets/Logo/Materials/Magenta.mat.meta | 8 + Assets/Logo/Materials/Orange.mat | 127 ++ Assets/Logo/Materials/Orange.mat.meta | 8 + Assets/Logo/Materials/Red.mat | 127 ++ Assets/Logo/Materials/Red.mat.meta | 8 + Assets/Logo/Materials/White.mat | 127 ++ Assets/Logo/Materials/White.mat.meta | 8 + Assets/Presets - Multi/CSG 1.meta | 8 + .../CSG 1/CsgShapeSettings 1.asset | 40 + .../CSG 1/CsgShapeSettings 1.asset.meta | 8 + Assets/Presets - Multi/CSG 1/Operand 1.asset | 31 + .../CSG 1/Operand 1.asset.meta | 8 + Assets/Presets - Multi/CSG 1/Operand 2.asset | 31 + .../CSG 1/Operand 2.asset.meta | 8 + Assets/Presets - Multi/Layered 1.meta | 8 + .../DiPyramid.asset} | 2 +- .../DiPyramid.asset.meta} | 0 .../LayeredShapeSettings 1.asset | 0 .../LayeredShapeSettings 1.asset.meta | 0 .../Trapezohedron.asset} | 2 +- .../Trapezohedron.asset.meta} | 0 Assets/Presets - Multi/Layered 2.meta | 8 + .../Grid 1.asset} | 2 +- .../Grid 1.asset.meta} | 0 .../Grid 2.asset} | 2 +- .../Grid 2.asset.meta} | 0 .../Grid 3.asset} | 2 +- .../Grid 3.asset.meta} | 0 .../Grid 4.asset} | 2 +- .../Grid 4.asset.meta} | 0 .../LayeredShapeSettings 2.asset | 0 .../LayeredShapeSettings 2.asset.meta | 0 Assets/Presets - Multi/Layered 3.meta | 8 + .../Grid 1.asset} | 2 +- .../Grid 1.asset.meta} | 0 .../Grid 2.asset} | 2 +- .../Grid 2.asset.meta} | 0 .../LayeredShapeSettings 3.asset | 0 .../LayeredShapeSettings 3.asset.meta | 0 Assets/Presets - Multi/Layered 4.meta | 8 + .../Grid 1.asset} | 2 +- .../Grid 1.asset.meta} | 0 .../Grid 2.asset} | 2 +- .../Grid 2.asset.meta} | 0 .../LayeredShapeSettings 4.asset | 0 .../LayeredShapeSettings 4.asset.meta | 0 Assets/Presets - Multi/Nested.meta | 8 + .../Nested/PointSym Inner.asset | 29 + .../Nested/PointSym Inner.asset.meta | 8 + .../Nested/PointSym Outer.asset | 29 + .../Nested/PointSym Outer.asset.meta | 8 + Assets/Presets - Multi/Nested/Polygon.asset | 37 + .../Presets - Multi/Nested/Polygon.asset.meta | 8 + .../Nested/Wallpaper Outer.asset | 31 + .../Nested/Wallpaper Outer.asset.meta | 8 + Assets/Presets - Multi/PointSym 1.meta | 8 + .../Pentagon.asset} | 2 +- .../Pentagon.asset.meta} | 0 .../PointSymShapeSettings 1.asset | 0 .../PointSymShapeSettings 1.asset.meta | 0 Assets/Presets - Multi/PointSym 2.meta | 8 + .../PointSymShapeSettings 2.asset | 0 .../PointSymShapeSettings 2.asset.meta | 0 .../PointSym 2/PointSymShapeSettings.asset | 91 + .../PointSymShapeSettings.asset.meta | 8 + .../Square.asset} | 2 +- .../Square.asset.meta} | 0 Assets/Presets - Multi/WallpaperSym 1.meta | 8 + .../Grid.asset} | 2 +- .../Grid.asset.meta} | 0 .../WallpaperSymShapeSettings 1.asset | 0 .../WallpaperSymShapeSettings 1.asset.meta | 0 .../Multi/CsgShapeSettings.cs | 18 +- .../Multi/LayeredShapeSettings.cs | 12 +- .../Multi/PointSymShapeSettings.cs | 11 +- .../Multi/WallpaperSymShapeSettings.cs | 11 +- .../Core/Runtime/PolyMesh.Geometry.cs | 45 +- .../Core/Runtime/PolyMesh.cs | 13 + 95 files changed, 3455 insertions(+), 40 deletions(-) rename Assets/{Presets - Multi/Components.meta => Logo.meta} (77%) create mode 100644 Assets/Logo/Logo CSG.asset create mode 100644 Assets/Logo/Logo CSG.asset.meta create mode 100644 Assets/Logo/Logo Element 1.asset create mode 100644 Assets/Logo/Logo Element 1.asset.meta create mode 100644 Assets/Logo/Logo Element 2.asset create mode 100644 Assets/Logo/Logo Element 2.asset.meta create mode 100644 Assets/Logo/Logo Scene.unity create mode 100644 Assets/Logo/Logo Scene.unity.meta create mode 100644 Assets/Logo/Materials.meta create mode 100644 Assets/Logo/Materials/Blue.mat create mode 100644 Assets/Logo/Materials/Blue.mat.meta create mode 100644 Assets/Logo/Materials/Cyan.mat create mode 100644 Assets/Logo/Materials/Cyan.mat.meta create mode 100644 Assets/Logo/Materials/Green.mat create mode 100644 Assets/Logo/Materials/Green.mat.meta create mode 100644 Assets/Logo/Materials/Magenta.mat create mode 100644 Assets/Logo/Materials/Magenta.mat.meta create mode 100644 Assets/Logo/Materials/Orange.mat create mode 100644 Assets/Logo/Materials/Orange.mat.meta create mode 100644 Assets/Logo/Materials/Red.mat create mode 100644 Assets/Logo/Materials/Red.mat.meta create mode 100644 Assets/Logo/Materials/White.mat create mode 100644 Assets/Logo/Materials/White.mat.meta create mode 100644 Assets/Presets - Multi/CSG 1.meta create mode 100644 Assets/Presets - Multi/CSG 1/CsgShapeSettings 1.asset create mode 100644 Assets/Presets - Multi/CSG 1/CsgShapeSettings 1.asset.meta create mode 100644 Assets/Presets - Multi/CSG 1/Operand 1.asset create mode 100644 Assets/Presets - Multi/CSG 1/Operand 1.asset.meta create mode 100644 Assets/Presets - Multi/CSG 1/Operand 2.asset create mode 100644 Assets/Presets - Multi/CSG 1/Operand 2.asset.meta create mode 100644 Assets/Presets - Multi/Layered 1.meta rename Assets/Presets - Multi/{Components/Layered Shape 1a DiPyramid.asset => Layered 1/DiPyramid.asset} (95%) rename Assets/Presets - Multi/{Components/Layered Shape 1a DiPyramid.asset.meta => Layered 1/DiPyramid.asset.meta} (100%) rename Assets/Presets - Multi/{ => Layered 1}/LayeredShapeSettings 1.asset (100%) rename Assets/Presets - Multi/{ => Layered 1}/LayeredShapeSettings 1.asset.meta (100%) rename Assets/Presets - Multi/{Components/Layered Shape 1b Trapezohedron.asset => Layered 1/Trapezohedron.asset} (95%) rename Assets/Presets - Multi/{Components/Layered Shape 1b Trapezohedron.asset.meta => Layered 1/Trapezohedron.asset.meta} (100%) create mode 100644 Assets/Presets - Multi/Layered 2.meta rename Assets/Presets - Multi/{Components/Layered Shape 2a Grid.asset => Layered 2/Grid 1.asset} (97%) rename Assets/Presets - Multi/{Components/Layered Shape 2a Grid.asset.meta => Layered 2/Grid 1.asset.meta} (100%) rename Assets/Presets - Multi/{Components/Layered Shape 2b Grid.asset => Layered 2/Grid 2.asset} (97%) rename Assets/Presets - Multi/{Components/Layered Shape 2b Grid.asset.meta => Layered 2/Grid 2.asset.meta} (100%) rename Assets/Presets - Multi/{Components/Layered Shape 2c Grid.asset => Layered 2/Grid 3.asset} (97%) rename Assets/Presets - Multi/{Components/Layered Shape 2c Grid.asset.meta => Layered 2/Grid 3.asset.meta} (100%) rename Assets/Presets - Multi/{Components/Layered Shape 2d Grid.asset => Layered 2/Grid 4.asset} (96%) rename Assets/Presets - Multi/{Components/Layered Shape 2d Grid.asset.meta => Layered 2/Grid 4.asset.meta} (100%) rename Assets/Presets - Multi/{ => Layered 2}/LayeredShapeSettings 2.asset (100%) rename Assets/Presets - Multi/{ => Layered 2}/LayeredShapeSettings 2.asset.meta (100%) create mode 100644 Assets/Presets - Multi/Layered 3.meta rename Assets/Presets - Multi/{Components/Layered Shape 3a Grid.asset => Layered 3/Grid 1.asset} (97%) rename Assets/Presets - Multi/{Components/Layered Shape 3a Grid.asset.meta => Layered 3/Grid 1.asset.meta} (100%) rename Assets/Presets - Multi/{Components/Layered Shape 3b Grid.asset => Layered 3/Grid 2.asset} (97%) rename Assets/Presets - Multi/{Components/Layered Shape 3b Grid.asset.meta => Layered 3/Grid 2.asset.meta} (100%) rename Assets/Presets - Multi/{ => Layered 3}/LayeredShapeSettings 3.asset (100%) rename Assets/Presets - Multi/{ => Layered 3}/LayeredShapeSettings 3.asset.meta (100%) create mode 100644 Assets/Presets - Multi/Layered 4.meta rename Assets/Presets - Multi/{Components/Layered Shape 4a Grid.asset => Layered 4/Grid 1.asset} (97%) rename Assets/Presets - Multi/{Components/Layered Shape 4a Grid.asset.meta => Layered 4/Grid 1.asset.meta} (100%) rename Assets/Presets - Multi/{Components/Layered Shape 4b Grid.asset => Layered 4/Grid 2.asset} (97%) rename Assets/Presets - Multi/{Components/Layered Shape 4b Grid.asset.meta => Layered 4/Grid 2.asset.meta} (100%) rename Assets/Presets - Multi/{ => Layered 4}/LayeredShapeSettings 4.asset (100%) rename Assets/Presets - Multi/{ => Layered 4}/LayeredShapeSettings 4.asset.meta (100%) create mode 100644 Assets/Presets - Multi/Nested.meta create mode 100644 Assets/Presets - Multi/Nested/PointSym Inner.asset create mode 100644 Assets/Presets - Multi/Nested/PointSym Inner.asset.meta create mode 100644 Assets/Presets - Multi/Nested/PointSym Outer.asset create mode 100644 Assets/Presets - Multi/Nested/PointSym Outer.asset.meta create mode 100644 Assets/Presets - Multi/Nested/Polygon.asset create mode 100644 Assets/Presets - Multi/Nested/Polygon.asset.meta create mode 100644 Assets/Presets - Multi/Nested/Wallpaper Outer.asset create mode 100644 Assets/Presets - Multi/Nested/Wallpaper Outer.asset.meta create mode 100644 Assets/Presets - Multi/PointSym 1.meta rename Assets/Presets - Multi/{Components/PointSymShape 1a Pentagon.asset => PointSym 1/Pentagon.asset} (95%) rename Assets/Presets - Multi/{Components/PointSymShape 1a Pentagon.asset.meta => PointSym 1/Pentagon.asset.meta} (100%) rename Assets/Presets - Multi/{ => PointSym 1}/PointSymShapeSettings 1.asset (100%) rename Assets/Presets - Multi/{ => PointSym 1}/PointSymShapeSettings 1.asset.meta (100%) create mode 100644 Assets/Presets - Multi/PointSym 2.meta rename Assets/Presets - Multi/{ => PointSym 2}/PointSymShapeSettings 2.asset (100%) rename Assets/Presets - Multi/{ => PointSym 2}/PointSymShapeSettings 2.asset.meta (100%) create mode 100644 Assets/Presets - Multi/PointSym 2/PointSymShapeSettings.asset create mode 100644 Assets/Presets - Multi/PointSym 2/PointSymShapeSettings.asset.meta rename Assets/Presets - Multi/{Components/PointSymShape 2 Square.asset => PointSym 2/Square.asset} (94%) rename Assets/Presets - Multi/{Components/PointSymShape 2 Square.asset.meta => PointSym 2/Square.asset.meta} (100%) create mode 100644 Assets/Presets - 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Multi/WallpaperSym 1/WallpaperSymShapeSettings 1.asset diff --git a/Assets/Presets - Multi/WallpaperSymShapeSettings 1.asset.meta b/Assets/Presets - Multi/WallpaperSym 1/WallpaperSymShapeSettings 1.asset.meta similarity index 100% rename from Assets/Presets - Multi/WallpaperSymShapeSettings 1.asset.meta rename to Assets/Presets - Multi/WallpaperSym 1/WallpaperSymShapeSettings 1.asset.meta diff --git a/Assets/Scripts/Geometry Preset Classes/Multi/CsgShapeSettings.cs b/Assets/Scripts/Geometry Preset Classes/Multi/CsgShapeSettings.cs index 3a1fb53..e77daed 100644 --- a/Assets/Scripts/Geometry Preset Classes/Multi/CsgShapeSettings.cs +++ b/Assets/Scripts/Geometry Preset Classes/Multi/CsgShapeSettings.cs @@ -11,15 +11,11 @@ public class CsgShapeSettings : BaseSettings public BaseSettings Operand1; public BaseSettings Operand2; public PolyTransform Operand2Transform; + public float WeldThreshold = 0; + public float MergeThreshold = 0; public override PolyMesh BuildBaseShape() - { - return null; - } - - public override Mesh BuildAll(AppearanceSettings appearanceSettings) - { - PolyMesh finalPoly = new PolyMesh(); + { PolyMesh finalPoly = new PolyMesh(); var poly1 = Operand1.BuildBaseShape(); poly1 = Operand1.ApplyModifiers(poly1); var poly2 = Operand2.BuildBaseShape(); @@ -29,9 +25,15 @@ public override Mesh BuildAll(AppearanceSettings appearanceSettings) Operand2Transform.Rotation, Operand2Transform.NonUniformScale * Operand2Transform.Scale ); - finalPoly = poly1.ApplyCsg(poly2, csgOp); + finalPoly = poly1.ApplyCsg(poly2, csgOp, WeldThreshold, MergeThreshold); finalPoly = ApplyModifiers(finalPoly); + + return finalPoly; + } + public override Mesh BuildAll(AppearanceSettings appearanceSettings) + { + var finalPoly = BuildBaseShape(); var meshData = finalPoly.BuildMeshData( colorMethod: GetColorMethod(appearanceSettings), colors: CalculateColorList(appearanceSettings) diff --git a/Assets/Scripts/Geometry Preset Classes/Multi/LayeredShapeSettings.cs b/Assets/Scripts/Geometry Preset Classes/Multi/LayeredShapeSettings.cs index 50d8d86..0807209 100644 --- a/Assets/Scripts/Geometry Preset Classes/Multi/LayeredShapeSettings.cs +++ b/Assets/Scripts/Geometry Preset Classes/Multi/LayeredShapeSettings.cs @@ -35,11 +35,6 @@ public class ShapeLayer public List Layers; public override PolyMesh BuildBaseShape() - { - return null; - } - - public override Mesh BuildAll(AppearanceSettings appearanceSettings) { PolyMesh finalPoly = new PolyMesh(); for (var i = 0; i < Layers.Count; i++) @@ -61,6 +56,13 @@ public override Mesh BuildAll(AppearanceSettings appearanceSettings) } finalPoly = ApplyModifiers(finalPoly); + return finalPoly; + + } + + public override Mesh BuildAll(AppearanceSettings appearanceSettings) + { + var finalPoly = BuildBaseShape(); var meshData = finalPoly.BuildMeshData( colorMethod: GetColorMethod(appearanceSettings), colors: CalculateColorList(appearanceSettings) diff --git a/Assets/Scripts/Geometry Preset Classes/Multi/PointSymShapeSettings.cs b/Assets/Scripts/Geometry Preset Classes/Multi/PointSymShapeSettings.cs index b501914..9118e72 100644 --- a/Assets/Scripts/Geometry Preset Classes/Multi/PointSymShapeSettings.cs +++ b/Assets/Scripts/Geometry Preset Classes/Multi/PointSymShapeSettings.cs @@ -13,11 +13,6 @@ public class PointSymShapeSettings : BaseSettings public float Radius = 1f; public override PolyMesh BuildBaseShape() - { - return null; - } - - public override Mesh BuildAll(AppearanceSettings appearanceSettings) { PolyMesh finalPoly = new PolyMesh(); var poly = ShapeSettings.BuildBaseShape(); @@ -31,6 +26,12 @@ public override Mesh BuildAll(AppearanceSettings appearanceSettings) } finalPoly = ApplyModifiers(finalPoly); + return finalPoly; + } + + public override Mesh BuildAll(AppearanceSettings appearanceSettings) + { + var finalPoly = BuildBaseShape(); var meshData = finalPoly.BuildMeshData( colorMethod: GetColorMethod(appearanceSettings), colors: CalculateColorList(appearanceSettings) diff --git a/Assets/Scripts/Geometry Preset Classes/Multi/WallpaperSymShapeSettings.cs b/Assets/Scripts/Geometry Preset Classes/Multi/WallpaperSymShapeSettings.cs index 2cb934c..ac38fe9 100644 --- a/Assets/Scripts/Geometry Preset Classes/Multi/WallpaperSymShapeSettings.cs +++ b/Assets/Scripts/Geometry Preset Classes/Multi/WallpaperSymShapeSettings.cs @@ -15,11 +15,6 @@ public class WallpaperSymShapeSettings : BaseSettings public Vector2 Skew; public override PolyMesh BuildBaseShape() - { - return null; - } - - public override Mesh BuildAll(AppearanceSettings appearanceSettings) { PolyMesh finalPoly = new PolyMesh(); var poly = ShapeSettings.BuildBaseShape(); @@ -37,7 +32,13 @@ public override Mesh BuildAll(AppearanceSettings appearanceSettings) finalPoly.Append(poly.Duplicate(mat)); } finalPoly = ApplyModifiers(finalPoly); + return finalPoly; + } + + public override Mesh BuildAll(AppearanceSettings appearanceSettings) + { + var finalPoly = BuildBaseShape(); var meshData = finalPoly.BuildMeshData( colorMethod: GetColorMethod(appearanceSettings), colors: CalculateColorList(appearanceSettings) diff --git a/Packages/Polyhydra/com.ixxy.polyhydra/Core/Runtime/PolyMesh.Geometry.cs b/Packages/Polyhydra/com.ixxy.polyhydra/Core/Runtime/PolyMesh.Geometry.cs index 85e3684..7df44de 100644 --- a/Packages/Polyhydra/com.ixxy.polyhydra/Core/Runtime/PolyMesh.Geometry.cs +++ b/Packages/Polyhydra/com.ixxy.polyhydra/Core/Runtime/PolyMesh.Geometry.cs @@ -88,6 +88,45 @@ public PolyMesh Stack(Vector3 axis, float offset, float scale, Filter filter = d return original; } + public PolyMesh Translate(OpParams o, int axis) + { + PolyMesh poly; + + if (o.filter == null) + { + poly = this; + } + else + { + poly = FaceRemove(new OpParams(o.filter), true); + } + + switch (axis) + { + case 0: + poly.Transform(new Vector3(o.OriginalParamA, 1, 1)); + break; + case 1: + poly.Transform(new Vector3(1, o.OriginalParamA, 1)); + break; + case 2: + poly.Transform(new Vector3(1, 1, o.OriginalParamA)); + break; + } + + PolyMesh result; + if (o.filter == null) + { + result = poly; + } + else + { + result = FaceRemove(new OpParams(o.filter), false); + result.Append(poly); + } + return result; + } + public PolyMesh Scale(OpParams o, int axis) { PolyMesh poly; @@ -3381,7 +3420,7 @@ public enum CsgOp } - public PolyMesh ApplyCsg(PolyMesh other, CsgOp op) + public PolyMesh ApplyCsg(PolyMesh other, CsgOp op, float weldThreshold = 0, float mergeThreshold = 0) { var bounds = GetBounds(); bounds.Encapsulate(other.GetBounds()); @@ -3417,8 +3456,8 @@ public PolyMesh ApplyCsg(PolyMesh other, CsgOp op) newFaces.Add(face); } var result = new PolyMesh(newVerts, newFaces); - //result.Weld(0.01f); - result.MergeCoplanarFaces(0.01f); + if (weldThreshold > 0) result = result.Weld(weldThreshold); + if (mergeThreshold > 0) result.MergeCoplanarFaces(mergeThreshold); return result; } diff --git a/Packages/Polyhydra/com.ixxy.polyhydra/Core/Runtime/PolyMesh.cs b/Packages/Polyhydra/com.ixxy.polyhydra/Core/Runtime/PolyMesh.cs index a3126fd..fe2fa58 100644 --- a/Packages/Polyhydra/com.ixxy.polyhydra/Core/Runtime/PolyMesh.cs +++ b/Packages/Polyhydra/com.ixxy.polyhydra/Core/Runtime/PolyMesh.cs @@ -1313,6 +1313,9 @@ public enum Operation // Object Transforms + TranslateX = 116, + TranslateY = 117, + TranslateZ = 118, ScaleX = 98, ScaleY = 99, ScaleZ = 100, @@ -1562,6 +1565,16 @@ public PolyMesh AppyOperation(Operation op, OpParams p) // Object Transforms + case Operation.TranslateX: + polyMesh = polyMesh.Translate(p, (int)Axis.X); + break; + case Operation.TranslateY: + polyMesh = polyMesh.Translate(p, (int)Axis.Y); + break; + case Operation.TranslateZ: + polyMesh = polyMesh.Translate(p, (int)Axis.Z); + break; + case Operation.ScaleX: polyMesh = polyMesh.Scale(p, (int)Axis.X); break;